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Editor, Emulator Coder, Expert player (2162)
Joined: 5/22/2007
Posts: 1134
Location: Glitchvania
Jonathan's status:
STR 6 + 0.9 * Lv
CON 8 + 1.0 * Lv
INT 5 + 0.8 * Lv
MNT 3 + 0.4 * Lv
LCK 3 + 0.5 * Lv
Charotte's status:
STR = 5 + 0.7 * Lv
CON = 3 + 0.6 * Lv
INT = 8 + 1.0 * Lv
MNT = 8 * 1.2 * Lv
LCK = 3 + 0.5 * Lv
Dart's original damage (seems to be the accurate formula):
initial damage = x - 5
and
extra damage = x * 2
where x = [([INT/8] + [INT/32] + 7) * (1 + SP/200)].
Astarte has 1500HP, 0DEF, and is susceptible to slash-typed attacks (all such damage * 1.25) e.g. Dart. Go figure. Note: Lv = level, SP = skill points, [something] means to truncate something into an interger EDIT: I don't know why, but STR boosted with spells is much less effective than (about half as) that with equipments or level-ups, while INT boosted with spells is just as effective. EDIT 2: Birthday cakes? Don't we already have infinite potions thanks to that item glitch?
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days <adelikat> no doubt <adelikat> klmz, they still do
Experienced player (962)
Joined: 12/3/2008
Posts: 940
Location: Castle Keep
Could you lookup for the birthday cake ? plz :p
gocha
Any
Emulator Coder, Former player
Joined: 6/21/2006
Posts: 402
Location: Japan, Nagoya
Sprite overflow can cut the level-up animation, it seems. Link to video
I am usually available on Discord server or Twitter.
Joined: 10/29/2009
Posts: 3
Question on a technique. There's a lot of places where you get infinite jumps by attacking, switching, and jumping again (wait cube room is easiest example). How exactly does that work? Can you tell me what the frame timings are for each of the necessary steps? Also, you say there's no need for the statue in that room anyway, what do you do to skip it? Thanks for making that test run tas, was very enjoyable to watch
Editor, Skilled player (1442)
Joined: 3/31/2010
Posts: 2114
Oh, I have just seen the run, why haven't I noticed it before because it was GLORIOUS. Is there ever any chance on seeing an optimized version of this?
gocha
Any
Emulator Coder, Former player
Joined: 6/21/2006
Posts: 402
Location: Japan, Nagoya
PoR.wch Link to video
Aftermath wrote:
Question on a technique. There is a lot of places where you get infinite jumps by attacking, switching, and jumping again (wait cube room is easiest example). How exactly does that work? Can you tell me what the frame timings are for each of the necessary steps?
Those common tricks are described in arukAdo's first PoR submission. Anyway, I try to explain about them a little. Partner Double Jump As arukAdo said, it can be done in the following steps.
  1. (Assumes you control Jonathan)
  2. Call partner Charlotte Charlotte is summoned and the jump counter *1 becomes 0. *1 J:020FCB8E/C:020FCCEE, which indicates the number of times you can jump again (inaccurate a little, but who cares?).
  3. Switch partner from Jonathan to Charlotte You cannot do the partner jump without switching, because of partner's counter value.
  4. Make Jonathan jump with stylus Partner's jump doesn't decrease the counter value. This is why he still can jump after switching.
  5. Switch from Charlotte to Jonathan
  6. Double jump with Jonathan Only works for 4 frames just after the switching, it seems.
Sword Cancel / Fast Switching
  1. Attack an enemy
  2. Do switching within 24 frames
When an attack is hit, 24(frames) is set to a timer (J:020FCB91/C:020FCCF1). While that value is non-zero, you can do partner switch without setting Change Cube cooldown timer (021115FC). So, to let partner attack an enemy, and switch partner later, will delay the fast-switching effect. (see the video above) When you perform the delayed fast-switching, you need to swing a sword before you press the switch button. Double Jump With Fast Switching The fast-switching trick works in mid-air. Therefore you can do double-jump, if the jump counter value is not 0. *
scrimpeh wrote:
Is there ever any chance on seeing an optimized version of this?
I am interesting in it, too. Hey klmz, how is your progress? ;)
I am usually available on Discord server or Twitter.
