Post subject: Super Mario Spacetime Instrument (illucia, soundplane, lua)
Joined: 11/13/2011
Posts: 1
Link to video Some people on the IRC channel thought this might be a good place to post - feel free to ask questions if my description doesn't make sense! More info on the vimeo page.. but basically.. illucia is a physical patchbay I made that lets me connect computer programs with real wires. It accesses deeper parts of games and software than usual, so all sorts of new possibilities open up. With illucia, I can make games control things like audio synthesizers, video editors, or even other games. In the case of this video though, I'm using the illucia patchbay with an emulator to control savestate recording/playback, and also memory manipulation. I map some of this onto the wooden touch controller as well (a Soundplane made by madrona labs) and the result is a really strange video game instrument. I haven't seen a whole lot of stuff like this out there, but I figure the TAS community would get it right away. Are there any other communities where people do stuff like this? Trying to figure out if this sort of thing has a home already.
Patashu
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Joined: 10/2/2005
Posts: 4043
Wow, all I can say is - this is really cool! I was half expecting it to turn into a full-blown SMB-samples-only looping soundtrack about half way through, but what we got instead was great. You should try this with SMB3 or Super Mario World :)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Post subject: Live TASing and memory manipulation as art
Personman
Other
Joined: 4/20/2008
Posts: 465
I just saw this video, and it got me all excited about the possibilities for TAS tools and techniques in a more aesthetics-focused context that we're used to around here. Would love to hear other people's reactions, links to anything else similar, or thoughts about what tools and experience the existing TAS community might be able to bring to bear on future projects like this. ---- Mod edit: Merged topic from Tool-assisted laboratory forum.
A warb degombs the brangy. Your gitch zanks and leils the warb.
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Joined: 4/17/2010
Posts: 11475
Location: Lake Char­gogg­a­gogg­man­chaugg­a­gogg­chau­bun­a­gung­a­maugg
The only thing that comes to my mind after this is some XKeeper's SMB lua scripts. Link to video Link to video
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Reviewer, Player (198)
Joined: 3/2/2014
Posts: 71
Location: Colorado, USA
That was freaking awesome. I love the idea of using this and all of the TASing techniques to produce art. Sadly, I couldn't do anything like this, so I'll just continue my normal TASing lol
No game is perfect, Everything can be broken. - Whoever was on the couch with dwangoAC and Weatherton at AGDQ 2014.
nesrocks
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Player (246)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
Thanks for the bump, I had missed this! Great stuff.