Post subject: Movie playback: "There is no memory card in slot A"
Joined: 3/18/2006
Posts: 971
Location: Great Britain
I recorded a movie that contains a memory card. When I playback the movie it says there is no memory card in slot A. Obviously the movie desyncs since it didn't say 'there is no memory card in slot A' when recording. But it does show this message upon playback. Is there a solution?
Editor, Emulator Coder, Site Developer
Joined: 5/11/2011
Posts: 1108
Location: Murka
Hmm. I think you have to set that option specifically when playing back, don't you? That is, it's not recorded within the movie file.
Joined: 3/18/2006
Posts: 971
Location: Great Britain
hmm, which option? I've made quite a few TASes with dolphin (older versions), but this is the first time I'm experiencing this issue. I just started using the latest master.
Editor, Emulator Coder, Site Developer
Joined: 5/11/2011
Posts: 1108
Location: Murka
Post subject: used different version
Joined: 3/18/2006
Posts: 971
Location: Great Britain
The problem is it doesn't work even after choosing the Memory Card. edit2: I used RachelB's build that he built for Soig. This can be found in the stickied topic. The memcard works fine in that version. But still an epic amount of desyncs =/
RachelB
She/Her
Player (127)
Joined: 12/3/2011
Posts: 1579
Can you create a new .dtm with a memory card inserted, and send it to me? Also, what game are you having trouble with? Does it work fine for others?
Hmm. I think you have to set that option specifically when playing back, don't you? That is, it's not recorded within the movie file.
It is recorded to the movie file.
Post subject: memory card DTM
Joined: 3/18/2006
Posts: 971
Location: Great Britain
RachelB wrote:
Can you create a new .dtm with a memory card inserted, and send it to me? Also, what game are you having trouble with? Does it work fine for others?
Here: http://tasvideos.org/userfiles/download/3997815132962537 Melee, all versions. I only have these games. The DTM is for version 1.0
RachelB
She/Her
Player (127)
Joined: 12/3/2011
Posts: 1579
It's fixed as of ed1a9480b0233e424ae3c266467b6d821c801793 (3.5-308).