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The purpose of this run is to beat the game as fast as possible w/o using any power-ups.
  • Emulator used: <DeSmuMe v0.9.7>
  • Goal: Completion w/o use of power-ups
  • Uses death as shortcut
Be sure Advanced bus-level timing is off Comments: Corner boosts were used to save frames(For some particular reason, ducking to corner boost works well in some levels and just jumping directly to corner boost can be the same or be better in some levels. Ducking works better in majority of levels.
  Death was used to save time in 8-T2
In 8-6, 1 frame was lost to manipulate luck, for the red block could've taken the longer route to lose frames. The route in 8-6 saved 1 frame and could've gotten a 373, but the lost frames wouldn't back it up. In 8-6, I decided to sync with the music a little. Dosen't do much. In many levels like 8-T2, Super seizures were performed, it looks like Mario's freaking out about death, so he looks scared.
  • Glitches/Tricks -On spring boards, you can keep your speed if you don't hold and direction buttons -The cliffs on 8-7... you can keep jumping w/o losing speed by not pressing any direction buttons and jump w/o landing for more than 1 frame. -By alternating left and right, you can freeze your animation or face the front which looks very silly when you freeze Mario's head in the ground after doing a triple jump. When progressing on a hill, try running down to the last point where you can slide, and do so. Running down a hill is faster than sliding down, but when you're at the bottom of the hill, try sliding,gives a boost to the speeding. When you slide off of a hill, hold on the down button longer to speed a little. In 8-5, the chain platforms will help you gain speed for a little when running up.
     -The unstable rocks act to your running, try landing in the middle in favor of your running.
In 8-3, there are water currents, you can keep your speed for many frames w/o holding any direction buttons. This was a nice discovery by not me. Note: When you try entering pipes, you may be stalled to enter the pipe. In 8-T2, I performed a glitch where Mario entered a spot of the moving platform, which is done when you ground pound at the last second.

Noxxa: Claiming for judgment.
Noxxa: Hello LFNMai, and welcome to TASVideos. Unfortunately, your category choice is largely disliked by the site community. This run does not seem to add anything meaningful that isn't already covered by the current publications of this game. Therefore, I'll have to reject this TAS.
Better luck next time!


Editor, Player (44)
Joined: 7/11/2010
Posts: 1029
Radiant wrote:
Isn't a "no powerups" movie similar to a "low%" run?
100% in this run is "all star coins, all exits". As such, low% would be "minimum star coins, minimum exits". This would be very similar to the warps run, but slightly less entertaining. Avoiding powerups can be interesting in some games if it significantly changes the route through levels, but not really in this one. The main difference it makes is cutting off the secret exit in 1-Tower that leads to the warp to world 5, meaning a different warp, in world 2, has to be used instead. That's probably not different enough to make the category interesting, and this run doesn't show off much that a 100% wouldn't show.
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om, nom, nom... want more!