SMS TAS has been stopped (Not sure) because one of tricks doesn't work (Andy didn't told me which one)
Current:
Rayman 3 maybe? idk xD
Paused:
N64 Rayman 2 (with Funnyhair)
GBA SMA 4 : E Reader (With TehSeven)
TASVideos is like a quicksand, you get in, but you cannot quit the sand
That was pretty much already known and you can't proceed into the episode 8 shine from there. And I think I tried using rocket nozzle to get inside of the pillar where the shine is, and it's too high to reach(?). I would be curious though, if you could bring a fruit to the ocean floor..
This one. Instead of entering the building, Mario bounces off on the Dolphin emulator (and I looked back at ancient versions and it seems to always have been there). We want to wait for the Dolphin developers to someday fix it. We could always start a TAS and not use that trick but it's a 20~30 second timesaver, which is too much to pass up.
http://i.imgur.com/NqC7dkF.png
No, I think Itspersonnal said something along the lines of, they (I don't know who) already reported it and the developers said it's not significant enough to look into
I was under the impression that the clip didn't work at all... Are you all sure it's not possible to get around that bonk with slightly different movement or something?
Completed:
2010-Current | Sonic Adventure 2: Battle - Individual Level TASes
2014 | Spongebob: Battle For Bikini Bottom - Any% in 1:05:03.23
2014 | Sonic Adventure 2: Battle - Hero Story (w/ THC98) in 25:11.87
2016 | Metroid Prime - Any% in 00:37 (In-Game Time)
2018 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:42.350
2020 | Spongebob: Battle For Bikini Bottom - Any% in 0:39:20.10
2022 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:25.567
Currently working on:
SA2:B DARK STORY
I wonder how many shine sprites can be done without FLUDD- the splash tactics one normally only uses in PV-3, and throwing barrels...bosses seem to be too isolated fairly often.
So this guy has apparently decided to go ahead and tackle the task of making an any% TAS?
http://www.youtube.com/watch?v=ffTOaGnX2aY&feature=youtu.be
Looks like he has what it takes to make a good one, but what I'm concerned with is how firstly, his dolphin settings don't seem to be optimised (especially the sound) and secondly, the TAS itself will be unoptimised as well if the Pinna Park cutscene skip won't be done (which I think still can't be done and is a pretty difficult problem to fix).
Oh well, maybe he has a few aces up his sleeve.
I noticed he actually collects 3 shine sprites in the WIP, but only 2 are counted. When he uses the fruit to glitch into the gate with the 2nd sprite at 7:10, it doesn't count that into the total. While a neat trick, this seems rather useless besides the entertainment value. Or does it still count as a collect sprite but it doesn't show in the total?
I noticed he actually collects 3 shine sprites in the WIP, but only 2 are counted. When he uses the fruit to glitch into the gate with the 2nd sprite at 7:10, it doesn't count that into the total. While a neat trick, this seems rather useless besides the entertainment value. Or does it still count as a collect sprite but it doesn't show in the total?
I think that this sunshine is only got back for the entertainment. In a TAS any % they needs to collect the first 7 sunshines of every world.
I noticed he actually collects 3 shine sprites in the WIP, but only 2 are counted. When he uses the fruit to glitch into the gate with the 2nd sprite at 7:10, it doesn't count that into the total. While a neat trick, this seems rather useless besides the entertainment value. Or does it still count as a collect sprite but it doesn't show in the total?
I think that this sunshine is only got back for the entertainment. In a TAS any % they needs to collect the first 7 sunshines of every world.
More precisely, we need to beat episode 7 in every world, regardless how we get there. If you can get a shine from a later episode in an earlier episode, you can unlock all episodes leading up to it. Right now, you can skip Bianco 1. And you can Yoshi roof clip (in JP only) from Gelato 6 into Gelato 8's shine unlocking the required Gelato episode 7. Unfortunately that is not so much faster than not doing the clip.
"Gelato beach skip" is like the holy grail in Mario sunshine speedrunning. If you can clip into the glass pillar in episode 1, you can save a significant amount of time. We didn't manage to do it no matter what we tried yet. I was thinking that the Dolphin problem that renders Pinna park entrance cutscene skip impossible (because you cannot clip into the house due to wrong emulation), might have a connection to the glass pillar. Maybe we never managed to clip into the glass pillar because Dolphin's wall collision emulation is flawed.
Maybe someone will come along with a solution someday. Just like in Luigi's Mansion King boo early was suddenly discovered one day..
edit: lol
Collecting that extra shine was a pretty stupid mistake... He's going to lose 2.5 seconds (or how ever long it is) because of the extra cutscene when he enters the hub world... <_<
Completed:
2010-Current | Sonic Adventure 2: Battle - Individual Level TASes
2014 | Spongebob: Battle For Bikini Bottom - Any% in 1:05:03.23
2014 | Sonic Adventure 2: Battle - Hero Story (w/ THC98) in 25:11.87
2016 | Metroid Prime - Any% in 00:37 (In-Game Time)
2018 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:42.350
2020 | Spongebob: Battle For Bikini Bottom - Any% in 0:39:20.10
2022 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:25.567
Currently working on:
SA2:B DARK STORY
Joined: 2/18/2014
Posts: 10
Location: United States
itsPersonnal wrote:
Collecting that extra shine was a pretty stupid mistake... He's going to lose 2.5 seconds (or how ever long it is) because of the extra cutscene when he enters the hub world... <_<
Umm... the shine doesn't count unless the animation plays and the popup box appears. He obtained the shine during the cutscene transition, which canceled the "Shine Get" animation.
It was solely for entertainment, and didn't cost any time, so it's aight in my books.
I wonder how many shine sprites can be done without FLUDD- the splash tactics one normally only uses in PV-3, and throwing barrels...bosses seem to be too isolated fairly often.
The whole game can be done without hovering.
I was thinking spraying was going to be the problem.