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Former player
Joined: 4/24/2004
Posts: 50
Vile sucks. Well, sort of. In the hours of doing Awakening Road, I've discovered that shooting Vile at an exact frame of his jumping will cause him to stop in mid-air. I think this has something to do with the AI since it's programmed to that Vile dash jumps backwards before he can hit you. (At 3 bars or less.) By firing at him, you push him back and if the AI is satisfied that he's far enough back, Vile just stops. I did it, and I'll keep my part but I haven't checked the exact frames. Hopefully, I can reach my goal of under 31:00. --Woody EDIT: Upon review, it turned out that Blechy's version of manipulation is the best that can happen. I have left it that way, but am still content because of new tricks demonstrated. I'm up to Spark Mandrill. --Woody
Joined: 5/4/2005
Posts: 4
Hello, this is my first post, I hope it'll be well accepted. I seem to have found a new glitch in Mega Man X3 that has remained unposted. While there seems to be little use for it, I'm sure someone could find use for it, since it provides a bit of extra mobility. I call it the Sabre Hop. First of all, I only tested it with the leg upgrade. The leg upgrade is a requirement, as well as obtaining the sabre. Now, to perform the glitch, charge up the X-Buster and dump all shots except for the sabre. Now, Jump, keep your finger on the jump button. Hit the dash to execute the air-dash. In the middle of the airdash, hit the attack button to release the sabre. MMX will jump to some extra height at a new distance. Just a useless glitch (for now). If you want video of it, I can produce that relatively soon.
Emulator Coder, Site Developer, Former player
Joined: 11/6/2004
Posts: 833
Though it does work, I must protest to your selection of thread. This thread would have been a better place to post. This thread is for the first game.
Joined: 5/4/2005
Posts: 4
Sorry about that... I emailed someone about it (see if he could get it added for me), and he directed me to this thread. My bad x_x
Post subject: Mega Man X speedrun plan, autofire question
Joined: 7/4/2005
Posts: 3
Hey guys! I´m making my own megaman x speedrun and I have watched some megaman x speed runs and I don´t know how to do a fast shooting. I know that each time you press the fire button so many x busters shots will be shooted. But like in some speed runs they fire VERY fast. Is there some kind of trick or a glitch? It´s not possible to shoot so fast! Somebody please tell me how to do it! [Edited by Bisqwit: Changed the topic to better reflect the actual question.]
Player (105)
Joined: 1/30/2005
Posts: 564
Location: Québec, Canada
Easy! Turbo controller! They probably just mastered the art of switching the turbo button on/off. It that's not how they do, then I have no idea.
Editor, Active player (297)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
Neobyte posted to three threads asking the same question. I deleted the excess posts. Please don't multipost!
Joined: 7/4/2005
Posts: 3
But how could I put the autofire on? I have no clue!
Player (105)
Joined: 1/30/2005
Posts: 564
Location: Québec, Canada
The way I see it, you want to do a speed run on a real console. If this is true, then buy a turbo controller. Then, read that controller's user manual to see how it works. If that's not what you intend to do (on a real console), then I guess it would be pretty pointless to do that speedrun on an emulator, since no website will accept it.
Post subject: Turbo controller?
Joined: 7/4/2005
Posts: 3
I am confused! Turbo controller? I have never heard about it! I don´t have super nintendo so I´ll do it by using an emulator! Could I put the autofire on then? I think it´s impossible to make a speed run without autofire. Every speed run I have seen they use autofire. I thought it would be a glitch or a trick or something like that. Once again: Turbo controller? I bet that I could put somewhere in emulator the autofire on! Do you believe in miracles? Could it be so?
Player (105)
Joined: 1/30/2005
Posts: 564
Location: Québec, Canada
Do you want to do a Speed run or a Tool-assisted speed run? 'cause these are two completely different things. Once again, if you don't plan on doing it tool-assisted, nobody will accept your speed run. The reason is that "true speed run" websites only accept videos made from a real console, and "tool-assisted speed runs" websites only accept well... tool-assisted runs. Other than that, if you still want to do it, you can read the emulators faq page on this website to see how things work. http://tasvideos.org/FAQ.html
Post subject: Re: Turbo controller?
Editor, Expert player (2071)
Joined: 6/15/2005
Posts: 3282
neobyte_07 wrote:
I am confused! Turbo controller? I have never heard about it! I don´t have super nintendo so I´ll do it by using an emulator! Could I put the autofire on then?
You don't have a SNES so forget about the turbo controller thing. In the Snes9x emulator, pressing Shift+Home toggles turbo Y (autofire) on your Y button. In other emulators, you can set a turbo Y button.
neobyte_07 wrote:
I think it´s impossible to make a speed run without autofire. Every speed run I have seen they use autofire. I thought it would be a glitch or a trick or something like that.
The runs on emulators were performed by slowing down emulation. Technically, autofire is not necessary, just slow speed. Hope it helps.
