• emulator: FCEU 0.98.12 (L+R/U+D)
  • takes only self inflicted damage (Howling)
  • prog errors: walk through walls, walking backwards, collision detection
  • aims for fast time
  • no warps/passwords
  • description:
is all i can think up. its hero vs. villain bent on world domination (short description) with some surprisingly great visuals and "cutscenes" given the era in which it was made.
the FAQ notes this game is similar to Ninja Gaiden... however, i never played any Gaiden enough to know.
  • movie making
was fun. its a fun game that ive done several times over now. the rerecord count being so high is what i attribute that to. i think people will like this movie because the LDR glitch is kinda neat and because of how i deal with things. the majorly tedious parts are the boss battles (Fireman, Monster, Faryan forms) but ive optimized them all quite well. Faryan is unfortunately a snore (as Truncated would put it :))
walkthru notes
  • area 1
i employ the Left+Down+Right walking trick to bypass all obstacles in the first part.
part 2, i run into the Giant Head again... and the only reason for using the Howl here is because i have health just above. you also see the LDR glitch... basically, you walk through the first part of the wall and then jump or face the other way to get out. now, if the area you get stuck in only has 2 "objects" (werewolf's width), it may be possible to walk through; however, if you cant, you have to jump, which sends you plummeting below... and if you're on the ground level, chances are you will die.
  • area 2
the first part is interesting... i didnt discover that i could leap that pit until mapmaking... and yes, i was extremely pissed. also, the LDR is used to completely avoid the miniboss.
part 2, it is necessary to stay on the far side of the screen enough of the time because of the lightening in this area (i believe all lightening in the game of this type is instant death).
IronHead (boss) has a "stun attack" that catches you regardless (i cant move)
  • area 3
the bottom area contains ladders and pits which take a lot of time to manuevere and get into place with. it also contains an ironhead boss battle, so taking the top area would prove more entertaining. i kill almost everything in my path.
part 2 has lightening immediately (this type only does damage; not instant death), but only if you touch the ground floor... so i stick to boxes.
Fireman (boss) is fun for me by now... you can actually manipulate him into running back and forth the ENTIRE TIME... but you lose a bunch of time. and just because hes not on screen doesnt mean i cant abuse the HOWL twice.
  • area 4
the first part contains a part where 2 logs need to be activated (where the higher platforms are completely gone). this is usually done by moving back a step or so and then forward once more. so slight halts are what cause this.
also, if i did LDR, it triggers the logs in the wrong areas... and its hard if not impossible to go on without killing yourself and starting over.
Giant Head has something fun... shooting him with the gun i BELIEVE grounds him to that area (no more jumping around and chasing him).
Monster is a PAIN... but ive found something nifty... the Howls workout oddly: in succession (can only do 2 at once because you will die otherwords) they do 2 the first time and 3 the next... so perhaps the damage dealt is 2.5 and it doesn't register? that would explain why almost every OTHER hit seems to take off a life bar as opposed to making him flash. also, the heart is something i didnt know about... so yes, i went back and checked all other places too... and Fireman is littered with damaging W's
also, when he dies, he SLOWLY falls to the bottom until he dies... thats why i wait for him to touch the bottom (it is faster than initially hitting him)
  • area 5
Kinji is unique in that the first time i fought him i had a fluke. theres a frame or 2 where you can jump and that sets off the events to come of either him continuously jumping and you beating him or him standing still for a moment.
Faryan's werewolf form takes 4 damage while his darklord persona takes 2. and while Giant Head takes 8 damage (the battle before Faryan), its faster to kill him with punches and save it for Faryan. so its better to use it here. also, you cant hit him when hes leaping to and from spots. and yes, that long wait where i playaround is unavoidable.
DarkLord pt 1 moves too fast for me (well, Werewolf) so i have to tag along chasing him.
the second part of the battle, he actually does attack, but i dont let him.
  • thanks:
  • Tafatt for showing me L+D+R, the emulator it could be used on, and encouragement.