Editor, Emulator Coder, Expert player (2162)
Joined: 5/22/2007
Posts: 1134
Location: Glitchvania
It was the VBA Rerecording v23 series that took over my spare time for TASing.... We'll see.
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days <adelikat> no doubt <adelikat> klmz, they still do
Post subject: Richter mode test run (not my work)
Lex
Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
mtbりc is amazing. I could only view the second of the three nicovideo links (since the other two gave me an error), but what I saw was extremely entertaining. Richter mode seems great for TASing.
Editor, Skilled player (1442)
Joined: 3/31/2010
Posts: 2114
Holy hell, mtbりc completely tore up that games, that was incredible.
Tompa
Any
Editor, Expert player (2239)
Joined: 8/15/2005
Posts: 1943
Location: Mullsjö, Sweden
http://www.nicovideo.jp/watch/sm14642528 Glitch run done in 4:55.42.
zwataketa
He/Him
Joined: 9/1/2012
Posts: 309
Hey, can anyone try to explain as simply as possible how to do the warp glitches to get to the top of the castle to face the final boss really quickly? I'm not planning to speedrun, i just want to use the trick to beat hard mode level 1 cap easily, because trying to get through the entire game without leveling up ... It is one of the harder games in the series, lets just say that. Also, does anyone know of any glitches to get into the throne room in sister's mode? Or any way at all, even if by code. (Remember, im not speedrunning this game, this is for my own gameplay purposes ... Or whatever its called :P )
I quit TASing.
QuizmasterBos
He/Him
Joined: 6/23/2013
Posts: 136
zwataketa wrote:
Hey, can anyone try to explain as simply as possible how to do the warp glitches to get to the top of the castle to face the final boss really quickly? I'm not planning to speedrun, i just want to use the trick to beat hard mode level 1 cap easily, because trying to get through the entire game without leveling up ... It is one of the harder games in the series, lets just say that. Also, does anyone know of any glitches to get into the throne room in sister's mode? Or any way at all, even if by code. (Remember, im not speedrunning this game, this is for my own gameplay purposes ... Or whatever its called :P )
Hard? Not really. Just play through the game normally at first and get the Miser Ring. Then use the glitch that allows you to get an infinite amount of Thief Rings from 'Wind'. Get up to max gold (should take you 15 or so minutes) and then get two additional Thief Rings to equip on Jonathan and Charlotte. This boosts their Attack stat by 99. Basically gives you the standard attack power at level 1 as if you were on level 99. Also, combine this with the Ancient Armor (drops from Old Axe Armor) if you can. It will make it so any hit, no matter how strong, will drop your health by 10%. Made the game very doable for me.
zwataketa
He/Him
Joined: 9/1/2012
Posts: 309
QuizmasterBos wrote:
zwataketa wrote:
Hey, can anyone try to explain as simply as possible how to do the warp glitches to get to the top of the castle to face the final boss really quickly? I'm not planning to speedrun, i just want to use the trick to beat hard mode level 1 cap easily, because trying to get through the entire game without leveling up ... It is one of the harder games in the series, lets just say that. Also, does anyone know of any glitches to get into the throne room in sister's mode? Or any way at all, even if by code. (Remember, im not speedrunning this game, this is for my own gameplay purposes ... Or whatever its called :P )
Hard? Not really. Just play through the game normally at first and get the Miser Ring. Then use the glitch that allows you to get an infinite amount of Thief Rings from 'Wind'. Get up to max gold (should take you 15 or so minutes) and then get two additional Thief Rings to equip on Jonathan and Charlotte. This boosts their Attack stat by 99. Basically gives you the standard attack power at level 1 as if you were on level 99. Also, combine this with the Ancient Armor (drops from Old Axe Armor) if you can. It will make it so any hit, no matter how strong, will drop your health by 10%. Made the game very doable for me.
Yeah, I've already started, and it isn't as hard as I thought, especially since I now know about the infinite potion trick that is up for debate on whether it is an accidentally left in beta testing element, an easter egg (I highly doubt this, but my dad says otherwise, and he does know this stuff), or a glitch. Hey, I played the the game the first time legitimately, so now I can go through using glitches guiltlessly! XD Now, is there any way at all to get the sisters into the throne room? Edit: I'm just gonna go ahead and guess that by "Two thief rings increases attack stat to 99", you meant miser rings. Fail, am I correct? XD
I quit TASing.
