My route idea:
(Get all 5 mumbo tokens, 10 jiggies, 100 notes, no honeycombs)
1: Near Hill: Collect notes at 'B', the jiggy at 'D' and notes at 'C'
2: Ground Pound, smash the back left two huts and collect all of the notes.
3: Termite Hill, Mumbo Token/Notes, (THERE'S A SMALL CHANCE WE WANT THIS EXTRA LIFE, NEED TO COUNT DEATHS), kill the termite at the bottom of the hill at a very specific angle to set up the Conga orange pad jiggy to bounce correctly on top of the Conga eggs jiggy. Get notes towards talon trot.
4: Talon Trot
- A: Get Talon Trot, (roll to?) Jiggy, Mumbo Token, talon trot jump from jiggy platform to ruins, Notes, Orange Jinjo
- B: Get Talon Trot, Notes, Orange Jinjo, Jiggy, Mumbo Token
5: Far Hill: Everything on the way down to Conga
- A: Orange Jinjo, BACDEI,GFH
- B: Mumbo Token, CDABEI,GFH
6: Some combination of Conga oranges and eggs and witch switch.
- I think this one is fastest, 3 orange pads/grab orange off tree in some order. Flap towards chimpy, give orange to Chimpy and grab jiggy during spawn, talon trot jump, get eggs, shoot conga 3 times while progressing towards mumbo token/witch switch and maybe taking a damage? Ground pound witch switch, grab conga egg jiggy, damage cancel conga orange pad jiggy.
For reference:
- After Conga jiggy, hitting the last orange pad and getting the jiggy takes about 8 seconds. Taking a damage elsewhere randomly takes about 1.25 seconds. = 9.25 seconds.
- Hitting the last orange pad early takes about 1.5 seconds or less, the jiggy spawning animation is about 3 seconds, we wait about 2 seconds for the orange after the conga jiggy, taking damage takes about 1.25 seconds. = 7.75 seconds
6: Do all 3 Conga Orange pads. Have the jiggy bounce on top of where the Conga eggs jiggy will go, do not get the jiggy yet. Grab the orange on the tree. Flap towards chimpy, give orange to Chimpy and grab jiggy during spawn, talon trot jump onto the ledge. Go learn eggs from bottles. Shoot conga 3 times while progressing towards mumbo token/witch switch and maybe taking a damage? Ground pound witch switch, grab both conga jiggies at the same time, eliminating one animation.
------- (Take 2 damage somewhere after talking to bottles for eggs.)
7: Bridge Notes, blue jinjo, talon trot dive into water for notes.
8: Near Hill: A, mumbo token, G (jinjo), H, E, F
9-1: If juju's head is facing correctly, shoot eggs from the very edge of unbroken huts if able. Not having to wait for the jiggy to spawn would be really helpful.
9-2: Break 2 huts from right to left, grab green jinjo, break 3rd hut on left, go back to grab jinjo jiggy and damage cancel. Finish feeding Juju, Mumbo Token, jump, beak, backflip, get Mumbo's Skull eye jiggy. Break last hut in back right corner and damage cancel jiggy 10.
-------- (Take 2 damage somewhere after talking to bottles for eggs.)
11: Mumbo's hut notes and die back to beginning off a torch.
(EDIT: Dying into mumbo's text with 5 mumbo tokens skips mumbo text later.)
I really believe this will provide the fastest route. Double jiggy is just not worth it because you're going to spend too much time going out of your way to get to termite hill later. That by itself cancels out the gains.
I did put a lot of thought into this in the past, I just never posted it.