Finally I finished the second Adventure Island game for the SNES.
And once again our hero of the jungle, named Master Higgins, has to rescue his girlfriend Tina. They were just about to start their erotic weekend on some island, when suddenly a storm blasted them apart. But Master Higgins started his journey, with minimal upgrades, to rescue his girlfriend. And if they're already dead, then they'll live later. End of the story.

Game objectives

  • Emulator used: lsnes-rr1-delta17
  • Minor glitch abuse
  • Takes damage to save time
  • Uses deaths to save time
  • Manipulates Luck

Comments

Glitches

There's is first the block glitch. It's possible to move a block to the other side. It's done by pressing left and right at the same time. This only works if the block is at the right side.
And then there's the climbing glitch. The camera has some trouble follow Higgins, if he jumping upwards.

Luck Manipulation

Random Encounters

There are actually random battles in the overworld. But it's possible to overcome them either using a different, optimal route or just waiting for one frame before continue travelling.

Item Drops

The item the enemies drop depend on the frame they're killed.

Casino

What the first two rolls will give depends on the frame they're stopped. But the third roll is a bit more complex. It was done by a bot which was written by Ilari, cause my lack of programming lsnes.

RAM addresses

AddressData TypeDescription
0x7E011AUnsigned byteEnergy
0x7E065EUnsigned byteX On Screen
0x7E0166Unsigned byteX Position
0x7E0167Unsigned byteX Position 2nd
0x7E08DBSigned wordX Speed
0x7E05CFSigned byteX Speed Pixels
0x7E016AUnsigned byteY Position
0x7E091CSigned byteY Speed Pixels

Stage by stage comments

Poka-Poka Island

This is the first level I had to visit. I enabled the Light Switch for later backtracking, when I get the Ice Sword. Then I headed to the chest with the Silver Sword, it is needed to bypass the rock and it also saves time fighting the boss. After I beat the boss, I got the the Light Stone and I headed upwards to the next stage.

Hiya-Hiya Island

Before entering Hiya-Hiya Island, I got to fight an enemy who holds the Sun Stone. I bought the Shove technique from a lonely guy, which it I can move large blocks. And then I got the Ice Bell, which is needed to enter Hiya-Hiya Island.
Beeing in Hiya-Hiya Island, I first got the Fire Sword. I manipulated the rabbit to damage boost off it. Then I first had to deactivate the Star Switch, then I was able to move this huge ice block, which makes the path to the boss open.

Boa-Boa Island

And again I had to do some stuff before I entered Boa-Boa Island. I got the magic wand and the Sun Ring.
In Boa-Boa Island I first run to the Sun Switch, which opens the paths to some swithes. It also opens the path to the Ice Sword in Poka-Poka Island, therefore I first got the Ice Sword, which saves time when fighting the boss. Back to Boa-Boa Island, I needed to open the way down to the boss, which means I had to activated all of the switches. I also got my second magic bottle here with a little trick to skip the down stab technique. Then I fought the boss and got the Aqua Stone and continued.

Puka-Puka Island

I first went to the north to get the Power Fan and the Shovel. Before entering the actual level of Puka-Puka Island, I made a short stop at the casino, where I got 60000 coins playing a minigame. The minigame was done by a bot. Then I bought the Light Sword, which is the strongest weapon in this game.
Anyway I finally entered Puka-Puka Island, which is actually very confusing if you don't know where to go. The first thing I did was lowering the water with activating a switch. This opened the way to the Aqua Switch, which opens the way to the boss room. I also got my third magic bottle on this island.

Sala-Sala Island

There's nothing to do before entering this stage, so I headed right into it. I needed to activate the Moon Switch to be able to go deeper into this island. The boss gave me the Elven Flute, which is used to get the spells from the islands. And there's nothing more to say.

