Active player (302)
Joined: 9/2/2006
Posts: 504
Bump I noticed today that almost all of my files from my TR4 project are gone (I still have the files up until Tomb of Seth, but everything after Burial Chambers is gone) :( I have no idea how this could have happend since i'm super paranoid about losing such important files and usually keep quadruple backups on every harddrive/memory card/usb memory i can find. But apparently all my files since finishing Tomb of Seth were kept on a single harddrive without any backup (i know, it's a mystery to me too...). Anyway, Does anyone have copies of the pjm files i uploaded for Temple of Karnak or Burial Chambers? (preferrably Temple of Karnak) Even though i might never end up continuing the run it would still be nice to have the files available. I guess at least my runs are still on youtube and replicating those might not be so difficult if it comes to that. Also there's a 3 minute timesaver in Tomb of Seth that was discovered long after i was finished with that level, so redoing from there might not be such a bad idea.
Editor, Expert player (2313)
Joined: 5/15/2007
Posts: 3856
Location: Germany
I made a list of the best IL times I could find for Tomb Raider 3. India 1 Jungle - 00:35 2 Temple Ruins - 11:13 3 River Ganges - 01:24 4 Caves of Kaliya - 01:27 South Pacific 1 Coastal Village - 01:30 2 Crash Site - 3 Madubu Gorge - 03:37 4 Temple of Puna - 01:48 Nevada 1 Nevada Desert - 01:42 2 High Security Compound - 08:18 3 Area 51 - 06:02 London 1 Thames Wharf 2 Aldwych 3 Lud's Gate 4 City Antarctica 1 Antarctica 2 RX-Tech Mines 3 Lost City of Tinnos 4 Meteroite Cavern
Editor, Skilled player (1279)
Joined: 1/31/2010
Posts: 327
Location: France
There is also the post of the guy who made these TAS on Tombrunner forums Most notably, it includes a link to his pjm file and some commentaries about the tricks/early levels
Editor, Skilled player (1279)
Joined: 1/31/2010
Posts: 327
Location: France
Some recent TASes I found on Youtube TR2 : The Great Wall 2:42 (bk2) Venice 2:21 Bartoli's Hideout 1:17 TR3 : Jungle 0:35 Temple Ruins 9:36 River Ganges 1:21 Caves of Kaliya 1:24 Nevada Desert 1:42 High Security Compound 7:35 Area 51 5:13 Coastal Village 1:36 Crash Site 1:03 Madubu Gorge 4:08 Temple of Puna 1:53 Thames Wharf 0:17
Post subject: Tomb Raider (1996)
Joined: 1/23/2007
Posts: 77
Location: Montreal
Hey, so It was known that Tomb Raider I couldn't run on PSXjin because of audio tracks back in the days, circa 2010. Decided to check if the issues was solved today and it still doesn't work. The game crash when you start a new game and there is no music playing. So I tried BizHawk instead and surprise! It works! I am using Tomb Raider USA V.1.6 for this. I ain't by any mean a TASer. I just focus on doing everything perfectly and pushing the game with the knowledge that I have and the world record that are already established. Still this video has about 1000 re-records. Let me know what you think! Cheers Link to video
Spikestuff
They/Them
Editor, Publisher, Expert player (2299)
Joined: 10/12/2011
Posts: 6339
Location: The land down under.
It's slower than the one that has been performed on PC: Link to video Sad to say.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Joined: 1/23/2007
Posts: 77
Location: Montreal
Wow. Is it because of framerate ? Our route is identical. And thanks for showing me this, I had no ideas of a PC TAS! EDIT: There is even a Non-TAS 1:18 on Pc. Back to square 1.
Editor, Skilled player (1279)
Joined: 1/31/2010
Posts: 327
Location: France
Good luck on this one. It's a shame that there is currently no TAS for any of the 3 first games, although I can easily understand why this is the case.
Joined: 1/23/2007
Posts: 77
Location: Montreal
Went ahead and redone it, still can't beat the PC time even with a new strat in. Link to video Caves - 1:19
Patashu
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Joined: 10/2/2005
Posts: 4017
Due to the difference in control scheme and possibly in other things, it may not be possible to match PC times on PSX. As long as you're optimizing as much as you can and using the best route and tricks available, it's fine.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Editor, Skilled player (1279)
Joined: 1/31/2010
Posts: 327
Location: France
Is the first jump after the last switch really faster than walking ? Other than that, there is hardly any room for improvement since you are restricted by the jumping mechanic.
