Jungon
He/Him
Player (51)
Joined: 4/2/2009
Posts: 376
Location: Porto Alegre - Brazil
I know I should focus on one project at a time, but... I can't help, there are too many Master System games to study for TASing... +D A WIP that completes 6 rounds and 2 bonuses (Runs on Teddy Boy Blues, and Dega 1.16 doze) (I didn't "choose" it as ROM, I just preferred the music) Ok, of course this game is quick and 6 rounds + 2 bonusesgoes by in less than 4 minutes, but ... it has 50 rounds, and some of them are more linear, which makes me doubt if it could make it as a good TAS.. 1- Enemies can be shot down easily the first frame possible, but .. I have to catch all of their remaining balls to finish a round, and this requires careful planning on how to shoot the bad guys in an optimised way.. 2- The bonus round, the first one I did on purpose going for 1 million score, but of course I'll prefer the second one for TASing, it's extremely faster, and it's kind of .. fun factor, even =P 3- Jumping around aside with a bunch of oshishis (the black random jumping heads on round 3) is a lot of fun, and those who played this game will be fascinated by aplayer that can dance around them all the time .. XD 4- Commands look like all work in 1 frame, but sometimes I have problems shooting 3 times in 5 frames, which can be a little tricky.. 5- I don't know if I'm going to continue this TAS, so if someone was secretly interested, feel free to continue it, .. and I still have ideas for strategies on all 50 rounds and ideas for tricking enemies too =P I would like to be around if someone is to take this project.. xP 6- Two little tricks I discovered: pressing '1' one frame before the character appears in screen makes him jump in mid-air ..... and: when you're going left, pressing right + '2' for one frame and then keep going left will make your character shoot back without turning back =P I don't know if this last one works on even or odd frames, but it's something like this, .. I was disconsidering lags, maybe it changes all the time +_+ So? Luck manipulation looks really wanted here, and I'm still a n00b at that, anyway..
*Jungon*/*Johnnyz* smilie weirdo =P ^^ o.o @__@ +D
Joined: 9/3/2011
Posts: 4
Some MUST do this game, who is not me. :p But seriously, I would love to see this TASed
Jungon
He/Him
Player (51)
Joined: 4/2/2009
Posts: 376
Location: Porto Alegre - Brazil
I'll make a 10 levels WIP next time, with the (U) rom, ... jumping in mid-air really made me restart it all +D EDIT (2011/10/08): Found out a glitch here (MAME core, (U) ROM) Made me stop my run after level 5, because I just can't play a level without seeing it, .... is there any TAS skill that I can use to fight the invisible room here? +D
*Jungon*/*Johnnyz* smilie weirdo =P ^^ o.o @__@ +D
Jungon
He/Him
Player (51)
Joined: 4/2/2009
Posts: 376
Location: Porto Alegre - Brazil
Teddy Boy doesn't have an ending or credits, what's the point of TASing a game if I'm not reaching anything but the start of a repeated level? +_+
*Jungon*/*Johnnyz* smilie weirdo =P ^^ o.o @__@ +D
Joined: 4/15/2012
Posts: 4
keep at it please
Joined: 5/2/2009
Posts: 656
does it even stops, or reuse levels?
My first language is not English, so please excuse myself if I write something wrong. I'll do my best do write as cleary as I can, so cope with me here =) (ノಥ益ಥ)ノ
Jungon
He/Him
Player (51)
Joined: 4/2/2009
Posts: 376
Location: Porto Alegre - Brazil
I have to see what to do about all these bonuses after each 4 levels... and .... I'm sorry, cna you rephrase this question, please? XD
*Jungon*/*Johnnyz* smilie weirdo =P ^^ o.o @__@ +D
Joined: 5/2/2009
Posts: 656
oh, sorry, I didn't saw your response before =p does this game have an ending, or just repeats itself?
