ALAKTORN
He/Him
Player (99)
Joined: 10/19/2009
Posts: 2527
Location: Italy
klmz wrote:
ALAKTORN wrote:
about the AI thing, if it's the same as AWDS we at least kinda know when it attacks your units with bad match ups, movements though I have no idea about and knowing would be good
The AI may sometimes move its units next to yours but refrain from firing. AFAIK, this rare behavior is at least the key to the fastest Toy Box strategy.
that sounds like a normal movement behaviour, it's just a coincidence you're near them, in AWDS to determine whether to attack or not, the AI makes a battle estimation before moving, if it ends up being good for them it attacks, otherwise doesn't (I don't know the precise numbers but other people do) if it's the same in AW2 you'd need to manipulate the RNG to make AI estimate a bad battle I'll try that other emulator version
Skilled player (1150)
Joined: 5/11/2011
Posts: 425
Location: China
Did someone still improve AW2? I have saved 43 frames in mission2 and 173 frames all. I didn't improve criticaluser's wip, but I Manipulate luck in mission1 for getting the better luck in mission2. http://dehacked.2y.net/microstorage.php/info/267838595/AW2wip.vbm I write this lua to display HP and RNG Download AW2hp.lua
Language: lua

local hero1 = 0x02022694 --local enemy1 = 0x02022994 local x0 = 0x0201E454 local y0 = 0x0201E456 -- 0x0201D510 0x0201E454 0x03007CB8:rng 0x03003FCD:fog while true do gui.text(0,0,"Pow1: "..memory.readdword(0x020232E0),"green") gui.text(60,0,"Pow2: "..memory.readdword(0x0202331C),"green") gui.text(120,0,"Pow3: "..memory.readdword(0x02023358),"green") gui.text(180,0,"Pow4: "..memory.readdword(0x02023394),"green") for i=1,256 do if memory.readbyte(hero1+12*(i-1)-4)>0 then x1=16*memory.readbyte(hero1+12*(i-1)-2)-memory.readshort(x0) y1=16*memory.readbyte(hero1+12*(i-1)-1)-memory.readshort(y0) if memory.readbyte(hero1+12*(i-1))>0 and memory.readbyte(hero1+12*(i-1))<100 then gui.text(x1+8,y1+4,memory.readbyte(hero1+12*(i-1)),"yellow") elseif memory.readbyte(hero1+12*(i-1))>128 and memory.readbyte(hero1+12*(i-1))<228 then gui.text(x1+8,y1+4,memory.readbyte(hero1+12*(i-1))-128,"yellow") end if memory.readbyte(0x03003FCD)==1 then --fog gui.text(x1,y1,memory.readbyte(hero1+12*(i-1)-4),"red") end end end gui.text(64,8,"RNG:"..string.format("%X",memory.readdword(0x03001FD4))) gui.text(120,8,"OldRNG:"..string.format("%X",memory.readdword(0x030044B8))) vba.frameadvance() end
ALAKTORN
He/Him
Player (99)
Joined: 10/19/2009
Posts: 2527
Location: Italy
hmm, can you make an encode? I’m curious but I don’t want to bother with watching it on emulator… if you’re serious about this anyway, you should go over to warsworldnews.com’s forums and open a topic asking for strategy help, all the best players are there
Skilled player (1150)
Joined: 5/11/2011
Posts: 425
Location: China
Sorry, I made a mistake. And I don't konw why I loss one frames when moving the APC. I loss 3 frames in mission2's title, But I only save 2 frames in mission2 Compare with the fetofs's wip. I will upload the compare movie, and find the reason. A COMPARISON encode, who know what's happened? Some strange things. http://www.mediafire.com/?yrnyezx4gr4c7dy
Skilled player (1150)
Joined: 5/11/2011
Posts: 425
Location: China
Upload the new lua. http://tasvideos.org/forum/viewtopic.php?p=322557#322557 Preview: Yellow is HP. Red is arm of the services, only appeared on fog weather. But sorry, I have given up this tas.
Former player
Joined: 11/6/2010
Posts: 88
Location: Argentina
you made me remember of this two scripts I've made: http://www.mediafire.com/view/9ejg87032kdpgtm/AW2%20Damage.lua Damage output in AW2 http://www.mediafire.com/view/tae4mpxpw1i3zce/AW1%20Damage.lua Damage output in AW1