(Link to video)
Submission Text Full Submission Page
Did this because that's what I promised, right? ;)
Anyway, Happy New Year!

Game objectives

  • Emulator used: DeSmuME_0.9.8_r4382
  • 100%
  • Fastest Time
  • Slight luck manipulation

Comments

Well, I promised that I would TAS a G3 MlP game, so here it is! This is what you guys meant, right? Btw, you can't skip any of the minigames, unlike the first game for the GBA.

Stage by stage comments

The Overworld

4 Ponies, Toola-Roola, Rainbow Dash, Sweetie Belle, and Starsong starts a fetch quest that when talked to, makes a present pop out of a house as shown on the minimap. During these epic quests, you CANNOT start any minigames at all; This is the reason why I had to backtrack to Toola-Roola, Rainbow Dash, and Starsong so I can complete their respective minigames.

Scootaloo

The first minigame is very straight-forward - just move right to win.
The second minigame requires washing the scooters; again, nothing too special here.
The final minigame I manipulate the butterflies to be close together so I can draw triangles to catch them all. Then I made a poorly done drawing of G3 Pinkie.

Sweetie Belle

This minigame can go die in a hole.

Cheerilee

2 garden based minigames that require the stylus. Drawing triangles is the quickest way for the well section.

Starsong

Not much to do with the 1st and 3rd minigame, but I did playaround with the stylus at the 2nd one. ;)

Toola-Roola

I glitched the first minigame's menu to quickly skip most of it slightly faster and the 2nd game is like Cheerilee's 2nd game.

Rainbow Dash

With Tools, this game becomes a piece of cake.

Other comments

Suggested Screenshot

Frame 7289

Baxter: Even with the introduction of the vault, there are still some standards. Gameplay must stand out from non-assisted play, and it must be a "serious game". This TAS does not meet these requirements in a satisfying way. Rejecting.

Skilled player (1706)
Joined: 9/17/2009
Posts: 4952
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
Nach wrote:
adelikat and I want to allow records for TASs that actually mean something. We don't want TASs for random software where the TAS is pretty much meaningless. (I welcome your Microsoft Excel submissions this April 1)
This run is less meaningful than Myst? Ok, I won't keep poking at Myst. But I disagree with the TAS being meaningless for this game since Sweetie Belle's a certain minigame can be improved with better luck and precision. In other words, it has more TAS-like elements than You've got to burn the rope.
Emulator Coder
Joined: 3/9/2004
Posts: 4588
Location: In his lab studying psychology to find new ways to torture TASers and forumers
I personally would reject every single instance of Myst. Even back when it first came out, all I saw was a slide show of pretty pictures that they somehow tried to slap some semblance of a game onto.
Warning: Opinions expressed by Nach or others in this post do not necessarily reflect the views, opinions, or position of Nach himself on the matter(s) being discussed therein.
Skilled player (1706)
Joined: 9/17/2009
Posts: 4952
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
Nach wrote:
I personally would reject every single instance of Myst. Even back when it first came out, all I saw was a slide show of pretty pictures that they somehow tried to slap some semblance of a game onto.
...... Instead of making another submission as protest, I think I have an idea what to do. Oh, and on a completely unrelated note, is 2006-11-26 the birthdate of TASVideos, or 2003-12-06?
Emulator Coder
Joined: 3/9/2004
Posts: 4588
Location: In his lab studying psychology to find new ways to torture TASers and forumers
jlun2 wrote:
is 2006-11-26 the birthdate of TASVideos, or 2003-12-06?
Depends if you're counting from the birth of the community within Bisqwit's site, or the start of a separate entity which focuses on all platforms.
Warning: Opinions expressed by Nach or others in this post do not necessarily reflect the views, opinions, or position of Nach himself on the matter(s) being discussed therein.
Banned User, Former player
Joined: 3/10/2004
Posts: 7698
Location: Finland
Nach wrote:
When adelikat and I were creating that page, we came up with a couple of examples of games which were not serious. Such as the NES Sesame Street game, or Elmo's Fun with Numbers/Letters. Another example is Color a Dinosaur.
I don't know about those others, but Color a Dinosaur has no well-defined ending, nor any gameplay for that matter, so that pretty easily excludes it from being acceptable. However, this game has actual gameplay and an actual ending (heck, it even has end credits.) So what exactly is it that makes it not a "serious game"?
Joined: 3/9/2009
Posts: 530
Warp wrote:
Nach wrote:
When adelikat and I were creating that page, we came up with a couple of examples of games which were not serious. Such as the NES Sesame Street game, or Elmo's Fun with Numbers/Letters. Another example is Color a Dinosaur.
I don't know about those others, but Color a Dinosaur has no well-defined ending, nor any gameplay for that matter, so that pretty easily excludes it from being acceptable. However, this game has actual gameplay and an actual ending (heck, it even has end credits.) So what exactly is it that makes it not a "serious game"?
It being harder to lose many of the minigames than win them probably has something to do with it. Some I think are flat out impossible to lose. And almost all of them are completely trivial exercises in following instructions in real time, let alone a TAS. And I don't see how an ending makes much of a difference. Candyland has a winner, but it's not a game in any meaningful way.