My first language is not English, so please excuse myself if I write something wrong. I'll do my best do write as cleary as I can, so cope with me here =) (ノಥ益ಥ)ノ
Jungon
He/Him
Player (51)
Joined: 4/2/2009
Posts: 376
Location: Porto Alegre - Brazil
It has 50 levels... After level 2, 6, 10, 14, so on .. there is a bonus level .. After level 50, and its bonus, there is 51, which is 1 repeated ... there is no ending >_> EDIT: This, for comparison, is the second WIP I did and just now realized that I never posted it here, it beats 9 levels and was corrected on the insivible level glitch. (Runs on Dega-S, which is equivalent to Dega 1.16 MAME core) But this is what I recently decided to do, after deciding that the ending is not the point, it's the adventure what counts more =P New WIP on BizMark 1.6.1, beats 18 levels, and finds new secrets (Again microstorage is not letting me upload it, I hope it's not a problem to use 4shared) New notes: 1- It's mostly better to "eat" the enemies, which is done by shooting them real close and not letting the ball escape; 2- The yellow cushion enemies require 8 hits to die, it costs around 26 frames to take them, IF I can get close enough, with two of them, it's not possible and we have to keep a distance, which raises the time to around 34 frames; 3- If I get the enemy ball in certain frames, new enemies spawn from dice slower, and focusing on letting them out the quickest possible should be the main focus; 4- When the last enemies is out and the die vanishes, that's the moment I should be grabbing him, first frame possible, but sometimes the distance will be a problem; 5- Rounds (levels) done in less than 1000 frames were easier to do; 6- I'm not using any type of RAM watch or luck manipulation, this could be very useful for getting quickest bonus rounds, making ninjas and oshishis go in our direction, and know if we can shoot in the next frame; 7- Not really useful but in round 12 it happened that I got 10 balls in a row, which gives a sound and 1.000.000 points, this is hard to accomplish as we need balls in our way connected to the path we're destroying enemies in; 8- I didn't start this WIP 3 to be an improvement, so: the WIP 2 is faster on round 2 and 4 .... and WIP 1 is faster on round 1 by 76 frames, 76!! @___@ after discovering that, I started to keep track of how much frames it costs for every round, ... and got this: WIP 1 Round 1: 264 - 1407 = 1143 ! 76 frames faster Round 2: 1834 - 3413 = 1579 Round 3: 5101 - 6159 = 1058 Round 4: 6535 - 7751 = 1216 Round 5: 8179 - 9446 = 1267 Round 6: 9871 - 11991 = 2120 WIP 2 Round 1: 251 - 1510 = 1259 Round 2: 1932 - 3199 = 1267 ! 10 frames faster Round 3: 4521 - 5545 = 1024 Round 4: 5970 - 6955 = 985 ! 23 frames faster Round 5: 7381 - 8552 = 1171 Round 6: 8975 - 10994 = 2019 Round 7: 12275 - 13463 = 1188 Round 8: 13890 - 14802 = 912 Round 9: 15231 - 16677 = 1446 WIP 3 Round 1: 253 - 1472 = 1219 Round 2: 1894 - 3171 = 1277 Round 3: 4487 - 5356 = 869 Round 4: 5783 - 6801 = 1018 Round 5: 7227 - 8364 = 1137 Round 6: 8787 - 10244 = 1457 Round 7: 11533 - 12533 = 1000 Round 8: 12964 - 13855 = 891 Round 9: 14284 - 15201 = 917 Round 10: 15633 - 17123 = 1490 Round 11: 18434 - 19435 = 1001 Round 12: 19861 - 20882 = 1021 Round 13: 21304 - 22298 = 994 Round 14: 22722 - 23679 = 957 Round 15: 25028 - 26421 = 1393 Round 16: 26844 - 27837 = 993 Round 17: 28263 - 29400 = 1137 Round 18: 29821 - 30880 = 1059 Rounds with more than a 1000 frames will all go to the "rounds to improve list" ... and the others will be reviewed later, when I start to think 900 frames is the goal; 9- I can't manipulate the bonus round to be always the one I want.. +_+ 10- The first 4 rounds look terrible because I was doing them in a hurry, round 10 got terrible because I focused on the denden first and ninjas later, and let them spread.. and...... 11- I don't have anything to compare, no decent Teddy Boy runs online,.. so I'm testing routes, and doing the hard job ... ... anyway, feedback is appreciated =) I'm restarting it all for a WIP 4 already, since this 76 frames thing annoyed me a lot >__>
*Jungon*/*Johnnyz* smilie weirdo =P ^^ o.o @__@ +D