ars4326
He/Him
Experienced player (763)
Joined: 12/8/2012
Posts: 706
Location: Missouri, USA
Warepire wrote:
That's exactly my question. Because translation hacks that breaks the games ability to run on a real console should in my opinion not be accepted as it would then abuse emulator bugs to work. Regen is also closed source, no one knows how the "accuracy" is achieved except for the developer, I wouldn't trust that emulator too much.
From playing the complete translation (all Scenarios, secret levels, etc.), I noticed zero bugs or anomalies and see no reason why it couldn't. Maybe with the sole exception of cartridge size due to the English dialogue. Honestly, if I knew how to download the ROM onto a cartridge and prove that it works on a console, I'd do it in a heartbeat and upload the video. All in all, I really would like to offer a full published run to the community in English, since that's the majority language.
"But as it is written, Eye hath not seen, nor ear heard, neither have entered into the heart of man, the things which God hath prepared for them that love him." - 1 Corinthians 2:9
Patashu
He/Him
Joined: 10/2/2005
Posts: 3999
ars4326 wrote:
All in all, I really would like to offer a full published run to the community in English, since that's the majority language.
I'm not actually sure if that's true - TASes on nicovideo get ridiculous viewer counts compared to on youtube (as in 10x and up). (Unless you meant community in a different sense?)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
ars4326
He/Him
Experienced player (763)
Joined: 12/8/2012
Posts: 706
Location: Missouri, USA
Patashu wrote:
ars4326 wrote:
All in all, I really would like to offer a full published run to the community in English, since that's the majority language.
I'm not actually sure if that's true - TASes on nicovideo get ridiculous viewer counts compared to on youtube (as in 10x and up). (Unless you meant community in a different sense?)
...that's actually a good point, Patashu. I didn't take into account the massive community over at nicovideo. With that in mind...I'm down with doing either one (a finished run in Japanese would likely get a better reception at nicovideo, also.). I'll need to take the night and make up my mind. I'm very open to everyone's thoughts here. I dream big, and I'm driven to make this run worthy of the 'Star' tier.
"But as it is written, Eye hath not seen, nor ear heard, neither have entered into the heart of man, the things which God hath prepared for them that love him." - 1 Corinthians 2:9
Warepire
He/Him
Editor
Joined: 3/2/2010
Posts: 2174
Location: A little to the left of nowhere (Sweden)
I'd just go with the Japanese language. I think a couple of runs have subtitles with English to translate the conversations etc, if needed this run would probably get the same treatment. Also there will be no more "Will the translation work on a real console?" from me if you just TAS it in Japanese :P
ars4326
He/Him
Experienced player (763)
Joined: 12/8/2012
Posts: 706
Location: Missouri, USA
Warepire wrote:
I'd just go with the Japanese language. I think a couple of runs have subtitles with English to translate the conversations etc, if needed this run would probably get the same treatment. Also there will be no more "Will the translation work on a real console?" from me if you just TAS it in Japanese :P
Haha, incentive already!
"But as it is written, Eye hath not seen, nor ear heard, neither have entered into the heart of man, the things which God hath prepared for them that love him." - 1 Corinthians 2:9
ars4326
He/Him
Experienced player (763)
Joined: 12/8/2012
Posts: 706
Location: Missouri, USA
Alright, after a long week at work, I've finally got a little free time! First off, I've indeed decided to go with the original Japanese version from this point onward. Doing so eliminates any complications from accepting ROM translations, as well as provides additional appeal to a majority community of Japanese viewers. Text boxes fly by quickly enough, so I've realized that the language isn't really an important feature in this run (subtitles will suffice). With that said, here's a rough WIP of Scenario 1 of the M.I.J.E.T. translation: http://dehacked.2y.net/microstorage.php/info/712823023/Langrisser%20II%20%28Japan%29%20%28v1.gmv I'll definitely be able to shave some time off this stage. Due to Langrisser 2 having a more balanced damage calculator, I likely won't be getting many 'hail Mary passes', or unlikely one-shot kills, here like I did with Warsong. Superior stats are far more important, this time around. Therefore, the Town Guards will be defeated sooner. I should be able to eliminate a battle from Elwin and Hein, as well. All in all, I'm pretty pumped for this one. I'm going to try to knock out a couple of stages a week until I get to the end.
