Hi, it really took year to complete this TAS :D This is my 2nd try of this hack, but this time it's version 2.3 (latest version in normal)
Emulator used: Snes9x v1.43 +v13, sorry for the outdated version, but I started this TAS from long time ago!
Goal of the run:
  • Aim for fastest in-game timer (completed time is: 44:43.77)
  • Take damage to save time
  • Manipulated luck
  • Collect all items
Differences between v2.3 and v2.0:
  • Door transition has been speed up, that was why this TAS faster in realtime!
  • 1 Super Missile and 1 Missile are now easy to get, without having to wait!
  • This Missile pack now can get from the bottom
  • v2.3 has 1 extra Missile pack (on the room next to Draygon, and requires killing all boss) therefore the final percentage now is 101%
Run details:
  • I decide to collect and refill as many Missiles as I can for the first boss Bomb Torizo, and yes, it's faster than just use Normal Beam!
  • Than I go for the 1st Super Missile. On this version, the author fixed Grappling Beam glitch to 1st Super Missile, so I have to use Bomb Jumping!
  • Because I have to kill all boss, I go straight to Kraid lair and kill Kraid for Speed Booster instead of going from the back.
  • Unlike my last run, that gets the 1st Power Bomb in Norfair, I go to Tourian and use "jump through ceiling" trick to get it, then collect 2 Unknown Items on the way back to Kraid lair, this way I saved 1 elevator waiting!
  • The "avoid scrolling" trick for Power Bomb in Kraid lair is now disable (or I must go from the right), this is slower than 1 second compares to my last run.
  • Now I go "suitless" to collect all items in Norfair and Ridley (save Ridley and 1 Energy Tank later)
  • Go to Chozodia for Gravity Suit. Plasma charged cannot register 2 hits to Torizo in this hack!
  • ...
Special thanks:
  • SB: for creating this awesome hack :D:D:D
  • All friends for supporting me for my first try of this hack!
Please enjoy the run! :3:3:3

Nach: Apparently this TAS was started in August 2011, putting the majority of the work involved prior to the cut off date.

Nach: Judging.

Hoandjzj: Thank Nach :D

Nach: Nice job! Accepting as improvement to existing run.
feos: Processing...

Emulator Coder
Joined: 3/9/2004
Posts: 4588
Location: In his lab studying psychology to find new ways to torture TASers and forumers
Mothrayas wrote:
boct1584 wrote:
Not sure why, but the encode is automatically playing as soon as I load Page 1. Kind of irritating, since I've already watched the SMV.
I noticed this happen with other embedded YouTube videos on the forums too lately. I don't know what causes it.
Sorry about this. Seems we had a slight bug in the embed code, but it wasn't noticed till Google just deployed a new version of their YouTube API. Fixed in SVN.
Warning: Opinions expressed by Nach or others in this post do not necessarily reflect the views, opinions, or position of Nach himself on the matter(s) being discussed therein.
Post subject: Oh goody goody!
JXQ
Experienced player (750)
Joined: 5/6/2005
Posts: 3132
Hoandjzj, would you go into more detail about what has changed for v2.3? You know English better than I know Japanese (which is zero). Did a missile elsewhere get removed to account for this extra pack? Or can you get 101% now? (I'm only halfway through the video currently) Did door transitions speed up in this version? Any other noteworthy or interesting differences aside from what you already mentioned? I love how sequence broken this is, and how well this hack was designed. I often can't distinguish between "intended" sequence break and legitimate outside-the-box hack creator didnt expect that. Which is similar to Super Metroid itself. Edit: It is 101%. Imagine the conversations Diddy and Samus could have!
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
Post subject: Re: Oh goody goody!
Hoandjzj
He/Him
Experienced player (603)
Joined: 4/6/2010
Posts: 240
JXQ wrote:
Hoandjzj, would you go into more detail about what has changed for v2.3? You know English better than I know Japanese (which is zero). Did a missile elsewhere get removed to account for this extra pack? Or can you get 101% now? (I'm only halfway through the video currently) Did door transitions speed up in this version? Any other noteworthy or interesting differences aside from what you already mentioned? I love how sequence broken this is, and how well this hack was designed. I often can't distinguish between "intended" sequence break and legitimate outside-the-box hack creator didnt expect that. Which is similar to Super Metroid itself. Edit: It is 101%. Imagine the conversations Diddy and Samus could have!
I edited the main differeces between v2.3 and v2.0! The highlight is that 1 extra Missile pack on the room next to Draygon's. The author also made more slopes that I can take adventage of Speed Booster. The new 1st Power Bomb also saved me alot of time! One disappointment is that I can't get the Super Missile pack in Speed Booster's room, so I have to run through lava to get it!
Skilled player (1432)
Joined: 7/15/2007
Posts: 1468
Location: Sweden
Do you know in rough terms how much ingame time you saved through improvements and how much time was lost due to the changes made in the hack (considering that the ingame time is slightly longer than the last run)? Great run anyway, incredibly fast and entertaining with a ton of cool tricks and strategies.
Agare Bagare Kopparslagare
Hoandjzj
He/Him
Experienced player (603)
Joined: 4/6/2010
Posts: 240
Cpadolf wrote:
Do you know in rough terms how much ingame time you saved through improvements and how much time was lost due to the changes made in the hack (considering that the ingame time is slightly longer than the last run)? Great run anyway, incredibly fast and entertaining with a ton of cool tricks and strategies.
It's really hard to tell exactly how many frames was improved and how many frames was lost, but I can tell that nearly 4 minutes in-game timer was lost on this version (mainly by boss fighting) :<
Skilled player (1432)
Joined: 7/15/2007
Posts: 1468
Location: Sweden
Ok, well that's definitely a very substantial improvement then considering how close this is to the time of the last run. Anyway I had already voted yes but I was curious :)
Agare Bagare Kopparslagare
Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11269
Location: RU
If no improvements are going to be found, I will start doing all encodes for this.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Post subject: Movie published
TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 14884
Location: 127.0.0.1
This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [2381] SNES Metroid Super ZeroMission "101%" by Hoandjzj in 1:19:30.64
Player (98)
Joined: 3/20/2008
Posts: 466
Location: Montreal, Quebec, Canada
Note to the admins: this link to the v2.3 patch is broken, use this one instead. As always I'm going to post the door & item skip lua script since it makes SM runs twice as enjoyable to watch: Download Turbo.lua
Language: lua

