Post subject: Re: Existing run improvements
Editor, Active player (296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
quietkane wrote:
I take that back, after watching the movie again. There are a multitude of tiny errors (mostly just the ones where he misses the bonus platform) plus a handful of small ones (like climbing a ladder instead of flying up it), and a couple of judgement errors (where he mixes Wheel when Fireball or Tornado would've been more useful) and two places where he takes damage where it's not necessary and doesn't save time.
Missing the bonus platform? Yes, it's something that could perhaps be rememied with frame advance. Somehow, I didn't manage to get the same timing consistently. When I was playing, I suspected it had something to do with the game itself. Climbing ladder instead of flying it? Can you elaborate? Because I'm fairly sure I didn't do mistakes of that kind. (Note that flying is rather undesirable because it halts movement when you blow out the air. I only flied the ladders when the motion was already of flying for some reason. At 13:26 I think I wanted to get to proper height to use fireball.) Judgement errors conserning wheel/fireball/tornado may be possible. I didn't use tornado at all. That being said, I don't think it's unrealistic to hope someone improves over my run by 2 minutes :)
Former player
Joined: 3/24/2004
Posts: 132
Location: Indiana
ANGERFIST wrote:
You know, If u would like, I really want to help you improve your current runs for megaman if you have the free time.
I doubt I'll be doing new versions of any of them any time soon, but thanks.
Joined: 6/14/2004
Posts: 646
Sleepz wrote:
I still have a Little Nemo improvement if anyone's still interested. It's just that the last few levels are so damn boring to do.
I just thought of this. I'll agree to it. Also M.C. Kids.
I like my "thank you"s in monetary form.
Post subject: Re: Existing run improvements
Joined: 11/27/2004
Posts: 29
Location: Calgary, AB
Kyrsimys wrote:
for example Solomon's Key
I always wondered why exactly 1, and only 1 warp is used in the Solomon's Key run. It was so late in the game too that I was already assuming that is was a warpless run. Then, out of the blue, the last warp is used to skip some levels. If the author was going to use a warp, why not use them all and shave several minutes off the time to begin with?
Post subject: Re: Solomon's Key
Editor, Active player (296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
Dr. Morbis wrote:
I always wondered why exactly 1, and only 1 warp is used in the Solomon's Key run. It was so late in the game too that I was already assuming that is was a warpless run. Then, out of the blue, the last warp is used to skip some levels. If the author was going to use a warp, why not use them all and shave several minutes off the time to begin with?
Because, at the time, it was the only warp I knew. The new movie will be warpless and feature also the secret rooms.
Post subject: Re: Solomon's Key
Joined: 11/27/2004
Posts: 29
Location: Calgary, AB
Bisqwit wrote:
The new movie will be warpless and feature also the secret rooms.
If it will feature the elusive 49th room where you rescue the princess, then I can hardly wait!