Joined: 7/12/2011
Posts: 142
Location: Indianapolis
There was a topic called "Bubsy" but I didn't think two games in one topic was a good idea. Plus it's from 2008.
Anyway, I spent an hour or so last night doing some research on Bubsy II. I want to start a run of this game as a side project to Banjo-Kazooie and Banjo-Tooie since it's one of my childhood favorites (believe it or not). The series is also (in)famous for its terrible quality. The run would be about 7 minutes to 20 minutes depending on game mode (see below).
Relevant Settings:
"Play for Score" (Default) vs. "Play for Time" - No differences besides on-screen display and level time limits afaik
"Floor 1/2/3 Only" vs "Grand Tour" (Default) - alters length of the game (Grand Tour = all floors but not all wings)
"1 Player" vs "2 Player Friends" - 2nd player can control helpers that kill enemies
Levels:
Floor 1 West Egypt "King of De - Nile" (Estimate: 26 seconds)
Floor 1 West Space "Star Wreck" (Estimate: 31 seconds)
Floor 1 West Music "Bach in Time" (Estimate: 20 seconds)
Floor 1 West Aerial "The Hindenberger" (Estimate: 28 seconds)
Floor 1 West Medieval "Hamalot" (Estimate: 15 seconds)
or
Floor 1 East Egypt "Dark Side of the Tomb" (Estimate: 23 seconds)
Floor 1 East Space "Star Boars" (Estimate: 26 seconds)
Floor 1 East Music "C Sharp or B Flat" (Estimate: 23 seconds)
Floor 1 East Aerial "Fleece Academy" (Estimate: 24 seconds)
Floor 1 East Medieval "My Penguin For A Horse" (Estimate: 14 seconds)
Floor 1 Boss "Aporklyps Now" (Estimate: 21 seconds) or Final Boss "Oinker P. Hamm" in "Floor 1 Only" mode
Floor 2 West Egypt "Mummy Dearest"
Floor 2 West Space "Cattlecar Piglattia"
Floor 2 West Music "Sax, Drums and Rock and Roll"
Floor 2 West Aerial "Swine Flew"
Floor 2 West Medieval "Goat Of Arms"
or
Floor 2 East Egypt "The Lion, the Switch and the Hoardroom"
Floor 2 East Space "Mighty Morphin' Bobcat Dangers"
Floor 2 East Music "Forget Do and Re, what About Me?"
Floor 2 East Aerial "The Great Goatsey"
Floor 2 East Medieval "Richard the Swinehearted"
Floor 2 Boss "Pig Trouble in Little China" or Final Boss "Oinker P. Hamm" in "Floor 2 Only" mode
Floor 3 West Egypt "I Sphinx Therefore I Ham"
Floor 3 West Space "Plan Swine from Outer Space"
Floor 3 West Music "Suey Lewis and the Ewes"
Floor 3 West Aerial "A Fly in the Oinkment"
Floor 3 West Medieval "The Once and Future Bobcat"
or
Floor 3 East Egypt "A Tomb With A View" (Same as "I Sphinx Therefore I Ham" lol)
Floor 3 East Space "Mars Needs Bobcats"
Floor 3 East Music "2 Live Shrew"
Floor 3 East Aerial "Wild Boar Yonder"
Floor 3 East Medieval "Surely You Joust"
Final Boss "Oinker P. Hamm"
Possible routes:
F1W then FB (Using "Floor 1 Only" Mode)
F1E then FB (Using "Floor 1 Only" Mode)
F2W then FB (Using "Floor 2 Only" Mode)
F2E then FB (Using "Floor 2 Only" Mode)
F3W then FB (Using "Floor 3 Only" Mode)
F3E then FB (Using "Floor 3 Only" Mode)
F1W then F2W then F3W then FB (Using "Grand Tour" Mode)
F1E then F2E then F3E then FB (Using "Grand Tour" Mode)
I think that's all of them.
Looking for other peoples' opinions about which game mode this is played on as well as glitches and tricks that you think might be useful. I haven't tested any of the Bubsy 1 tricks but I'm sure some of them work. It's also probably possible to one cycle that 'boss" I faced.
Edit:
I found this glitch:
Link to video
It might be useful in one of the music levels.
Edit:
Dying while getting victory doesn't work in this game like it does in Bubsy 1. I tested it in Floor 1 West Medieval "Hamalot"
Edit:
I've talked to a few people about which game mode I should do. The default is "Grand Tour" which would be 15/30 levels, but "Floor 1/2/3 Only" is an option that would make it only 5 levels and then the final boss instead of the floor boss. Unlike games with quick warps to the finish (pretty much all the Super Mario Bros. games), these aren't really alternate paths and instead just options to play less of the game. They behave similarly to password saves in Mega Man. I think doing "Grand Tour" is the way to go since a single floor doesn't feel like a full game even if you do face the final boss and get credits.
Edit:
It seems the Genesis version is a lot faster. You can skip a lot of the title screens. I might switch to focusing primarily on that version - Grand Tour mode. I'll look into which wing is fastest, but right now it's looking like East.
Joined: 5/13/2009
Posts: 700
Location: suffern, ny
Here is what i found when I did some of the game.
1) i experience massive Desynchs, this was partially due to lag, and partially due to the emulation. Maybe the the ROM as well. Maybe BizHawk has caught up. Are you having any Problems?
2) A curious thing that I notices, and it is important to say I did not try this on the genesis version which i did not know existed, was that when I watched the movie play back the level had been different than the one I had TASed. This led me to believe that entering on a different frame might cause a shorter or different level. SOmething worth looking into.
[19:16] <scrimpy> silly portuguese
[19:16] <scrimpy> it's like spanish, only less cool
Joined: 7/12/2011
Posts: 142
Location: Indianapolis
Sorry I missed your IRC message. It's possible that the desync actually caused a different wing to be loaded and therefore a different set of levels. This might be why a different level loaded during playback. Wings in the SNES version are selected by pressing left or right at a certain time during the opening.
I did a full trial playthrough with rerecords on Bizhawk and didn't experience any desyncs. There is a lot of lag on the SNES version but the Genesis version seems to not have any lag and it's the version I will probably be using (I estimate it's a minute faster than SNES).
The Genesis version seems like the 1.0 of the game -- I'm going to try finding Genesis exclusive glitches. I found some interesting "wrong warp"-y things in the SNES version that I still need to try out on the Genesis version:
Link to video
If you put on a diving suit while entering a bonus game it will sometimes send you flying out of bounds across the entire level when you leave (as shown in the video) haha... Minigames take forever to get in and out of on the SNES version, though, so it's probably not useful.
Also, if you enter the diving suit when you enter the flying portion of a space level, when you leave you won't be wearing it anymore but you will move as if you do and you can't take it off or use any other items. Also, if you die while in the flying section the sprite will glitch out and the game will softlock.