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Yooow, finally our Rayman 3 TAS is finished! For comparison, non-tas WR is 2h48 by theultimategamer45

Games Objectives

  • Emulator Used : Dolphin 3.5-1576
  • Manipulates luck
  • Uses game-breaking glitches
  • Genre: Platform
  • Take damage to save time
Here is our User/config : https://www.dropbox.com/sh/tslzjz1kblrsgmp/SqwvTQAEzN Game MD5 is : 553A4E73F893C51EB6C7DA52167CBA7F

Comments

Got4n: Doing this TAS was a total nightmare! Also, this is my first 3D Tas! But it was very funny!

NilsTFK: That's my first TAS, I actually didn't make any input because I still am not good enough to optimize them on 3D games. What I did was helping Got4n with a few tricks, spots, routes and giving him advices when he needed some (and when I could give him some). Most of the spots for the superjumps were found by either Pewable or me some time ago for a single segment project and recently for this TAS. I think Got4n has done a really good job and has put a lot more efforts into it. That guy is just insane and incredibely patient !

Tricks:

Super Jumping
one of the only glitch in this game. Founded by pewable , there is one extreme as hell. There is some easy which have 1/2 and requires 10s to do it on console and TAS Medium which have 1/20 and requires 2 min on Console and 10 min on TAS Hard which have 1/100 and requires 20 min~on console, and about 1-2 hours on TAS Impossible which have 1/500 and requires 2-3hours on console, and about 15hours on TAS. Tutorial:

This does not work on every platform, this rarely works!

  • Underwater swimming
Only working in Land of Livid Dead. Found by pewable. When pressing camera and there water just under ledge, well pressing camera while falling and you'll fall in underwater swimming

Stage by stage comments.

1. Fairy Council
Nothing to say about an "hard" super jump.
2.Clearleaf forest
Easy superjump, cut the maps, sometimes I make mistakes in the boss because If I go directly he break the missile power :/
3. Bog of Murk.
Even if there is water, Underwater is not possible for reasons. w_w. Manipulated Razor to get on first piece. That's why first time is a bit weird.
4. Land of Livid Dead
Underwater swimming to skip level 1 and 3 and boss
5.Desert of Knarren
Nothing to say except Reflux was a nightmare to TAS
6. The Longest Shortcut.
Nothing to say except shoes battle was very cool xD.
7. The Summit Beyond Clouds
In the Boat part , I'll just make a glitch at end just for entairtaining. I fell at exact frame for no time losing :P !
8. Hoodlum Headquarters
Mmh.. Boss was a nightmare to TAS, due to really diferrent perfect timing
9. Leptys Tower
It is possible to skip whole first level, using shortcut in the level 2. And beating Reflux

Notes:

Ladders hitbox sometimes are really bad.

Special Thanks:

Dolphin to crash many times :)
Pewable to all his glitches Ultimategamer95 for his speedrun.
Rerecord count is very low because dolphin crashed many times.
Oh! forgot to say that using TAS Input plugin was a nightmare because everytime I run it after 3-4 load of savestates, dolphin crash. Enjoy!

Suggested sreenshot:

[dead link removed] Around frame 151100

Nahoc: Judging...
Nahoc: Rejecting due to poor optimization and bad audience response overall. Game choice doesn't seem to be the problem here, but rather the running angles and overall look of the TAS. A more optimized version of this speedrun would certainly be accepted. Good luck with your future TASes, got4n!


