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Experienced player (703)
Joined: 2/5/2011
Posts: 1417
Location: France
mmh about 9001. Joking, i'm tasing actually 3 projects.
Current: Rayman 3 maybe? idk xD Paused: N64 Rayman 2 (with Funnyhair) GBA SMA 4 : E Reader (With TehSeven) TASVideos is like a quicksand, you get in, but you cannot quit the sand
Experienced player (703)
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Here WIP 2 Link to video
Current: Rayman 3 maybe? idk xD Paused: N64 Rayman 2 (with Funnyhair) GBA SMA 4 : E Reader (With TehSeven) TASVideos is like a quicksand, you get in, but you cannot quit the sand
Player (116)
Joined: 5/13/2009
Posts: 700
Location: suffern, ny
Upon initial tests in the beta version of Bizhawk that supports n64, the glitch preventing us from completion does not exist. For those of you who remember, the cave of bad dreams boss would fall off the edge in an emulation error and the game would cease to function. The game does not do this with the with new version. Upon official release Got4n, myself and anyone who wants to help can begin work.
[19:16] <scrimpy> silly portuguese [19:16] <scrimpy> it's like spanish, only less cool
Spikestuff
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Just thinking would PS Rayman 2 (for a tas) create a different category to the n64 version due to level shrinkages and changes? Like Resident Evil only difference is one was console and the other handheld (I don't know about major differences)
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. These colours are pretty neato, and also these.
Experienced player (703)
Joined: 2/5/2011
Posts: 1417
Location: France
Upon initial tests in the beta version of Bizhawk that supports n64, the glitch preventing us from completion does not exist. For those of you who remember, the cave of bad dreams boss would fall off the edge in an emulation error and the game would cease to function. The game does not do this with the with new version.
Yup since i'm tester of BizHawk :P !
Just thinking would PS Rayman 2 (for a tas) create a different category to the n64 version due to level shrinkages and changes? Like Resident Evil only difference is one was console and the other handheld (I don't know about major differences)
Yeah, when I asked to feos he said me that it'll be different category due to all differences
Current: Rayman 3 maybe? idk xD Paused: N64 Rayman 2 (with Funnyhair) GBA SMA 4 : E Reader (With TehSeven) TASVideos is like a quicksand, you get in, but you cannot quit the sand
Joined: 7/29/2009
Posts: 55
You should change the resolution to low, because it is faster. The section where you climb between the parallel rocks looks unoptimized. Movement in general looks good, but not perfect. But it may be because Rayman 2 doesn't allow very many angles.
Experienced player (703)
Joined: 2/5/2011
Posts: 1417
Location: France
Thanks for your report: 1.Nope, I tried it does not seems, the game still generate lag every 2 frames 2. The section where you climb between the parallel rocks looks unoptimized. I did everything at first frame 3.Movement in general looks good, but not perfect. But it may be because Rayman 2 doesn't allow very many angles. Yup it may be possible
Current: Rayman 3 maybe? idk xD Paused: N64 Rayman 2 (with Funnyhair) GBA SMA 4 : E Reader (With TehSeven) TASVideos is like a quicksand, you get in, but you cannot quit the sand
Editor, Experienced player (851)
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No, it's just un-optimized. I would recommend not starting working on this TAS until you can figure out (or practice) running in a straight line using MHS and facing values. Otherwise I don't see this being tolerable as it is currently (my opinion, yes, I tend to appreciate highly-optimized TASes way more than fast-made ones).
Experienced player (703)
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Posts: 1417
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Well If I get stuck in a wall at start to skip murfy text
Current: Rayman 3 maybe? idk xD Paused: N64 Rayman 2 (with Funnyhair) GBA SMA 4 : E Reader (With TehSeven) TASVideos is like a quicksand, you get in, but you cannot quit the sand
Player (116)
Joined: 5/13/2009
Posts: 700
Location: suffern, ny
Thanks Nahoc. I'll take a look and see if there are any changes I can make. The running in this game is hard and so are the camera angles.Thanks for the tip.
[19:16] <scrimpy> silly portuguese [19:16] <scrimpy> it's like spanish, only less cool
Experienced player (703)
Joined: 2/5/2011
Posts: 1417
Location: France
Oh wait, it's right changing Resolution produces less lags! The game was lagframe-frame-lagframe-lagframe now its: lagframe-frame-frame-lagframe-lagframe
Current: Rayman 3 maybe? idk xD Paused: N64 Rayman 2 (with Funnyhair) GBA SMA 4 : E Reader (With TehSeven) TASVideos is like a quicksand, you get in, but you cannot quit the sand
Nax
Joined: 8/15/2013
Posts: 1
If you need someone else for this project, I would be glad to help you. This game is one of my favorite games of all times ! :D Anyway, I agree with Nahoc : the current WIP is correct but unoptimized, especially when you climb between the rocks.
Experienced player (703)
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Add me in Skype: got4n123 . You're welcome to help us :p
Current: Rayman 3 maybe? idk xD Paused: N64 Rayman 2 (with Funnyhair) GBA SMA 4 : E Reader (With TehSeven) TASVideos is like a quicksand, you get in, but you cannot quit the sand
Joined: 12/18/2012
Posts: 22
Location: Australia
Hopefully you can also get ledge boost jumps to work without desynching. That trick ontop of CoBD boss suiciding is one of the main problems I encountered.
