Post subject: Super Mario Advance 1
YoungJ1997lol
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I was bored on New Years Day, so I made this. Anyway I can improve this?
So yea, how's it going? Currently TASing: Nothing
MarbleousDave
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I watched the WIP, it was made with the Japanese version, and it syncs with the US version. I liked the Magic Carpet trick you done. You can also do a 100% run if you like.
YoungJ1997lol
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PikachuMan wrote:
I watched the WIP, it was made with the Japanese version, and it syncs with the US version
I actually made this with the US version.
So yea, how's it going? Currently TASing: Nothing
YoungJ1997lol
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So yea, how's it going? Currently TASing: Nothing
Brandon
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I am speed running SMB2U. Think you could make a quick YouTube encode? I won't be by a computer for a while.
All the best, Brandon Evans
YoungJ1997lol
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Brandon wrote:
I am speed running SMB2U. Think you could make a quick YouTube encode? I won't be by a computer for a while.
I can't. My laptop is facking slow.
So yea, how's it going? Currently TASing: Nothing
Brandon
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50 frames on the first screen. You need to slow down and use more re-records. Also, have you been using RAM Watch? I was surprised to see that Toad doesn't seem to get faster when holding an enemy...if this is the case, it might be better to use Luigi for 1-1 because he can get to the higher level faster. Another idea I had was getting a heart while fighting Birdo. If she works like she does for the NES and SNES versions, she throws eggs on a global timer, which means that even the potential slowdown from powering up would be irrelevant as she'd throw the egg at the same time. Being big means you can get away with taking damage if necessary, as well as do the vibe glitch (is this possible in this version?). On a side note, an optimal run of this game should definitely be published on TASVideos. I forgot how different this version was from the NES and SNES versions.
All the best, Brandon Evans
GoddessMaria
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I honestly think that a 100% run should be done for this game. Without the warps, it shows more of the differences between NES/SNES and GBA versions.
Current projects: failing at life
YoungJ1997lol
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GoddessMaria15 wrote:
I honestly think that a 100% run should be done for this game. Without the warps, it shows more of the differences between NES/SNES and GBA versions.
100% would also mean all the A-Coins.
So yea, how's it going? Currently TASing: Nothing
MarbleousDave
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When I played it the checksums are different. That means... Is yours by chance 1.1?
Brandon
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I used UE. I got the same checksum according to my VBA. Weird.
All the best, Brandon Evans
GoddessMaria
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It appears to share the same Checksum as the (EU) ROM and Syncs on VBA v24.
Current projects: failing at life
YoungJ1997lol
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I used v24m i think.
So yea, how's it going? Currently TASing: Nothing
GoddessMaria
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I am messing around with SMA a bit though using only Peach despite the stats. I will probably post something when I get to a more appropriate spot.
Current projects: failing at life
YoungJ1997lol
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I need help on 6-2 very badly.
So yea, how's it going? Currently TASing: Nothing
Joined: 5/9/2005
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YoungJ1997lol wrote:
GoddessMaria15 wrote:
I honestly think that a 100% run should be done for this game. Without the warps, it shows more of the differences between NES/SNES and GBA versions.
100% would also mean all the A-Coins.
And Yoshi Eggs!
GoddessMaria
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Only thing about Yoshi Eggs is that they are to be found after beating the game with all A-coins...
Current projects: failing at life
YoungJ1997lol
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Paused wrote:
YoungJ1997lol wrote:
GoddessMaria15 wrote:
I honestly think that a 100% run should be done for this game. Without the warps, it shows more of the differences between NES/SNES and GBA versions.
100% would also mean all the A-Coins.
And Yoshi Eggs!
True. But doing the levels all over again is just weird IMO. Also, that was yer 400th post.
So yea, how's it going? Currently TASing: Nothing
Brandon
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YoungJ1997lol wrote:
Paused wrote:
YoungJ1997lol wrote:
GoddessMaria15 wrote:
I honestly think that a 100% run should be done for this game. Without the warps, it shows more of the differences between NES/SNES and GBA versions.
100% would also mean all the A-Coins.
And Yoshi Eggs!
True. But doing the levels all over again is just weird IMO. Also, that was yer 400th post.
Dude, you're going to need to start it over again anyway. I have shown it's improvable with minimal effort; it probably can be made much faster.
All the best, Brandon Evans
Joined: 12/29/2007
Posts: 489
It's not about starting the run over, it's that getting 100% on this game requires doing every level twice, which looks odd.
YoungJ1997lol
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Zowayix wrote:
It's not about starting the run over, it's that getting 100% on this game requires doing every level twice, which looks odd.
Has doing the levels twice been done before?
So yea, how's it going? Currently TASing: Nothing
Post subject: Super mario advance wip1: YouTube + video file
Brandon
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There's a save / restart sequence that should save time. Warp, reset, warp to world 5 from 3-1, reset, warp from 4-2, reset, warp from 5-1. That's probably a better way to get to 7-1 than the normal way. You should watch the low score TAS on YouTube.
All the best, Brandon Evans
Joined: 12/29/2007
Posts: 489
I'm a little unfamiliar with SMA1; how do the reset mechanics work? I'm wildly guessing right now that resetting allows you to go to any previous level, even if you skipped it by warping. If that's the case, then wouldn't 1-3 -> 4-1, reset, 3-1 -> 5-1 -> 7-1 be even faster?
Joined: 4/25/2004
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The warp to world 7 is in 5-3, not 5-1. So: Start at 1-1, play until 1-3, warp to 4-1, reset Start at 3-1. warp to 5-1, reset Start at 4-2, warp to 6-1, reset Start at 5-3, warp to 7-1, finish game ...Or maybe this route is faster, now that I think about it: Start at 1-1, play until 1-3, warp to 4-1, play until 4-2, warp to 6-1, reset Start at 5-3, warp to 7-1, finish game