"But as it is written, Eye hath not seen, nor ear heard, neither have entered into the heart of man, the things which God hath prepared for them that love him." - 1 Corinthians 2:9
Editor, Experienced player, Reviewer (966)
Joined: 4/17/2004
Posts: 3107
Location: Sweden
ars4326 wrote:
First off, I've indeed decided to go with the original Japanese version from this point onward.
Good choice. The text boxes fly by quickly anyway. With some submission notes explaining the strats and spells used, there shouldn't be any problem following it. Looking forward to it!
Joined: 2/14/2012
Posts: 73
How's it going? I'm excited to see this in 2014 :)
ars4326
He/Him
Experienced player (763)
Joined: 12/8/2012
Posts: 706
Location: Missouri, USA
Hi, everyone. Whew! I've gotta admit that I've "fell off the wagon" for a while due to real-life's (i.e. work) demands. Regrettably, I haven't put much time into this TAS since my last update. Prion and Truncated, I appreciate the encouragement! Your posts have definitely inspired me to continue progress. I'm going to pick up where I left off and start posting updates again!
"But as it is written, Eye hath not seen, nor ear heard, neither have entered into the heart of man, the things which God hath prepared for them that love him." - 1 Corinthians 2:9
Post subject: LATEST WIP: Scenario 2 Completed
ars4326
He/Him
Experienced player (763)
Joined: 12/8/2012
Posts: 706
Location: Missouri, USA
http://dehacked.2y.net/microstorage.php/info/155575333/Langrisser%20II%20%28Japan%29%20%28v1.gmv (movie)
Scenario 1 & 2
These Things Always Begin With a Girl, Don't They?
Me...?
Things are going smooth since I've picked the project back up. While battle manipulations aren't as "random" as Warsong, I'm still able to get the kills that I need (as long as my attack power is high enough). 'Player' attack phases and dialogue boxes still give me frame-by-frame manipulation in determining battle outcomes, which is a big plus. And I'm LOVING the enhanced speed this game has; along with the ability to have battle animations turned off. Progress should be steady from here on out. I already have a rough idea of the people I want to focus on, and their particular classes towards the end.
"But as it is written, Eye hath not seen, nor ear heard, neither have entered into the heart of man, the things which God hath prepared for them that love him." - 1 Corinthians 2:9
Post subject: Re: LATEST WIP: Scenario 2 Completed
Editor, Experienced player, Reviewer (966)
Joined: 4/17/2004
Posts: 3107
Location: Sweden
ars4326 wrote:
Things are going smooth since I've picked the project back up. While battle manipulations aren't as "random" as Warsong, I'm still able to get the kills that I need (as long as my attack power is high enough). 'Player' attack phases and dialogue boxes still give me frame-by-frame manipulation in determining battle outcomes, which is a big plus. And I'm LOVING the enhanced speed this game has; along with the ability to have battle animations turned off. Progress should be steady from here on out. I already have a rough idea of the people I want to focus on, and their particular classes towards the end.
I'm guessing killing all the soldiers instead of going directly for the commanders in the second stage is for leveling purposes? I am also guessing I now know what a in ars stands for. :)
Post subject: Re: LATEST WIP: Scenario 2 Completed
ars4326
He/Him
Experienced player (763)
Joined: 12/8/2012
Posts: 706
Location: Missouri, USA
Truncated wrote:
I'm guessing killing all the soldiers instead of going directly for the commanders in the second stage is for leveling purposes? I am also guessing I now know what a in ars stands for. :)
Lol, spelling my first name in Japanese was more natural than figuring out how to romanize "a-r-s" :D Now that you mention it, I looked back over the 2nd stage and realized that I could likely take out one of the enemy Lords earlier with Scott (and POSSIBLY Zolum with good RNG manipulation and A.I. teamwork). I also didn't test whether or not Elwin and Hain could one-shot the Commanders while in the water... I also restarted the run due to figuring out a faster method of taking out the first Commander with Elwin in Stage 1. This, and other small improvements, saved me about 250 frames. edit: I believe I've found another possible improvement in S1, which would save me about another 280 frames. This would really require some RNG juggling to make happen, but I'm going to give it a shot!
