Post subject: Simple question about verification movie...
Active player (318)
Joined: 1/15/2012
Posts: 343
Hi ! I just would like to know : If I want to make a run of a game's mode that requires to do some stuff (completing the game for exemple), what do I need ? A memory card with the save of the game completed, a verification movie file which would create such a save and the run file ? Or do I juste need a run file and a save state ?
Patashu
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Joined: 10/2/2005
Posts: 4022
If your run starts from a save file you must also present a run that creates that save file. The run does not have to be optimized, it merely has to show that you did not cheat in making the save file - that the save file is a valid state you can reach by playing (or TASing ;) ) the game. Only one run ever has been allowed to start from a save state, afaik (sonic 3 & knuckles newgame+)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Active player (318)
Joined: 1/15/2012
Posts: 343
Ok, I understand, thank you :)
Emulator Coder, Skilled player (1142)
Joined: 5/1/2010
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Patashu wrote:
Only one run ever has been allowed to start from a save state, afaik (sonic 3 & knuckles newgame+)
There are more: - GBC Mega Man Xtreme - GBC Super Mario Bros. Deluxe "You vs. Boo" - GB Super Mario Land "hard mode" Some of these may have obsolete runs too. The point is: If using SRAM is possible, that is preferred to using savestates. Some emulators don't support SRAMs (there might be workarounds, e.g. with Mupen64, there is a trick allowing run to start from SRAM).
Spikestuff
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Mario v Donkey Kong (GBA) Extra Stages would that be allowed too?
WebNations/Sabih wrote:
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Active player (318)
Joined: 1/15/2012
Posts: 343
Hmmm... Is it alright if the verification movie is 5h45 long ? :p (And now I have to check if it's synching... As far as I tried before, the movie was desynching everytime I used a savestate, so I made this one without any savestate :/ )
Patashu
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Joined: 10/2/2005
Posts: 4022
STBM wrote:
Hmmm... Is it alright if the verification movie is 5h45 long ? :p (And now I have to check if it's synching... As far as I tried before, the movie was desynching everytime I used a savestate, so I made this one without any savestate :/ )
That's ok as far as I know, after all if the SRAM is in question someone could run your movie overnight/on turbo to see if it generates the same SRAM.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Emulator Coder, Skilled player (1142)
Joined: 5/1/2010
Posts: 1217
STBM wrote:
(And now I have to check if it's synching... As far as I tried before, the movie was desynching everytime I used a savestate, so I made this one without any savestate :/ )
Kinda obvious, but... That thing doesn't sound good (for TASing the actual game starting from the SRAM that is)...
Active player (318)
Joined: 1/15/2012
Posts: 343
Ilari wrote:
STBM wrote:
(And now I have to check if it's synching... As far as I tried before, the movie was desynching everytime I used a savestate, so I made this one without any savestate :/ )
Kinda obvious, but... That thing doesn't sound good (for TASing the actual game starting from the SRAM that is)...
Yes I know, I think it's because I was savestating at full speed (creating some lag in Dolphin), it may work with frame advance. I will figure something out :p Thanks for the answers too :)