Joined: 11/15/2004
Posts: 804
Location: Canada
Okay, this is getting painful to watch. A human thumb can only hit a button on a controller a few times per second at best, so for many video game consoles in the 80s and 90s, third party, and sometimes even first party, manufacturers produced controllers that would cause a button to be pressed dozens of times per second when pressed (turbo), or just fire automatically all the time (auto-fire). These controllers were common and helped in some, but not all games. If you're planning on submitting a movie to Bisqwit's website, you're going to make a "tool-assisted speedrun", which means that you use the special features of an emulator to play as well as is conceivably possible. You do this by rerecording every jump, every stage, every SHOT, until everything is perfect and can't possibly be done any faster or better. To assist you in doing this, you will reduce the emulation speed of the emulator to just a few frames per second or, better yet, use a feature called frame advance to control what happens in every single frame. Such features are emulator specific, so read the instructions for your chosen emulator for questions about this. You would never used autofire in a tool-assisted speedrun because a) it's not necessary, because you have an infinite number of attempts to shoot everything that you're trying to hit, and b) you never miss a shot in a TAS because it doesn't look cool. In a TAS, every shot hits something and everything is played perfectly so that everyone is impressed with how freaking amazing it looks. If you're submitting a movie, forget about turbo and auto-fire. You don't need them, because for one brief shining moment, your emulator will cause you, and any other human being, to no longer suck at video games.
TASing or playing back a DOS game? Make sure your files match the archive at RGB Classic Games.
Player (86)
Joined: 3/8/2005
Posts: 973
Location: Newfoundland, Canada
To no longer suck at video games. Wouldn't tools/emulators make you worst..
Post subject: Re: Mega Man X speedrun plan, autofire question
Player (80)
Joined: 7/22/2004
Posts: 63
Location: USA
neobyte_07 wrote:
Hey guys! I´m making my own megaman x speedrun and I have watched some megaman x speed runs and I don´t know how to do a fast shooting. I know that each time you press the fire button so many x busters shots will be shooted. But like in some speed runs they fire VERY fast. Is there some kind of trick or a glitch? It´s not possible to shoot so fast! Somebody please tell me how to do it! [Edited by Bisqwit: Changed the topic to better reflect the actual question.]
using frame advance, alternate the button you want to turbo on and off ie: to hit "Y" insanely fast... frame 1 : Y frame 2 : frame 3 : Y frame 4 : frame 5 : Y frame 6 : frame 7 : Y ...
ventuz
He/Him
Player (125)
Joined: 10/4/2004
Posts: 940
right on, hopper! that should be something to add to FAQ, (Glossery of TAS or something..) except the last sentence looks very off..
nesrocks
He/Him
Player (246)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
Joined: 1/9/2005
Posts: 219
Location: The Netherlands
Using a turbo controller for a speedrun would mean cheating. Since it's not human input.
http://www.megazpeed.com - THE site for the ultimate MegaMan Zero superplay movies.
Joined: 7/13/2005
Posts: 8
*bzzt* That's like saying you can't rebind the keyboard in Quake before making a speedrun. Many turbo controllers were manufactured by the original hardware manufacturers. That, by definition, makes the turbo feature a built-in component available for the system. That's like arguing that if your original pack-in controller broke, you can't make a speed-run on that console anymore. And forget about making a two-player or four-player speed-run if you didn't buy a package deal that included all four controllers in the original box! Hell, you could buy an NES with two NES Advantage joysticks included at one point, without any 'original' NES gamepads included.
Wren
He/Him
Joined: 4/11/2005
Posts: 196
Location: Michigan
That may be your opinion. And you are entitled to it. But, the general speedrun community disagrees. Turbo is cheating in speed runs. If you cannot do something yourself it becomes tool assisted.
<i>A little rudeness and disrespect can elevate a meaningless interaction to a battle of wills and add drama to an otherwise dull day.</i>
Joined: 4/23/2004
Posts: 150
*bzzt*
That's like saying you can't rebind the keyboard in Quake before making a speedrun. Many turbo controllers were manufactured by the original hardware manufacturers. That, by definition, makes the turbo feature a built-in component available for the system. That's like arguing that if your original pack-in controller broke, you can't make a speed-run on that console anymore. And forget about making a two-player or four-player speed-run if you didn't buy a package deal that included all four controllers in the original box! Hell, you could buy an NES with two NES Advantage joysticks included at one point, without any 'original' NES gamepads included.
Well, you can use the turbo controllers without activating any turbo/auto functions, can't you? Using turbo/auto functions is what's against the rules. You can still use the controller if it is behaving just like a normal non-turbo controller. Andreas
Joined: 8/3/2005
Posts: 4
So is anybody still working on a 101% run of this game? Because if so, I was just wondering what order the levels were going to be done in. I think I may have an idea of which order would be the fastest.
Former player
Joined: 6/28/2004
Posts: 219
Location: Raccoon City
Wicked Souls wrote:
So is anybody still working on a 101% run of this game? Because if so, I was just wondering what order the levels were going to be done in. I think I may have an idea of which order would be the fastest.
i dont think a 101% would be very entertaining to watch, seeing as you have to play armored armadillo's stage 6 times to get the hadoken. 6 times, even being played at max speed, will add minutes to the movies time.
Joined: 6/14/2004
Posts: 646
Movies can be fast-forwarded ;)
I like my "thank you"s in monetary form.
Editor, Expert player (2071)
Joined: 6/15/2005
Posts: 3282
krieg747 wrote:
i dont think a 101% would be very entertaining to watch, seeing as you have to play armored armadillo's stage 6 times to get the hadoken. 6 times, even being played at max speed, will add minutes to the movies time.
101% run? Don't you mean 100% run? You only have to play Armored Armadillo's stage 5 times. During the first 4 times, you can pick up the energy capsule at the end at any time, even with no items collected, no enhancements, no weapons, and less than full health. Only during the 5th time must you have all the items, enhancements, weapons, and full health. Even better. Play the stage only twice. The second time, grab the capsule kill X off, and get it again. Repeat. I even suspect there may be a way to play the stage only twice, not die, and get the hadoken, but I'm not testing it out until I'm done with my MMX2 run.
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