"But as it is written, Eye hath not seen, nor ear heard, neither have entered into the heart of man, the things which God hath prepared for them that love him." - 1 Corinthians 2:9
Post subject: Re: LATEST WIP: Scenario 2 Completed
Editor, Experienced player, Reviewer (966)
Joined: 4/17/2004
Posts: 3107
Location: Sweden
ars4326 wrote:
Lol, spelling my first name in Japanese was more natural than figuring out how to romanize "a-r-s" :D Now that you mention it, I looked back over the 2nd stage and realized that I could likely take out one of the enemy Lords earlier with Scott (and POSSIBLY Zolum with good RNG manipulation and A.I. teamwork). I also didn't test whether or not Elwin and Hain could one-shot the Commanders while in the water... I also restarted the run due to figuring out a faster method of taking out the first Commander with Elwin in Stage 1. This, and other small improvements, saved me about 250 frames. edit: I believe I've found another possible improvement in S1, which would save me about another 280 frames. This would really require some RNG juggling to make happen, but I'm going to give it a shot!
エイ・アール・エス :) It wouldn't fit anyway. Good luck with the restart!
ars4326
He/Him
Experienced player (763)
Joined: 12/8/2012
Posts: 706
Location: Missouri, USA
My self-imposed "frame war" on S1 went much better than expected, with a total savings of 643 frames (so far). I think I can still squeeze a little more out of this stage, before moving on again to S2. I'll have a new WIP posted tomorrow. edit: Trimmed off exactly 60 more frames, bringing the grand total to 703. I feel like this entire stage is now permanently burned into my brain. edit2: So I woke up this morning, played back the movie again, and found ANOTHER improvable strategy which would (at least) save a couple of more seconds. I don't know whether to laugh or cry...:D Lol, here we go again!
"But as it is written, Eye hath not seen, nor ear heard, neither have entered into the heart of man, the things which God hath prepared for them that love him." - 1 Corinthians 2:9
Joined: 2/14/2012
Posts: 73
Wow great, looking forward to seeing what you've done to it :D
Post subject: Scenario 1: Optimized
ars4326
He/Him
Experienced player (763)
Joined: 12/8/2012
Posts: 706
Location: Missouri, USA
http://dehacked.2y.net/microstorage.php/info/1887020537/S1%204th%20improve.gmv 967 frame improvement. After going back through and diligently improving this four consecutive times, I'm confident that this stage is now about as optimized as the Ocarina of Time! (...well, maybe I'm exaggerating a little:D) Anyways, that's about 1/30 of the game TAS'd. I've got a feeling this one will keep me busy for a while. On to S2 again!
"But as it is written, Eye hath not seen, nor ear heard, neither have entered into the heart of man, the things which God hath prepared for them that love him." - 1 Corinthians 2:9
Joined: 12/11/2010
Posts: 60
So what's the end game classes going to be? Tons of flyers and knights? Pump Rhianna like crazy so you can abuse teleport all day? I guess Ranger/High Master might not be total garbage in a TAS since all you need to do for the most part is snipe the commanders. Some of the later stages are going to be really sucky to speed run. Like the river crossing one, or the one where you get off the ship. Mages have one movement in deep water.
ars4326
He/Him
Experienced player (763)
Joined: 12/8/2012
Posts: 706
Location: Missouri, USA
MrTickles wrote:
So what's the end game classes going to be? Tons of flyers and knights? Pump Rhianna like crazy so you can abuse teleport all day? I guess Ranger/High Master might not be total garbage in a TAS since all you need to do for the most part is snipe the commanders. Some of the later stages are going to be really sucky to speed run. Like the river crossing one, or the one where you get off the ship. Mages have one movement in deep water.
