Post subject: Legend of the Blob Bros. 2 (SMB2 Hack)
Experienced player (671)
Joined: 11/23/2013
Posts: 2230
Location: Guatemala
This is an awesome (and probably the best) hack from Super Mario Bros. 2 that has IMPROVED graphics and a whole different level design and story. I was testing it and it work just fine, so after my Club Penguin run, I will start to run this game... maybe. Link for the hack http://bmf.rustedmagick.com/bb2docs/
Here, my YouTube channel: http://www.youtube.com/user/dekutony
Experienced player (671)
Joined: 11/23/2013
Posts: 2230
Location: Guatemala
Experienced player (588)
Joined: 2/5/2011
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Location: France
Taking this as a definitive project.
Current: Rayman 3 maybe? idk xD Paused: N64 Rayman 2 (with Funnyhair) GBA SMA 4 : E Reader (With TehSeven) TASVideos is like a quicksand, you get in, but you cannot quit the sand
Experienced player (588)
Joined: 2/5/2011
Posts: 1417
Location: France
So from what I saw: -M.C isn't faster with items (did not tested with heavy items) -Beanie is slower (33speed vs 36) -Jare is the slower one (31)
Current: Rayman 3 maybe? idk xD Paused: N64 Rayman 2 (with Funnyhair) GBA SMA 4 : E Reader (With TehSeven) TASVideos is like a quicksand, you get in, but you cannot quit the sand
Experienced player (671)
Joined: 11/23/2013
Posts: 2230
Location: Guatemala
The first level, well M.C. wouldn't be useful there, his jump is terrible and the level needs a lot of jump. Also, I still don't know who will be better on the level.
Here, my YouTube channel: http://www.youtube.com/user/dekutony
Experienced player (671)
Joined: 11/23/2013
Posts: 2230
Location: Guatemala
I just found out that the best character for the very first level could be Blobby, since he is the one that can be fast and have an acceptable jump.
Here, my YouTube channel: http://www.youtube.com/user/dekutony
Experienced player (671)
Joined: 11/23/2013
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Location: Guatemala
kazblox
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Joined: 5/4/2014
Posts: 29
http://tasvideos.org/userfiles/info/14591532708267942 Failed at clouds because I desynchronized my jump. It can be combined with kura's work to create another WIP movie.
kazblox
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Joined: 5/4/2014
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Oops! I posted the wrong file!
kazblox
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Samsara
She/They
Senior Judge, Site Admin, Expert player (2109)
Joined: 11/13/2006
Posts: 2822
Location: Northern California
http://dehacked.2y.net/microstorage.php/info/856157916/blobbros.fm2 Goes through the first two screens of 1-1. The checksum's off compared to the last movie but I confirmed it syncs on the "correct" checksum. A couple notes: *I don't know if the start of that second screen (jumping behind the first enemy instead of onto its ledge and over it) is faster, but it's flashier and I like flashy. *Frame-precision allowed me to avoid that enemy: Land at the very edge of the ledge and jump on the first frame possible and you won't have to take damage there. *Double-jumping off of that yellow blob to reach the log is both faster AND flashier. My timing was probably off when I compared runs but I think the double-jump method saves about 19-20 frames over high-jumping. *Again, frame-precision here plus the U+D climbing glitch means I hit the screen transition before taking damage, saving the time spent avoiding said enemy. Feel free to use the input, I doubt I'm gonna do anything else with this game, just wanted to try my hand at it for fun.
TASvideos Admin and acting Senior Judge 💙 Currently unable to dedicate a lot of time to the site, taking care of family. Now infrequently posting on Bluesky
warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Experienced player (671)
Joined: 11/23/2013
Posts: 2230
Location: Guatemala
Wow... now I really suck at NES movies... You should continue it. It will be amazing to see the full thing by a pro. Just saying.
Here, my YouTube channel: http://www.youtube.com/user/dekutony
Samsara
She/They
Senior Judge, Site Admin, Expert player (2109)
Joined: 11/13/2006
Posts: 2822
Location: Northern California
I wouldn't mind doing some research or doing some route testing, but as for a full run I think that's better left to someone else. As for the "pro" comment, I'm not even close to that level yet <_< All you really have to do to get a decently optimized run is to just re-TAS the same stage over and over, trying to beat your previous time. It teaches you to look at new paths and try new options you might not have seen before. In fact, I tried out Beanie on that same section and it ended up being 25 frames faster than the file I posted, though I assume all of those frames would be lost by the end of the stage. Try it out, though. And then try it again afterward. And then try it again after that. Your first try at a game or stage is never good enough, and that holds true for literally every TASer trying their hand at a new game. Hell, I'm sure there's more frames to save on my file and that was technically my second take.
TASvideos Admin and acting Senior Judge 💙 Currently unable to dedicate a lot of time to the site, taking care of family. Now infrequently posting on Bluesky
warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
Senior Judge, Site Admin, Expert player (2109)
Joined: 11/13/2006
Posts: 2822
Location: Northern California
Sorry about the doublepost, I didn't want to edit in a new movie and have it go unnoticed. http://dehacked.2y.net/microstorage.php/info/1382276884/blobbin.fm2 22 frame improvement over my last file. I took my own advice and re-ran the end of that first section to see if I could improve it, and I found a new strategy which looks pretty slick and saves time. Beanie's still 3 frames faster due to not having to wait or pick up enemies, but he loses time pretty much everywhere else in the stage. If there are a few people working on this game, I think a run of it would be fantastic. It's pretty significantly different from SMB2 and I feel like it has publication potential. I might end up taking it as a project after my other runs, but for now I'd like to see some other attempts by other people.
TASvideos Admin and acting Senior Judge 💙 Currently unable to dedicate a lot of time to the site, taking care of family. Now infrequently posting on Bluesky
warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
Senior Judge, Site Admin, Expert player (2109)
Joined: 11/13/2006
Posts: 2822
Location: Northern California
Triple post with content. http://dehacked.2y.net/microstorage.php/info/961413088/blobbinthreadbare.fm2 1-1 and partial 1-2 routing. The throw in 1-1 is different and saves 3 frames over my last file. More time needs to be saved to save a "Birdo" cycle, though. 1-2 has a nice enemy-throw/double-jump that skips quite a bit of the level, which is the main reason I uploaded this. Also, here's DataCrystal's RAM map for SMB2, which applies to this game as well. Figured I'd throw that in there.
TASvideos Admin and acting Senior Judge 💙 Currently unable to dedicate a lot of time to the site, taking care of family. Now infrequently posting on Bluesky
warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.