Post subject: Genesis does what Nintendon't
Editor
Joined: 3/31/2010
Posts: 1466
Location: Not playing Puyo Tetris
So, back in the early 90's Sega was running ads that declared: Genesis does what Nintendon't What does that mean? Well, in a TAS concept, we have four separate Nintendo games (Battletoads, Kirby's Adventure Super Mario World and Pokemon R/B/Y) all jump to their end point WAY ahead of what was intended. By intended, the games are "forced" to go to their ending point with out the player doing anything that the game designers (path, plot, ect.) setup beforehand. Meanwhile, there's only one Genesis game that can do that. Why am I even talking about this? Because I enjoy pointing out that Nintendo can't seem to program things right.
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
ventuz
He/Him
Player (123)
Joined: 10/4/2004
Posts: 940
It just a marketing strategy for them as in "our product does better". Sony ads says "It only does everything" for PS3, it doesn't do PS2, install other OS anymore.
Emulator Coder, Skilled player (1142)
Joined: 5/1/2010
Posts: 1217
Furthermore, two (Pokemon Yellow and Super Mario World) of those four games have glitches severe enough to execute completely arbitrary code. Pokemon Yellow has two "total control" runs, and the slightly fixed version of SMW "glitched" shows how to poke arbitrary values into arbitrary places in SNES low RAM (then jumping into what was just written is simple).
Post subject: Re: Genesis does what Nintendon't
AnS
Emulator Coder, Experienced player (723)
Joined: 2/23/2006
Posts: 682
hegyak wrote:
Why am I even talking about this? Because I enjoy pointing out that Nintendo can't seem to program things right.
Well, NES/SNES games were written in pure assembler, while Genesis games were usually written in C. Tools are everything. An interesting read: http://www.chrismcovell.com/secret/weekly/Stars_of_the_Family_Computer.html
Post subject: Re: Genesis does what Nintendon't
Ti_
Former player
Joined: 12/4/2008
Posts: 27
Location: Russia
hegyak wrote:
Why am I even talking about this? Because I enjoy pointing out that Nintendo can't seem to program things right.
MC68000 will break on any undefined opcode, on odd adress and there's no banks (writing to rom will do nothing I think). That means: you will see debug screen on MK3 instead of superfast glitched ending. :)
Post subject: Re: Genesis does what Nintendon't
Banned User, Former player
Joined: 3/10/2004
Posts: 7698
Location: Finland
hegyak wrote:
Meanwhile, there's only one Genesis game that can do that.
That's because Genesis uses Blast Processing!
Post subject: Re: Genesis does what Nintendon't
Skilled player (1707)
Joined: 9/17/2009
Posts: 4952
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
Warp wrote:
hegyak wrote:
Meanwhile, there's only one Genesis game that can do that.
That's because Genesis uses Blast Processing!
I know it's supposed to be a joke on the Sega ads, but if 7.67 MHz is "Blast processing", then what do you call ~6 GHz of today's computers?
sack_bot
He/Him
Player (111)
Joined: 11/27/2011
Posts: 394
Location: Massachusetts
ventuz wrote:
It just a marketing strategy for them as in "our product does better". Sony ads says "It only does everything" for PS3, it doesn't do PS2, install other OS anymore.
It can do other OS, you just need custom firmware.
Message me here for my discord. Current Project: Psycho Waluigi Project on wait list: None?
ventuz
He/Him
Player (123)
Joined: 10/4/2004
Posts: 940
sack_bot wrote:
It can do other OS, you just need custom firmware.
I know that, custom firmware is not made by Sony, it only works on older firmware (3.55 or less) and doesn't work on later manufactured PS3.
GhostSonic
He/Him
Joined: 3/14/2013
Posts: 61
ventuz wrote:
It just a marketing strategy for them as in "our product does better". Sony ads says "It only does everything" for PS3, it doesn't do PS2, install other OS anymore.
To be fair, having the hardware for backwards compatibility was (apparently) causing the unsavory price for the PS3 early in its lifespan. There's no shortage of PS2s at least, considering that it's the most sold console of all time.
Banned User, Former player
Joined: 3/10/2004
Posts: 7698
Location: Finland
GhostSonic wrote:
To be fair, having the hardware for backwards compatibility was (apparently) causing the unsavory price for the PS3 early in its lifespan. There's no shortage of PS2s at least, considering that it's the most sold console of all time.
That's a good point. In fact, you can still to this day buy a new PS2 in some shops. (Granted, it's becoming rarer and rarer, but there still are some shops that sell them. And quite many more sell them used.) And many PS2 games are still being sold new as well (although this seems to be slowly becoming rarer as well.) Given how complex the PS3 is, and given that PS4 uses different and incompatible hardware, it's understandable that PS4 will not have backwards compatibility, although it's a shame. The same goes for Xbox One. (Speaking of which, Microsoft just reversed their draconian policies with regard to the Xbox One. Yay!)
Editor
Joined: 3/31/2010
Posts: 1466
Location: Not playing Puyo Tetris
Another Sega doing what Nintendo can't. Who made the latest and arguably, best F-Zero? Sega. Wait, how the hell did that happen?! How did Sega out do Nintendo on their own franchise?
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.