At this point, I'm still playing it by ear; but I do have some general ideas that are similar to those that you mentioned. I would love to incorporate some fun strategies using Riana's teleport in conjunction with Rangers/High Masters or ballistas. I definitely don't want to have a run that gets redundant toward the end due to spamming the same strategies in every map (e.g. 'Joker Doom'). Compared to Warsong, this is shaping up to be an epic run!
"But as it is written, Eye hath not seen, nor ear heard, neither have entered into the heart of man, the things which God hath prepared for them that love him." - 1 Corinthians 2:9
Joined: 12/11/2010
Posts: 60
Unless you powerlevel Rhianna you won't have teleport until very close to the end anyway. She leaves pretty early and when you get her back she's still only level 45 or so. Probably the way to win is make everybody a knight (awesome in this game) or a flyer (awesome in this game). Then figure out a way to deal with golems, since they are the only enemy anti-horse that is much of a threat late game.
ars4326
He/Him
Experienced player (763)
Joined: 12/8/2012
Posts: 706
Location: Missouri, USA
http://dehacked.2y.net/microstorage.php/info/1443350312/S2%20Improvement.gmv Up to Scenario 2, again. Overall improvement of 4111 frames. A.I. was a pain to manipulate (as always!). Among the improvements was a much better strategy in dealing with the aggressive Knight. I also made quicker work out of dispatching enemy Fighters, and was able to beat down Zolum before Riana reached the top of the map. I was actually able to complete S2 about 1,000 frames faster by foregoing obtainment of the Speed Boots. However, since I won't have the opportunity to get any again until S17, it would've been foolish of me to give up the +2 to movement for short-term gain.
"But as it is written, Eye hath not seen, nor ear heard, neither have entered into the heart of man, the things which God hath prepared for them that love him." - 1 Corinthians 2:9
ars4326
He/Him
Experienced player (763)
Joined: 12/8/2012
Posts: 706
Location: Missouri, USA
Hi, everyone. Been a while since I've updated this thread. To be honest, I haven't made much progress in this since my last update. During S3, I had a some terrible RNG during a commander battle with Scott. That, combined with real-life (again...), caused me to put this on hold again. It may be a while until I pick this back up once more. When I do, I'll strive to have a significant update with, at least, a couple of Scenarios finished. Sorry for having this one on hold, again. It's not something I like making a habit of. In the meantime, I've been working on another classic Sega RPG. It's much shorter (around an hour), and I should have a submission ready for it here within a week. Hopefully it will be an entertaining run. Take care!
"But as it is written, Eye hath not seen, nor ear heard, neither have entered into the heart of man, the things which God hath prepared for them that love him." - 1 Corinthians 2:9
Post subject: New run on Bizhawk. Scenario 3 completed!
ars4326
He/Him
Experienced player (763)
Joined: 12/8/2012
Posts: 706
Location: Missouri, USA
Project back on! http://dehacked.2y.net/microstorage.php/info/1330446639/Langrisser%202%20TAS%201.3.bkm Restarted the run from scratch on Bizhawk, with some improvements made in the earlier stages. S1 is 128 frames faster due to better enemy manipulation (Leon's Royal Horseman was damaged down to 7, stopping it from attacking during turn 4). Huge improvements were made to S2 due to a different strategy in routing the Horseman Commander which cleared up the 'log jam' of enemy soldiers that normally clogs up the Manor entrance. 2,425 improvement on S2, with an overall improvement of 2508 frames. On to S3. From this point forward, I'm going to experiment with documenting my strategies on here. For one, it would greatly help out to have these details available when I'm ready to submit the full run. Two, it could possibly help someone else who could improve on this run in the future. Here goes!