Fuwa-Fuwa Island

So before I was able to enter Fuwa-Fuwa Island, I needed to collect all the spells from the island.
The first spell I headed was the one from Puka-Puka Island. I went to it with a shortcut from Sala-Sala Island, which is still faster, than going to Puka-Puka Island on the overworld. Important note, it is not possible to reach the platform in Sala-Sala Island using the chain which hangs on the ceiling, therefore I had to use the block. I also got my last magic bottle in Puka-Puka Island. Then I got the Aqua Spell and died to get to the beginning of the island.
And then I warped back to Sala-Sala Island and got the Moon Spell.
The next destination was Hiya-Hiya Island. I also got here with a shortcut from Sala-Sala Island. And I abused the rabbit to die, oh it's just a harmless little bunny, isn't it. With having the Star Spell I went to the next stage.
Which is Boa-Boa Island. And again I got the spell and did some death abuse.
The last spell is at Poka-Poka Island. I needed to fill at least one magic bottle to warp to the beginning of the island. So I have all five spells and finally the path to Fuwa-Fuwa Island is open.
Fuwa-Fuwa Island is the last stage in this game. There's nothing special to do in this level, expect getting the Power Sword, which is only used once to get rid of the block at the top of the island. Then I fought the boss, but it wasn't the only boss. After a cutscene, I warped back to Fuwa-Fuwa Island and fought the very last boss and finished the game.

Other comments

Possible improvement: Find more glitches.

Noxxa: Judging.
Noxxa: The audience votes aren't convincing enough for this run to deserve Moon tier. Accepting for the Vault.