Joined: 12/18/2012
Posts: 22
Location: Australia
got4n wrote:
Here WIP 2 Link to video
Also i really like this, theres a few optimizations i see in this that i might try like jumping later for the first lum to use jump decceleration to get to the ground faster. Another thing i want to see is if going over the hill at :50 is faster than going around it.
Experienced player (703)
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If you could add me in Skype :got4n123
Current: Rayman 3 maybe? idk xD Paused: N64 Rayman 2 (with Funnyhair) GBA SMA 4 : E Reader (With TehSeven) TASVideos is like a quicksand, you get in, but you cannot quit the sand
Player (116)
Joined: 5/13/2009
Posts: 700
Location: suffern, ny
I'm going to test a murphy text skip. For the first lum, the gate does not start opening until your get the lum. Also, when you roll, at the end you come to a complete stop, your speed goes to zero and it costs a few frames to start running again. With some optimization, shooting at the right point will provent the stop to zero and merely slow you down a bit. This will save time.
[19:16] <scrimpy> silly portuguese [19:16] <scrimpy> it's like spanish, only less cool
Joined: 12/18/2012
Posts: 22
Location: Australia
Another WoL WIP: Link to video I put some stuff in the description but if you can't be assed opening the video in youtube then I'll post the basics of this video. Things that can be optimized: 0:33 By using a jumps downward acceleration and better movement to Lum 4 I can possibly save 3 seconds. 1:00 If I could boost jump here and then do globox text skip without getting caught on the ceiling I can possibly save 1 second. Boost jumping is a trick that allows you to jump on the last possible frame you're on a ledge so you travel a lot further. 1:20 This wall climbing section may look slow but it's as optimized as it can get, every jump is frame perfect. If I decide to wait a few frames and then jump closer to the gap so I can climb up without grabbing the ledge on the top it doesn't appear to save anytime. Also what funnyhair suggested aswell in this WIP I shoot the second ball just after landing to cancel the roll which looks like it does save time. An update on the TAS of Fairy Glades: I have TAS'd up to the explosive barrels when you have to save Ly, one problem is that grabbing the barrels can also cause a desync so it's definitely a lot more frustrating then I had anticipated. I could make a WIP to the loading zone just before seeing Ly and see if anyone has suggestions on timesavers with the route I used.
Experienced player (703)
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Thanks for helpong us, we are working on our tas But this Wip is again suboptimal!
Current: Rayman 3 maybe? idk xD Paused: N64 Rayman 2 (with Funnyhair) GBA SMA 4 : E Reader (With TehSeven) TASVideos is like a quicksand, you get in, but you cannot quit the sand
Experienced player (703)
Joined: 2/5/2011
Posts: 1417
Location: France
We seems to did the escape part with funnyhair1: We may improve it : Link to video If you're asking why i'm hitting a wall twice it's because when you hit a wall, you get pushed down and with an certain angle you can keep your speed while pushed down and since there is a downward slope with the wall you can gain more speed by doing a jump while an upward slope!
Current: Rayman 3 maybe? idk xD Paused: N64 Rayman 2 (with Funnyhair) GBA SMA 4 : E Reader (With TehSeven) TASVideos is like a quicksand, you get in, but you cannot quit the sand
Experienced player (703)
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Here the first level: Link to video
Current: Rayman 3 maybe? idk xD Paused: N64 Rayman 2 (with Funnyhair) GBA SMA 4 : E Reader (With TehSeven) TASVideos is like a quicksand, you get in, but you cannot quit the sand
Joined: 12/18/2012
Posts: 22
Location: Australia
got4n wrote:
Here the first level: Link to video
Very nice, good to see that the first slide was TASed aswell. Do you know how many frames it was from the frame you get control of rayman to the frame that the cutscene starts? I had 748 so im hoping that you have improved that as I had a bit of trouble optimizing it. Hope to see more WIPs soon
Warepire
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Looks really good! Keep up the great work. Was the YT screenshot chosen intentionally?
Experienced player (703)
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shredwot: If you could give me your movie or tell me the first frame when cutscene at end of slidign appears more easy :p (thanks) (from the first frame when I can move and here http://prntscr.com/1pv3bo There is 692 frames Warepire: Thanks! and no it was total random but true that is fucking epic :)
Current: Rayman 3 maybe? idk xD Paused: N64 Rayman 2 (with Funnyhair) GBA SMA 4 : E Reader (With TehSeven) TASVideos is like a quicksand, you get in, but you cannot quit the sand
Joined: 12/18/2012
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Location: Australia
got4n wrote:
shredwot: If you could give me your movie or tell me the first frame when cutscene at end of slidign appears more easy :p (thanks) (from the first frame when I can move and here http://prntscr.com/1pv3bo There is 692 frames
Oh wow, yeah your slide section is a lot faster, good job. I think the wall boosting that you're able to do definitely helps gain more speed. I saw manocheese find a new timesaver in Woods of Light right before globox skip which can save even more frames. http://www.youtube.com/watch?v=gMw35X75tcc It's the first one in this video if you haven't seen it.
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