Game objectives

  • Emulator used: desmume-0.9.8_r4382 and Advanced Bus-Level Timing OFF
  • Aim For Fastest Time
  • Uses zipping glitch
  • Manipulates luck
  • Takes Damage To Save Time

About the run

This is an improvement Version of My TAS. 2819frame was updated.This is because a new zipping glitch was optimized.

Tricks

New zipping glitch

It will reproduce , if screen outside LVUP at a place with a screen change.In order to make it reproduce by the skill of axe, a certain necessity for a change is upside a screen. Furthermore, a return place needs to be in a wall. This place can attain this condition early most.

About the place which made the zipping glitch reproduce this submission

The open space top of the two-room left cannot usually come and go from the place of Flying Armer.but, only by coming and going ordinarily being impossible, there is a map change judging in fact.The zipping glitch is started using this change judging more quickly than the obsolete.Moreover, it stopped on the way in order to earn exp for making it LVUP at this place, and Armer Knight is kill.

Note

  • This glitch can be used also by Julius Mode.Since it can go to Mine of judgement, without setting a flag, julius mode tas should be able to also be updated sharply.

Special thanks

  • McBobX: TAS which took in new movement was created first.
  • gocha: Most technology currently used by this TAS is built by him.Moreover,it was exerted for the improvement of DeSmuME.You could not make this TAS without him.
  • Kriole: Technology shown by 100% soul TAS , such as a random number method of preparation and motion cancellation, was greatly consulted. Moreover, it is referring to a part of course of this TAS.
  • KAZU:New zipping gliche used for updating this TAS was discovered.

Noxxa: Judging.
Noxxa: Replaced submission file with a 46-frame improvement by the author.
Noxxa: Excellent improvement once again. Again accepting as an improvement of the published run.

natt: peroecseing

Noxxa
They/Them
Moderator, Expert player (4140)
Joined: 8/14/2009
Posts: 4083
Location: The Netherlands
mtbRc wrote:
Flying Armer battle and zipping were fixed finely. and were improvement 46Frames ->http://dehacked.2y.net/microstorage.php/info/145542696/mtbRc-CV-DoS-glitched-tas_v3d3.dsm. Is it substitutable?
Done; I replaced the submission file with the improvement.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Skilled player (1264)
Joined: 6/8/2011
Posts: 25
Location: Japan
Mothrayas wrote:
mtbRc wrote:
Flying Armer battle and zipping were fixed finely. and were improvement 46Frames ->http://dehacked.2y.net/microstorage.php/info/145542696/mtbRc-CV-DoS-glitched-tas_v3d3.dsm. Is it substitutable?
Done; I replaced the submission file with the improvement.
I am very thankful to Mothrayas.
Editor, Emulator Coder, Site Developer
Joined: 5/11/2011
Posts: 1108
Location: Murka
desmoooom 0.9.8 32-bit ablt off
  File: 0121 - Castlevania Dawn of Sorrow (U).nds
CRC-32: 135737f6
   MD4: a714bea87bd7445e18d93f9dbc3dae9f
   MD5: cc0f25b8783fb83cb4588d1c111bdc18
 SHA-1: 47530ff87e608f88105a314fdf36dc385f8dec94
Post subject: Movie published
TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 14896
Location: 127.0.0.1
This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [2357] DS Castlevania: Dawn of Sorrow by mtbRc in 03:50.05
Joined: 8/7/2011
Posts: 166
One thing the author comments don't make clear is how the final boss is skipped. I'm assuming somewhere during the warping you trip a flag, but I'd like to know how it was done.
Invariel
He/Him
Editor, Site Developer, Player (169)
Joined: 8/11/2011
Posts: 539
Location: Toronto, Ontario
Yeah, it's a flag somewhere in the corrupt off-the-map memory space. I think one of the earlier glitched runs pointed it out, and had a corner of the screen dedicated to which map locations mapped to what interesting effects.
I am still the wizard that did it. "On my business card, I am a corporate president. In my mind, I am a game developer. But in my heart, I am a gamer." -- Satoru Iwata <scrimpy> at least I now know where every map, energy and save room in this game is
Skilled player (1707)
Joined: 9/17/2009
Posts: 4952
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
Ok, so I looked through this TAS again, and just realized that the the last area is right next to the first area that the player starts off. That's an....odd choice to place an evil lair. That's like having a hideout for a criminal organization right next to a police station. Nice TAS and I hope to see the "Julius Mode" version get the same treatment (or better). :)
Invariel
He/Him
Editor, Site Developer, Player (169)
Joined: 8/11/2011
Posts: 539
Location: Toronto, Ontario
It's not. The teleport rooms are all connected to one another, and if I am remembering correctly, the teleport point, on the map, for that area is in the bottom-right of the screen. It's just convenient that in all of the zipping that goes on, that room's flag gets set so that it can be teleported to.
I am still the wizard that did it. "On my business card, I am a corporate president. In my mind, I am a game developer. But in my heart, I am a gamer." -- Satoru Iwata <scrimpy> at least I now know where every map, energy and save room in this game is