Sword Master done 700 frames faster over old published run.
Most of them improved little by little, few frame loss which is too difficult to fix.

Noxxa: Judging.
Noxxa: Accepting as an improvement to the published movie.

Brandon: Publication underway.


TASVideoAgent
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This topic is for the purpose of discussing #3822: ventuz's NES Sword Master in 05:14.70
Post subject: Sword master: YouTube + lossless video file
mklip2001
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Looks pretty good. It seems, though, that you don't always use the same strategy fighting the same enemy type. For instance, the first time you fight a lizard man, you let him jump and strike him midair, whereas the second time you fight him, he doesn't get to jump at all. Why the difference? Also, in the stage where you enter the ceiling, is it possible to be knocked to the right instead of the left when you take damage? (Perhaps by turning around before the damage) Some more comments would be useful. Thank you!
Used to be a frequent submissions commenter. My new computer has had some issues running emulators, so I've been here more sporadically. Still haven't gotten around to actually TASing yet... I was going to improve Kid Dracula for GB. It seems I was beaten to it, though, with a recent awesome run by Hetfield90 and StarvinStruthers. (http://tasvideos.org/2928M.html.) Thanks to goofydylan8 for running Gargoyle's Quest 2 because I mentioned the game! (http://tasvideos.org/2001M.html) Thanks to feos and MESHUGGAH for taking up runs of Duck Tales 2 because of my old signature! Thanks also to Samsara for finishing a Treasure Master run. From the submission comments:
Shoutouts and thanks to mklip2001 for arguably being the nicest and most supportive person on the forums.
ventuz
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mklip2001 wrote:
Looks pretty good. It seems, though, that you don't always use the same strategy fighting the same enemy type. For instance, the first time you fight a lizard man, you let him jump and strike him midair, whereas the second time you fight him, he doesn't get to jump at all. Why the difference? Also, in the stage where you enter the ceiling, is it possible to be knocked to the right instead of the left when you take damage? (Perhaps by turning around before the damage) Some more comments would be useful. Thank you!
Glad you asked 1. Those enemy come in different behavior at different time, say if you meet enemy at frame 100, it'll decide to duck first.. if you meet at frame 110, it'll decide to swing sword first... I had to try something different to keep fastest time possible 2. character always get knocked left if getting hit.
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I love this game, yes vote. I haven't beaten this game in quite a while but I was just wondering if it would be feasable to switch to the Wizard when a boss is at low health so that you can finish 'em off from a distance and thus be closer to the edge of the screen when the game starts scrolling again? It's probably not practical to do but it might be worth trying.
Post subject: Movie published
TASVideoAgent
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [2272] NES Sword Master by ventuz in 05:14.70
MESHUGGAH
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My old, 48 frames faster at 1st level WIP: User movie #9599895835758127 More notes in the games thread http://tasvideos.org/forum/viewtopic.php?p=356325#356325
PhD in TASing 🎓 speedrun enthusiast ❤🚷🔥 white hat hacker ▓ black box tester ░ censorships and rules...