TASVideoAgent
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This topic is for the purpose of discussing #3969: TASeditor's SNES Super Adventure Island II in 44:55.59
Post subject: The encode isn't on Youporn like you promised ;-)
mklip2001
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Editor
Joined: 6/23/2009
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Location: Georgia, USA
I'm not sure I knew of this game's existence until I saw this submission, and I've played Super Adventure Island. This game is... rather different. It's sort of like what Adventure Island IV did for the NES games, but it feels less professional and even less connected to the game series. Higgins talks in the cutscenes?! However, this was a pretty good watch. The game has too many powerups for its own good, especially once you just start using the Light Sword or the Shovel for almost everything. There was good health management, and some of the boss fights are cool. I'll give this a weak Yes.
Used to be a frequent submissions commenter. My new computer has had some issues running emulators, so I've been here more sporadically. Still haven't gotten around to actually TASing yet... I was going to improve Kid Dracula for GB. It seems I was beaten to it, though, with a recent awesome run by Hetfield90 and StarvinStruthers. (http://tasvideos.org/2928M.html.) Thanks to goofydylan8 for running Gargoyle's Quest 2 because I mentioned the game! (http://tasvideos.org/2001M.html) Thanks to feos and MESHUGGAH for taking up runs of Duck Tales 2 because of my old signature! Thanks also to Samsara for finishing a Treasure Master run. From the submission comments:
Shoutouts and thanks to mklip2001 for arguably being the nicest and most supportive person on the forums.
Editor, Skilled player (1936)
Joined: 6/15/2005
Posts: 3239
Exploration games are great to TAS and this game is pretty good in that regard, very much unlike most of the other Adventure Island games. Too bad about all the deaths though; I wish they didn't stand out so much. Also, the last few cutscenes are really long (English letters on Japanese scroll speed is a cancer in a lot of games). Otherwise, I like it.
Joined: 12/19/2010
Posts: 126
like the game, like the overworld theme, like the level themes, easy YES vote from me
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Player (227)
Joined: 4/25/2012
Posts: 73
I was pretty entertained by the run, but I think that's mostly because I'm not familiar with the game. I found the narration and dialogue a lot more entertaining than any of the actual gameplay, so I think I have to give this a "meh."
Active player (432)
Joined: 4/21/2004
Posts: 3516
Location: Stockholm, Sweden
I feel like I was watching Weekend at Bernie's. Voting meh.
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
Editor, Player (53)
Joined: 12/25/2004
Posts: 634
Location: Aguascalientes, Mexico
I've played this game before & I liked it, I'll watch the run with high expectations :)
I'm the best in the Universe! Remember that!
Noxxa
They/Them
Expert player, Moderator (4131)
Joined: 8/14/2009
Posts: 4083
Location: The Netherlands
Anybody else have an opinion to share about this run?
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Editor, Skilled player (1502)
Joined: 7/9/2010
Posts: 1317
Mothrayas wrote:
Anybody else have an opinion to share about this run?
Going to reject it?
Favorite animal: STOCK Gt(ROSA)26Sortm1.1(rtTA,EGFP)Nagy Grm7Tg(SMN2)89Ahmb Smn1tm1Msd Tg(SMN2*delta7)4299Ahmb Tg(tetO-SMN2,-luc)#aAhmb/J YouTube Twitch
Noxxa
They/Them
Expert player, Moderator (4131)
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Posts: 4083
Location: The Netherlands
TASeditor wrote:
Mothrayas wrote:
Anybody else have an opinion to share about this run?
Going to reject it?
I'm most likely not going to reject it - I'm just divided about the tier this run belongs in. The run looks to have a fair amount of yes votes, but not quite enough to be sure, and many of the posters either voted meh, weak yes or had another catch behind their vote. That's why I'd like to see more opinions on the run - to get a better view on how much the viewerbase likes the run.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
AnS
Emulator Coder, Experienced player (723)
Joined: 2/23/2006
Posts: 682
The movie was way too long for such a bland game. I liked Adventure Island 4 for NES, which was a solid metroidvania, while this SNES game is more like an unpolished action-RPG of sorts. Unless some major glitches are found, this game doesn't look like a good TASing material. Voting No.
Site Admin, Skilled player (1234)
Joined: 4/17/2010
Posts: 11251
Location: RU
It looks like an AVERAGE content. It has a great music, it may be interesting to play, but I didn't finish watching it - not exciting. however, it was not bad in any sense. I voted Meh.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Editor, Player (53)
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Location: Aguascalientes, Mexico
I forgot to comment after watching the run. I liked the run, though there were things left out (obviously, since is a speedrun & not a 100% run, which I wouldn't mind watching). I played this long time ago so I don't remember well, does the casino sell any armor? If so, would getting more coins to buy it would had saved time or would it be still slower?
I'm the best in the Universe! Remember that!
Post subject: Movie published
TASVideoAgent
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [2395] SNES Super Adventure Island II by TASeditor in 44:55.59
Joined: 4/1/2010
Posts: 4
Location: Welgaea, the divine city
Oh my goodness, a run of this game is finally out, I'm super excited! I'd attempted to run this myself a few years back, but it just never worked out. Between losing all my notes and never figuring out how to manipulate the best results out of the casino it just got backburnered over and over. @samurai goroh: The casino sells the best armor and shield in the game. I'm not sure where else he would have needed the hits, though. Notes on the run: Against the tree boss (and in any room) you can jump on the first frame you're in the room despite being in the air. This let me hit the boss on the first fall letting me jump again. I'm not sure if it's faster or slower than what was done here. Considering the jump was used in the very next screen I'll assume the way done here is faster. I never knew you could glitch the pushable rocks around like that... I was wondering if getting the ice sword was faster than just using the fire sword, but then using the ice sword saves something ridiculous like five cycles against the turtle boss. Ah, the casino. I'm glad you figured out how to manipulate the best results for it. Funny thing about the casino is that there is a set offset from when you press the button to what it lands on, however it changes the offset specifically to avoid letting you land on 7s. I was beginning to wonder if it was possible at all. All I had were tales of people occasionally getting it, but nothing concrete. Getting that sword removes a lot of concern I had about if it would be faster to get the other swords in the game or use a more reliable way to make money at the casino, which would have been about ten minutes of a single minigame. I'm surprised you can reach the mummy's body without the axe, it must be pretty precise. The routing for the backtracking after the desert island I find interesting. I had a lot of trouble figuring out what order to do the islands, and how best to get to each one. Death isn't something I ever thought of... Ah, you did the dragon damage boost on the final island! I hadn't done much planning that far ahead, but that was one thing I remember. Okay, having seen the run as a whole now, I may be a bit biased because I love the game, but I think it was a really good TAS. The slow text drug it down, as well as switching to the shovel so much on Puka Puka Island, but the actual running around I found really enjoyable to watch. I'm glad it was published, and though I'll admit it was no star run, I'm sad it didn't at least get a moon.