Scenario 3
Victory Conditions: Defeat all enemies
PREPARATION Equip Elwin with Speed Boots. Hire two Soldier units for both Elwin and Scott. MAP DEPLOYMENT (Auto-deploy) Position Elwin at the top, Hein to the left, and Scott to the right. Turn 1 (Order Riana to follow Hein) Move Elwin 7 spaces away from Zolum. Position his Soldiers seven spaces away from the Pikeman guarding Zolum's south side. Move Hein southeast between the three rocks; this will cause the 1st Fighter to leave his left side exposed when moving in during the Enemy Phase. Set Scott's hireling A.I. to Manual. Move Scott southeast and to the right of the bush*, while moving his Soldier directly east on the hill. During Enemy Phase, manipulate Scott's Soldier to damage the 2nd Fighter for 2 HP. *Having Scott hit the 2nd Fighter for 10 HP while not taking any damage in return is a near-impossible manipulation (which I believe I've only got to work one time). Having the Soldier soften him up is the only consistent way I've found to quickly kill him off. Turn 2 (Order Riana to remain with Hein) Kill off the southern Pikeman with Elwin's Soldiers. Then, manipulate Elwin to route Zolum, taking no less than 3 damage (so he can heal to full power during the next round). After reinforcements appear, Hein moves directly south and kills off the 1st Fighter. Scott follows suit and eliminates the other. Turn 3 Elwin heals to full power while Scott moves up and attacks the 3rd Fighter for at least 6 damage. With each of them on a hill tile that grants a 25% bonus to their stats, it appears to be impossible to manipulate an attack for 10 HP (the closest I've got is 8). Scott's second Soldier remains where he is at in order to draw in the 4th Fighter from above. During the Enemy Phase, the 3rd Fighter will heal himself while his hirelings remain still. Turn 4 Elwin moves right to the far tree, which will cause the 5th Fighter to move directly next to him. Scott’s other Soldier moves up one space and to the right; 4th Fighter will draw near him while leaving his right side exposed. Turn 5 Elwin kills 5th Fighter. 6th Fighter, like a good sheep, follows in and moves right next to Elwin! Scott finishes off 4th Fighter. Turn 6 Last Fighter killed by Elwin. Vargas appears. Turn 7 Mystery Ally appears. Immediately End turn. Scenario ends on Enemy Phase.
"But as it is written, Eye hath not seen, nor ear heard, neither have entered into the heart of man, the things which God hath prepared for them that love him." - 1 Corinthians 2:9
Active player (469)
Joined: 2/1/2014
Posts: 928
Warning ! Loud fart noise at the beginning.. Link to video Hope you don't mind I made a video of your WIP for the community!
ars4326
He/Him
Experienced player (763)
Joined: 12/8/2012
Posts: 706
Location: Missouri, USA
You are the man, Solarplex! I greatly appreciate how you take the time to upload runner's WIPs here in the forums. Just a quick update on the run. Scenario 4 is finished and optimized. It went better than expected (and ended much earlier than I thought it could). I am now currently in the process of routing Scenarios 5 & 6. I'll post a WIP once I have at least S5 done. I'll probably upload my progress after every 2 or 3 stages. I think that's a pretty good pace, and gives at least 10 minutes of new content up until I've got a submission ready.
"But as it is written, Eye hath not seen, nor ear heard, neither have entered into the heart of man, the things which God hath prepared for them that love him." - 1 Corinthians 2:9
ars4326
He/Him
Experienced player (763)
Joined: 12/8/2012
Posts: 706
Location: Missouri, USA
5 stages done, and only less than 22 minutes in! http://dehacked.2y.net/microstorage.php/info/641677932/Langrisser%202%20TAS%201.3.bkm
Scenario 4
Victory Conditions: Death of Morgan
PREPARATION Elwin enlists 5 Soldiers. MAP DEPLOYMENT Select auto-deploy; Elwin at top, Hein to the left, and Scott to the right. Turn 1 Hein casts Attack magic on one of Elwin's Soldiers, who is left behind in order to benefit the rest of Elwin's troops due to the spell's global effect (targeting one unit affects all of that Commander's troops, regardless of where they are on the map). Elwin then moves straight ahead and lands on the tree tile. His boosted Soldiers then take out the guarding Barbarians on either side, followed by the Warlock Commanders. During Enemy Phase, 1st Assassin is manipulated into damaging the Priest's Guardsman for a low 5 HP. In turn, his Soldier is prevented from outright killing the Guardsman off, saving time on