  • Truncated for suggesting not using the Howl on Giant head and saving it for Faryan's wolf form
  • adon for pointing out a tiny mistake in level 2 which made me redo the entire thing... only for me to find another tiny mistake and redo the whole thing again... and AGAIN (this is version 5)
  • Highness for suggesting to save the HOWL for bosses... something i was too stubborn to consider for a lengthy amount of time...


TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15541
Location: 127.0.0.1
This topic is for the purpose of discussing #695: slash_star_dash's NES Werewolf: The Last Warrior in 11:24.75
Joined: 1/10/2005
Posts: 63
Excellent, a futher improved version of this game; I thought the wip you had in the earlier thread was good enough already! Around 50 seconds improvement from the last version I saw is pretty stunning. Obviously speeding up the centipede creature battle was what caused a big deal of the speed increase. One concern is in the rooftop area where there is one jump that it looks like you got so very close to jumping over a beam but you didn't, I'm betting you've tested this but better mention it and be safe rather then sorry. I can't think of any other issues besides the final boss, but its bearable. Either way, yes vote from me. PS I like the music =P
Former player
Joined: 10/27/2004
Posts: 518
i know the exact beam you're talking about... :) and ive tested it over and over ESPECIALLY after figuring out the part in area 2-1 where i could bypass the sewers. i simply couldn't make that jump... and i do come quite close as well... and a few times i thought id even get it. but alas, no go. ... i couldnt find the NSF soundtrack either... but what i heard of it was very nice (i had the volume down because i dont like to hear the music played at such slow speeds)... the entire time i was playing, i kept having the first level theme of Batman in my head and Metroid's Brinstar...
Joined: 7/5/2004
Posts: 551
Location: Karlstad, Sweden
Nice idd! I played this game alot as a child and I remember I got pretty far, but now I see I've never even got to the last boss :o Tried to play the game now and it was really difficullt! I managed to do the Left+Down+Right walking trick though ;D
Joined: 1/1/2022
Posts: 1716
splendid, you have made an exelent run on one of my biggest childhood memories, playing werewolf and getting my a*s kicked. keep it up mate
Former player
Joined: 10/27/2004
Posts: 518
map making yielded this
Fihlvein
He/Him
Joined: 7/28/2004
Posts: 135
Location: Finland Realms
Really cool you found the heart for fourth boss, speeds up things alot. I enjoyed it very much. Yes vote.
Editor, Reviewer, Experienced player (978)
Joined: 4/17/2004
Posts: 3109
Location: Sweden
I had some ideas for improvements (jumping up some walls, etc) but trying them out none of them worked, so I will go ahead and vote yes. The boss battles still seem weird at times, for example the length of time passed between hitting the fire guy and the butterfly monster. It doesn't seem constant. But I trust you have looked into it. Otherwise everything looked very slick, and I like how you fool the game, which has most of it's traps appear at the center of the screen, by the scrolling bug.
Former player
Joined: 10/27/2004
Posts: 518
ah yes.... those 2 bosses. i can understand what you mean. if it helps, i played frame by frame and took the first available one where they enemy could be damaged. Fireman i think is more of an illusion... he will sometimes speed up and move very fast and sometimes move at a pace just a bit faster than Werewolf. Monster has 1 delay on purpose, but thats the last hit to ensure he will die faster (he takes ages to sink).
Editor, Reviewer, Experienced player (978)
Joined: 4/17/2004
Posts: 3109
Location: Sweden
>if it helps, i played frame by frame and took the first available one where they enemy could be damaged. Yeah, that's exactly what I was hoping you had done, thanks for confirming it. Since the bosses get hit out of sync with their pattern it's easy to be fooled into thinking that the time between hits is different.
Joined: 8/1/2004
Posts: 13
u-hu, thats what im talking about -> yes vote \o/ *edit* ...guess not O___O
Post subject: Movie published
TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15541
Location: 127.0.0.1
This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [361] NES Werewolf: The Last Warrior by slash_star_dash in 11:24.75
Joined: 5/4/2005
Posts: 20
Oh man, after watching that impressive movie, I saw the still scene at the end where the werewolf is magestically brandishing the American flag and I almost fell out of my chair laughing. It was wonderful.
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