Spikestuff
They/Them
Editor, Publisher, Expert player (2299)
Joined: 10/12/2011
Posts: 6339
Location: The land down under.
Crap, I forgot to bring this up: http://www.speedrun.com/tr1/individual_levels It's important to note, cause an RTA run of Caves is 1:18 (which was done 3 months after the TAS was made). So the RTA run is a bit more cleaner... don't know how exactly, but it saves were implemented into that as it goes for IGT timing. The only difference between PC vs PS1 (besides audio and load times and texture differences) is pretty much nothing. They're like for like in both input, gameplay and framerate. Just stay away from the joke known as the Saturn version.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Joined: 1/23/2007
Posts: 77
Location: Montreal
Legit. Thanks for the support. All I can say though is that the framerate really isnt the same on pc vs ps1. Ps1 is very all over the place and in the 20's everytime you reach a bigger room. This can be avoided in TR3 by looking down with the R3 joystick. Unforunatly not in Tr 1 and 2. I will try again to get a better time. Practice makes perfect and I am learning everytime more and more. But we definitely going for ingame time and not frames here. Funny thing the video is 1:20;500 but still shows 1;19, if that means anything to my point. EDIT: Thanks for the speedrun.com link. Although I knew about it. I use to run Tomrunner.net back in the days. We have a discord channel where we talk strategies and such things. If anyone is interested P.M me I'll link you up! Edit: Examining Pc videos and the save/load behavior. I came to the conclusion that when reloading you seem to gain terrain reach everytime. Look at the Caves 1:18 video and check that first save and focus on lara's head at the save and then the load spot. There is a bunch of missing frame here.
Editor, Skilled player (1279)
Joined: 1/31/2010
Posts: 327
Location: France
It wouldn't surprise me at all if the save/load had an impact on the in-game time. One possible way to check it out on the PC version would be to have a save point on the last straight line before the level end, and see if you get the same time with and without spamming save/load on this straight line. Anyway, you should not rely exclusively on PC times when doing your comparisons (I mean, in this case it's clear that your movie is faster).
Joined: 1/23/2007
Posts: 77
Location: Montreal
Yeah but you know how it is. People will claim it's slower anyhow. I will make a side by side pc vs ps1 video. The only problems are those damn missing frames on pc... EDIT: 1:18 !!!! New Strats, now I will edit input to change the route to make a swandive instead of the route I have used from :45 in. Sub 1:17 hype! Link to video
Joined: 1/23/2007
Posts: 77
Location: Montreal
Tomb Raider I - City Of Vilcabamba - 2:48 PC Version is 2:55 Link to video
Spikestuff
They/Them
Editor, Publisher, Expert player (2299)
Joined: 10/12/2011
Posts: 6339
Location: The land down under.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Editor, Skilled player (1279)
Joined: 1/31/2010
Posts: 327
Location: France
Editor, Skilled player (1279)
Joined: 1/31/2010
Posts: 327
Location: France
Lil_Gecko
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Player (94)
Joined: 4/7/2011
Posts: 520
Those are damn impressive, you're doing an excellent job ! Quick question though about the Sanctuary of Scion. At 1:25, couldn't you just jump your way up instead of hitting the wall, jump, grab ? Or is it for luck manipulation ?
Editor, Skilled player (1279)
Joined: 1/31/2010
Posts: 327
Location: France
It is in fact 5 frames faster (in-game time, the game runs at 30 fps) each time to jump instead of running first. However it allowed me to grab the key underwater earlier since Lara is more on the left, and in the end running first is 2~3 frames faster.
Lil_Gecko
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Player (94)
Joined: 4/7/2011
Posts: 520
I see, thanks for explaining. Good luck with the rest of the run !
Darth_Marios
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Joined: 5/11/2015
Posts: 106
Since im noob with TAS, and i hope to do some in future, somebody can up a short video for me to show how to perform a such advanced move like wall glitch by running jumping or rolling? I mean a real-time video, not a finished TAS. The frame per frame (or the method you use), how to setup that move. In other words: the way you use to got that result.