while true do istop = memory.readbyte(0x7E0009) dstop = memory.readbyte(0x7E05F5) estop = memory.readbyte(0x7E0E18) -- Items, Doors, Elevators if istop+dstop+estop > 0 then snes9x.speedmode("maximum") else if istop+dstop+estop < 1 then snes9x.speedmode("normal") end end snes9x.frameadvance() end
As for the run itself: Definite star tier, I'd even nominate it as an early candidate for TAS of the year! The level of optimization is noticeably better than the previous 100% run, some of the new sequence breaks were 0_o worthy, and the shinespark exploits made the run ridiculously entertaining. Also loved seeing all the bosses this time, even though Phantoon got defeated so quickly.
Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11269
Location: RU
Cannot connect to Database! SQLSTATE[HY000] [2002] No such file or directory
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Player (98)
Joined: 3/20/2008
Posts: 466
Location: Montreal, Quebec, Canada
I think the whole romhacking site is down, but this works too: http://www.metroid-database.com/reviews/mszm.php http://www.metroid-database.com/fanapps/MSZM2.3+HARDEDITION2.4.zip By the way, I watched the test run of the hard mode edition (post here, smv) and I highly encourage you to finish it, Hoandizi. The hard mode patch doesn't just increase enemy damage or wtv, it makes changes in almost every room of the game (eg/ added spikes). The TAS route comes out completely different, to the point where you feel like you're watching a completely different run, if not a different game at times. If you did finish that hard mode run, I think it would probably obsolete the 100% v2.3 despite likely being slower from the hard mode differences.
Hoandjzj
He/Him
Experienced player (603)
Joined: 4/6/2010
Posts: 240
Vykan12 wrote:
By the way, I watched the test run of the hard mode edition (post here, smv) and I highly encourage you to finish it, Hoandizi. The hard mode patch doesn't just increase enemy damage or wtv, it makes changes in almost every room of the game (eg/ added spikes). The TAS route comes out completely different, to the point where you feel like you're watching a completely different run, if not a different game at times. If you did finish that hard mode run, I think it would probably obsolete the 100% v2.3 despite likely being slower from the hard mode differences.
Thanks Vykan :D Yes I think that Hard-mode is more interesting to TAS :D I completed the test-run but have not been TASing it because I was busy with v2.3 100%. I hope v2.4 will also be divided into 2 types any% and 100% (to make sure that any% of v2.4 will not obsolete my v2.3 100% ^_^!)