Jungon
He/Him
Player (51)
Joined: 4/2/2009
Posts: 376
Location: Porto Alegre - Brazil
The last week I was playing this slow game, with lots of lag, glitches, ammo issues, and good music (for a SMS, I think some would complete) ... so, Alien³ started to become very interesting in frame advance,... and so it begins: WIP, runs on BizHose 1.6.1, although it says 1.5.1 in the text (more like me playing in frame advance than a TAS, anyway..) (Microstorage is considering it as unrecognized format, so I had to go for 4shared...) x_x What the game has to offer: 1- It is a lot faster than Genesis version, of course.. 2- If well planned, weapon choice is very easy to do with jumps, which are slightly faster than walking, but Ripley only shoots when she's walking, so there are optimizations.. 3- Flamethrower costs 2 frames to use, and it doesn't cost ammo, you just need to have some and it's infinite. 4- Some enemies and moments require different weapon choices, but the grenades and the GPS thing is useless, so you only have to choose between three guns. 5- Ripley can have 000 HP, it's nice to not die ... but.. I didn't go for the perfect route yet. 6- If we time it better than I did in the video, grenade launcher can open your way quicker than other weapons, and if you have space, the explosion throws you front quicker than a jump. 7- Level 6 elevators were in very lucky positions.. +D 8- Ladders can be climbed from some distance, it looks cool.. xP And what the game has to be hated: 1- Too.... much.... lag @___@ 2- Turning over costs around 10~12 frames, and it is not good to do it.. 3- In level 8, I had to redo my route a lot of times, because there is this glitch that happens that makes the prisoners "invincible", so they can't be taken, you run over them a lot and they're still there, it's terrible if it happens.. 4- On level 11 I started to see the problem of not having a plan for how much HP I can lose,... so I had to let an enemy pass by... 5- Some elevators are very unfortunate on their timing >_> 6- On level 9 I'm having to wait for that elevator because of the same glitch described before, it gets ungettable, and Ripley cannot touch it .. x_x 7- We can't change weapon around 120 frames after saving a prisoner or losing HP. 8- And we can't shoot for around 20~30 frames after falling to a floor below.... O_o What do I need to improve: 1- Boss HP watching looks like a very good idea, since I really don't know if I'm hitting them with all I'm shooting.. 2- Probably more memory watching in general, X Y positions, ammo positions, HP, don't know if subpixels would help here, since the jumps don't look too hard to get right, just sometimes we have to turn Ripley around 3 or 4 times in air.... it's funny and TAS-optimized... =P Comments?
*Jungon*/*Johnnyz* smilie weirdo =P ^^ o.o @__@ +D