Post subject: Dolphin TAS Movie (.dtm) Desync On Play Recording
Experienced player (971)
Joined: 8/30/2012
Posts: 373
Hello all. :) I've recently begun TASing 100% Paper Mario TTYD and have replayed my .dtm recording leading up to the first Crump battle to find that it desyncs with my inputs. My inputs are very precise because of a perfectly timed superguard during the battle and text box skips. Therefore, the recording slightly messes up and the entire recording is ruined. After playing it back several times, I've noticed there is an inconsistency at where it desyncs. It could desync at the file creation, first entering Rogueport and so on. I think I've seen several people fix problems like this by changing to Direct3D11 as their Backend, but that hasn't helped and has possibly made the playback even less accurate now. If anyone knows any way to fix this, please respond. Thanks a ton!
Previous TASes: Frogger's Adventures: The Rescue Paper Mario: The Thousand-Year Door any% x 8 Paper Mario 64 Luigi's Mansion Sonic Heroes - Team Sonic Mario Kart Wii ILs
Active player (318)
Joined: 1/15/2012
Posts: 343
Be sure that no wiimote is emulated and that you follow these settings Besides, file creation isn't stable, I experimented it twice... It's better leaving some blank frames around just to be sure, sometimes it can be laggy.
Experienced player (971)
Joined: 8/30/2012
Posts: 373
Thanks. I haven't tested it yet, but I do have a WiiMote being emulated...There have been very few occurrences where file creation is desynced, so I think I'm fine there.
Previous TASes: Frogger's Adventures: The Rescue Paper Mario: The Thousand-Year Door any% x 8 Paper Mario 64 Luigi's Mansion Sonic Heroes - Team Sonic Mario Kart Wii ILs
Skilled player (1709)
Joined: 9/17/2009
Posts: 4952
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