Editor, Skilled player (1827)
Joined: 8/25/2013
Posts: 1200
Has anyone thought of doing a Hard Level 1 run TAS, or is that too boring?
effort on the first draft means less effort on any draft thereafter - some loser
Warepire
He/Him
Editor
Joined: 3/2/2010
Posts: 2178
Location: A little to the left of nowhere (Sweden)
arandomgameTASer wrote:
Has anyone thought of doing a Hard Level 1 run TAS, or is that too boring?
I for one would think it'd be entertaining. I've seen the SDA speedrun and that is really cool.
Joined: 5/14/2007
Posts: 525
Location: Pisces-Cetus filament
Warepire wrote:
arandomgameTASer wrote:
Has anyone thought of doing a Hard Level 1 run TAS, or is that too boring?
I for one would think it'd be entertaining. I've seen the SDA speedrun and that is really cool.
I can't find it on SDA. Where is it?
AzumaK wrote: I swear my 1 year old daughter's favorite TASVideo is your R4MI run :3 xxNKxx wrote: ok thanks handsome feos :D Help improving TASVideos!
Warepire
He/Him
Editor
Joined: 3/2/2010
Posts: 2178
Location: A little to the left of nowhere (Sweden)
Zeupar wrote:
Warepire wrote:
arandomgameTASer wrote:
Has anyone thought of doing a Hard Level 1 run TAS, or is that too boring?
I for one would think it'd be entertaining. I've seen the SDA speedrun and that is really cool.
I can't find it on SDA. Where is it?
Sorry, I was thinking of Order of Ecclesia. Either way a Portrait of Ruin Hard more with level 1 cap would be really cool in my opinion. As well as an Order of Ecclesia run of the same mode (but that's another topic)
Editor, Skilled player (1827)
Joined: 8/25/2013
Posts: 1200
Oh, has nobody done a Sisters mode TAS? That's surprising. I guess I could give it a shot. From what I've seen a modified version of the Richter Mode route should work, considering how similar the goal is between them. I've only just started TASing games a few months ago though, so expect a lot of errors I guess.
effort on the first draft means less effort on any draft thereafter - some loser
zwataketa
He/Him
Joined: 9/1/2012
Posts: 309
Soooo ... Is there any way to get to dracula and death as the sisters?
I quit TASing.
Editor, Skilled player (1827)
Joined: 8/25/2013
Posts: 1200
I don't think so, not without a Gameshark or something. Found something interesting. Apparently you can damage boost off of enemies. What's different is that you don't stop moving as long as you're in the air. It saves 5 frames every time you do it.
effort on the first draft means less effort on any draft thereafter - some loser
Sir_VG
He/Him
Player (40)
Joined: 10/9/2004
Posts: 1914
Location: Floating Tower
arandomgameTASer wrote:
I don't think so, not without a Gameshark or something. Found something interesting. Apparently you can damage boost off of enemies. What's different is that you don't stop moving as long as you're in the air. It saves 5 frames every time you do it.
I wonder if you actually could, using the same glitch that's used in regular runs via Suspend? It's been a while since I've played Sister Mode and that's the only way I think of that it would work (assuming you can, of course, suspend in Sisters Mode). Obviously you can't get in via normal means, since the game ends at Bauner's room and the barrier should exist normally.
Taking over the world, one game at a time. Currently TASing: Nothing
Noxxa
They/Them
Moderator, Expert player (4132)
Joined: 8/14/2009
Posts: 4091
Location: The Netherlands
Sir VG wrote:
(assuming you can, of course, suspend in Sisters Mode)
Nope.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
zwataketa
He/Him
Joined: 9/1/2012
Posts: 309
Well, tell me if you find anyway to do so without codes.
I quit TASing.
Fortranm
He/Him
Editor, Experienced player (881)
Joined: 10/19/2013
Posts: 1122
The game might freeze at the ending even if you succeed in defeating Dracula with the sisters. I heard the game will freeze at the ending if you defeat Dracula with Richter via bug in SOTN because that ending is designed for Alucard.
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