Editor, Experienced player (570)
Joined: 11/8/2010
Posts: 4036
Thanks, Spikestuff. :) I actually took your suggestion of having an audioless encode a little further, throwing together an encode that starts with the sound on track but slowly gets very much desynced (I would have synced it up myself in Movie Maker, but it would take a little while and I really need to get to sleep). If anyone's interested, this major-audio-desync encode will be available in about 2 hours.
Experienced player (588)
Joined: 2/5/2011
Posts: 1417
Location: France
personately I don't care about the sound I TASed all the game in No Sound
Current: Rayman 3 maybe? idk xD Paused: N64 Rayman 2 (with Funnyhair) GBA SMA 4 : E Reader (With TehSeven) TASVideos is like a quicksand, you get in, but you cannot quit the sand
Experienced player (588)
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Still in uploading , very weird :/
Current: Rayman 3 maybe? idk xD Paused: N64 Rayman 2 (with Funnyhair) GBA SMA 4 : E Reader (With TehSeven) TASVideos is like a quicksand, you get in, but you cannot quit the sand
Editor, Experienced player (570)
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That is very strange. It's been almost 8 hours and it's only at 66%. :/
Experienced player (588)
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You must keep the tab open even if it's in treatment
Current: Rayman 3 maybe? idk xD Paused: N64 Rayman 2 (with Funnyhair) GBA SMA 4 : E Reader (With TehSeven) TASVideos is like a quicksand, you get in, but you cannot quit the sand
Joined: 2/3/2013
Posts: 320
Location: Germany
CoolKirby wrote:
Thanks, Spikestuff. :) I actually took your suggestion of having an audioless encode a little further, throwing together an encode that starts with the sound on track but slowly gets very much desynced (I would have synced it up myself in Movie Maker, but it would take a little while and I really need to get to sleep). If anyone's interested, this major-audio-desync encode will be available in about 2 hours.
The desync you were experiencing is likely not easily fixed in an NLE (especially when audio is progressively (and irregularly so) desyncing and not just offset). Did you follow Thread #14192: Dolphin encoding guide?
All syllogisms have three parts, therefore this is not a syllogism.
Editor, Experienced player (570)
Joined: 11/8/2010
Posts: 4036
I didn't, as I don't have ffmpeg, sox, or Avisynth. I'll download them to speed up the encoding process for next time though. Here's the audio desync encode, by the way (it can be added to the submission text if the authors so wish): Link to video If nothing happens when you click Play, try switching the video quality to 240p and back. That seems to fix the problem.
Active player (328)
Joined: 2/23/2005
Posts: 786
Now I remember why I haven't played this game for years. This game has probably the strangest and most irritating sense of humor I have ever seen in a game, and the level design isn't too good either. I'm loving all the glitches. The initial encounter with Andre had me laughing pretty hard.
RachelB
She/Her
Player (129)
Joined: 12/3/2011
Posts: 1579
CoolKirby wrote:
I am. It's okay though, at least I have other codecs I can dump from that work with a 64-bit machine.
http://sourceforge.net/projects/x264vfw/files/x264vfw64/
Editor, Experienced player (570)
Joined: 11/8/2010
Posts: 4036
Oh...thanks! I'll start using this for temporary encodes now. Does anyone still need an encode with the audio desync fixed? I could fix it myself in a non-linear editing program but it would be a little bit of a hassle.
Editor, Experienced player (860)
Joined: 8/12/2008
Posts: 845
Location: Québec, Canada
Watched it. Sorry but this looks un-optimized. You don't make the sharpest turns, don't seem to walk in a straight line when you are easily able to and it looks like this has been TASed using arrow keys instead of the TAS input. It just doesn't look TAS-like in general. :/ I have to vote no.
Editor, Skilled player (1536)
Joined: 7/9/2010
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Nahoc wrote:
Sorry but this looks un-optimized. You don't make the sharpest turns, don't seem to walk in a straight line when you are easily able to and it looks like this has been TASed using arrow keys instead of the TAS input. It just doesn't look TAS-like in general. :/
I noticed this to. I wondered, if this game has such wacky controlls, but it's just not an optimized run. There is to much place for improvement.
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Editor, Experienced player (570)
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I have to agree. It's especially apparent watching the run (slowly) on Dolphin. There are just too many parts where something could have been done a lot faster.
Noxxa
They/Them
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Fourth-ing the movement deal. I've watched some parts of it and the movements didn't really look accurate. It looked like I was watching an unassisted run.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Spikestuff
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TASeditor wrote:
Nahoc wrote:
Sorry but this looks un-optimized. You don't make the sharpest turns, don't seem to walk in a straight line when you are easily able to and it looks like this has been TASed using arrow keys instead of the TAS input. It just doesn't look TAS-like in general. :/
I noticed this to. I wondered, if this game has such wacky controlls, but it's just not an optimized run. There is to much place for improvement.
*too 5th-ing
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Experienced player (588)
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I'm planning to re do it. Could you tell me how can I optimise thoses movements. and other
Current: Rayman 3 maybe? idk xD Paused: N64 Rayman 2 (with Funnyhair) GBA SMA 4 : E Reader (With TehSeven) TASVideos is like a quicksand, you get in, but you cannot quit the sand
Editor, Skilled player (1536)
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You will need a RAM Watch, however Dolphin doesn't have one so you must use MHS or Cheat Engine. With them you need to search for some useful addresses. First of all is speed. 3D games have horizontal speed and vertical speed. It is usually a float value. Another useful address is the movement angle. 3D games normally have an integer value from 0 to 65536 for angles. These addresses are usually the ones, which helps optimizing 3D games. You also need to work with the TAS plugin, not with your keyboard.
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Former player
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Man, that final boss takes FOREVER to go down. I did it on console back when this was released, but I didn't remember this fight being that long. Too bad that the last phase can't be done any faster, as it seems to be completely scripted how much damage you can do :/
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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