Submission Text Full Submission Page
Super Mario Advance 2 is the GBA port of Super Mario World. The gameplay and levels are almost the same, with some minor differences. This run beats the previous one by 500 frames.

Game objectives

  • Aims for fastest time
  • Takes damage to save time
  • Abuses programming errors

Differences between the SNES and GBA versions

  • Items dropped in the GBA version lose x speed
  • Jumping off an item makes Mario lose his x speed
  • Major Yoshi glitches are not possible
  • There is only one button for running and flying

Level by level comments

Yi4: 15

Optimized the shell jump.

Iggy: 33

Minor optimizations and a new method of jumping off the p-switch saved some time.

Dp1: 35

Used a faster method of getting the feather.

Ds1: 72

Got the red shell faster, avoided a fish, and improved the end.

Dsh: 224

Clipped through the stairs and flew in the second room.

Sw1: 306

Used ISM’s smashola-like glitch by wallcatching the cave wall.

Sw2: 333

Keeping flying status when getting the key saves 27 frames.

Sw3: 346

Optimized the ending by swimming down with the key.

Sw4: 377

Started flying earlier, optimized the end, and avoided having to slow down to get the shell.

Fd: 403

It is faster to take damage in room 2 than to keep the cape (pointed out by Mister).

Bowser: 500

Using the new Bowser strategy and hitting the mecha-koopas lower saves 97 frames.

Suggested screenshots

17912, 21943

Addresses

  • 03003FA9 - x speed
  • 03003FAD - y speed
  • 03003FD0 - x position
  • 03003FD4 - y position
Special Thanks: ISM and Mister, for discovering and pointing out some tricks in this run.

feos: Many places were mentioned where this run loses time and doesn't use the tricks that are known for years. Rejecting due to sub-optimality. As for the region, lag will likely count when choosing the version, otherwise only solid gameplay will matter.


Warepire
He/Him
Editor
Joined: 3/2/2010
Posts: 2178
Location: A little to the left of nowhere (Sweden)
Spikestuff wrote:
Buddybenj wrote:
There is a TAS of this game on TASVideos already? I didn't see it. Could you link me to it?
Are you serious: [2229] GBA Super Mario Advance 2: Super Mario World "warps" by Masterjun in 10:07.98 Not that hard to find. Fairly old (2011) and completely sub-optimal but it was accepted never-the-less.
Actually, vaulted movies don't show up when just browsing a system, you need to click the "(All)" link after the system instead. Give him a break.
Spikestuff
They/Them
Editor, Publisher, Expert player (2633)
Joined: 10/12/2011
Posts: 6437
Location: The land down under.
Warepire wrote:
Actually, vaulted movies don't show up when just browsing a system, you need to click the "(All)" link after the system instead. Give him a break.
Ah. I always scrolled to the Google section (when I write Super Mario World). Someone should really look into that. Super Mario Advance is what I usually search and that works perfectly.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Joined: 3/23/2013
Posts: 1
Location: Japan
The U version has 56F more lag in the Title/Opening screen than the J version. But, J version has about 25F more lag than U version in each stage. After about 3 stages, the U version is ahead.
Buddybenj
He/Him
Joined: 1/12/2013
Posts: 166
Location: USA
Warepire wrote:
Spikestuff wrote:
Buddybenj wrote:
There is a TAS of this game on TASVideos already? I didn't see it. Could you link me to it?
Are you serious: [2229] GBA Super Mario Advance 2: Super Mario World "warps" by Masterjun in 10:07.98 Not that hard to find. Fairly old (2011) and completely sub-optimal but it was accepted never-the-less.
Actually, vaulted movies don't show up when just browsing a system, you need to click the "(All)" link after the system instead. Give him a break.
Oh. OK. That's why I didn't see it. For some reason I thought you could see movies in the Vault.
Projects: Interested in TASing N64 Mario Golf. GBA Mario Tennis: Power Tour is on hold.
Player (173)
Joined: 12/28/2007
Posts: 235
Location: Japan, Sapporo
It's been one and a half month since it got rejected. I asked maziari if he would work together then, and he answered no if I remember correctly. However, I don't know his final decision nor whether he's still working on it. He also said that he was going to post his WIP (and he hasn't yet). I guess he suffers from the language barrier. In any case, SMA2 doesn't have its own topic, so does anyone want to make one? It would be a more suitable place to discuss further the future run than here.
Retired because of that deletion event. Projects (WIP RIP): VIP3 all-exits "almost capeless yoshiless", VIP2 all-exits, TSRP2 "normal run"
Player (122)
Joined: 1/22/2012
Posts: 45
Mister wrote:
It's been one and a half month since it got rejected. I asked maziari if he would work together then, and he answered no if I remember correctly. However, I don't know his final decision nor whether he's still working on it. He also said that he was going to post his WIP (and he hasn't yet). I guess he suffers from the language barrier. In any case, SMA2 doesn't have its own topic, so does anyone want to make one? It would be a more suitable place to discuss further the future run than here.
Well, I started working on a 100% WIP of SMA2 (getting all the Yoshi coins) and following basically the same route as ISM did. Right now I'm on vanilla dome 3 and around 6 or 8 seconds ahead of ISM. As for the any% of this, I don't think anyone is actually currently working on it.