both its death animation and preventing the Priest from casting Heal 1 during the next round. As for Priest 2, she is damaged down to 7 HP to also prevent her from also using magic (she will only use her Treat command). Afterward, Morgan remains put* while the Shaman will rush down towards Elwin, attacking one of his horseman with an Archer. *Even with the Speed Boots, Elwin is unable to move close enough to Morgan to bait him into moving down toward him. Elwin would probably be able to accomplish this if he was promoted to a Knight, but this would likely take up more time than it would save. Turn 2 Hein casts Attack again on left behind Soldier, while Elwin moves up and takes out the guarding Barbarian. Two boosted Soldiers are needed to kill the Shaman; one to soften him up (and subsequently die), and the other to rush in and finish him off. During Enemy Phase, Assassin 1 and his troops are manipulated into making non-lethal attacks, effectively causing a 'log jam' of units inside the Temple's entrance. Assassin 2 can only strike with his Pikeman, who is also manipulated into making a feeble attack. With all other enemy allies defeated, Morgan is compelled into moving south, where one of his archers takes out a weakened Soldier. Turn 3 Once again, Hein makes use of his attack spell on Elwin's out-of-range Soldier. Elwin then begins the finishing sequence, moving up to take out the guard on Morgan's right flank. Elwin's boosted Soldier then immediately moves in to finish off Morgan, ending the stage. Post-battle, Elwin class changes, promoting up to Knight (+10 Move w/ Speed Boots!). Newly joined ally Cherie follows suit, promoting up to Hawk Knight.
Scenario 5
Victory Conditions: Death of all enemies within 22 turns OR Elwin reaches top of map within 22 turns.
(Faster to kill all enemies. Too much time is spent having Werewolves chase Elwin during Enemy Phases).
PREPARATION Elwin enlists 5 Horsemen, while Cherie enlists a single Griffon and equips a Great Sword. MAP DEPLOYMENT Manual deployment: Elwin is positioned at the top, with Cherie to his right. Hein is placed south of him, while Riana is posted to the southeast. Scott takes the last available spot. Turn 1 This is a stage where Elwin and his Horsemen assert their dominance. Elwin, with his expanded Commander range, moves up first, landing between the two Werewolf units. He is strategically placed so that his Horseman all benefit from his AoE stat bonuses. Similar to the last stage, the guarding Wolfmen on either side are taken care of first, soon followed by the Commanders themselves. Elwin's 5th Horseman is then moved into range in order to be used later. Riana is moved upward near the bridge, while Cherie shoots straight ahead with her troop AI activated (this is faster than manually moving her Griffon). During Enemy Phase, the Assassin rushes down and kills off a Horseman (who is manipulated to survive) with his Pikeman. Both the Warlock and the Assassin are now grouped together. Turn 2 Elwin and a Horseman take out the Assassin, which prompts Morgan to call in the first wave of Werewolf reinforcements. Riana heals two injured Horseman back to full power; they both then move in to take out the Warlock. Cherie again rushes ahead into position for the next round. Turn 3 Werewolf Commander #3 is snuffed out by Elwin's Horseman. In particular, killing the Wolfman while leaving the Horseman at 7 HP was a difficult manipulation to pull off (due to the Wolfman's 20% land effect bonuses from being on a hillside). Cherie then moves one space to the left, creating an opening for her Griffon to take out Werewolf Commander #4. Due to her class, Cherie receives a 20% defense bonus from being on a water tile (making no-damage manipulations much easier). After defeating the 4th Wolfman, Morgan calls in the last wave of reinforcements. Turn 4 Elwin shoots straight ahead and blitzes Morgan. Cherie's Griffin is positioned on a specific tile in order to draw the 6th Wolfman Commander onto a weaker tile. Instead of being on a hillside or forest (20% bonuses), he is manipulated into landing on a tree (5% bonus, instead). This makes it possible to defeat him without resorting to having Hein use his Attack spell (and having to hire an additional Griffon). Turn 5 Elwin and Cherie authoritatively route the last 2 Werewolves, ending the stage.
"But as it is written, Eye hath not seen, nor ear heard, neither have entered into the heart of man, the things which God hath prepared for them that love him." - 1 Corinthians 2:9