Post subject: Running Steam games through Hourglass. Possible?
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Joined: 4/25/2012
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So I found a VVVVVV TAS on youtube, and I thought it seemed improvable... plus No Death Mode removes the most interesting puzzle in the entire game... so I thought I'd mess around and see how hard it would be to do a TAS of my own. Unfortunately though, I can't even figure out how to get Steam games to run in hourglass. Anyone have any insight?
Joined: 7/2/2007
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I seem to recall that Steam isn't doable (probably to do with the Steam API that the games call), but more relevantly, Flash isn't doable, and VVVVVV is a Flash game.
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Post subject: Re: Running Steam games through Hourglass. Possible?
Patashu
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Isn't there a C++ port of VVVVVV? Or is that not finished yet?
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Player (146)
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Video description claims it was done using hourglass, though. And running steam games in hourglass is simply a matter of locating the .exe and hoping it runs without the ability to call the steam api. Quite a few steam games run just fine without steam. VVVVVV, however, doesn't seem to be among those.
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I assume that it used the Humble Bundle version which is a freestanding .exe file.
Warepire
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The VVVVVV TAS uses the stand-alone version. Steam games cannot be TASed because Hourglass isn't hooking the Steam API, the Steam SDK would be needed for starters, and then it also has to be figured out how to fake the server connections. And as a bonus I think Valve/Steam are going to get really upset if there is a program out there that can fake their servers.
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I assume that one could just use a stub dll that dummies all calls. Most games never use more advanced features than achievement reporting.
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henke37 wrote:
I assume that one could just use a stub dll that dummies all calls. Most games never use more advanced features than achievement reporting.
Anyone wanting to make such a stub is welcome to, Hourglass will not officially condone it however.