Post subject: Editing the amount of rerecords
Joined: 1/9/2005
Posts: 219
Location: The Netherlands
Hiya. I'm planning on doing a speedrun for a game (MMZero 4) but don't have any capture device/gba player or whatever. So, i do my runs with emulators. I always used the original VBA up until now, but the game lags a lot with vba 1.7.2 So, i'm thinking about using this version of VBA, since it runs so much better. However, it has always been a thing with these emulators. Some people don't believe me i didn't cheat using the Original VBA. (while rerecording is impossible, it is possible to slow it down) So, is it possible to edit the amount of rerecords that were used? The files will always have 0 rerecords (coz i do my runs fair) but some people will always bust in saying i cheated and editing the number or something. (changing it back to 0/1 whatever it is) So long story short, is it possible to edit the amount of rerecords that were used? And how hard is it to do this? How do you do this? (just to know) Thanks a bunch
http://www.megazpeed.com - THE site for the ultimate MegaMan Zero superplay movies.
Post subject: Re: Eiditing the amout of rerecords
Editor, Active player (296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
McBAIN wrote:
is it possible to edit the amount of rerecords that were used? And how hard is it to do this?
Fairly easy, if you know how to use a hex editor for something.
Joined: 1/9/2005
Posts: 219
Location: The Netherlands
:( Then is there any way to tell the amount of rerecords has been edited? Thanks
http://www.megazpeed.com - THE site for the ultimate MegaMan Zero superplay movies.
Editor, Active player (296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
McBAIN wrote:
Then is there any way to tell the amount of rerecords has been edited?
No.
Joined: 1/9/2005
Posts: 219
Location: The Netherlands
Curse VBA to the end of times! :(
http://www.megazpeed.com - THE site for the ultimate MegaMan Zero superplay movies.
Emulator Coder
Joined: 3/9/2004
Posts: 4588
Location: In his lab studying psychology to find new ways to torture TASers and forumers
No point in cursing VBA, it's impossible to tell if something was editing or not, you need to see it with your own eyes.
Warning: Opinions expressed by Nach or others in this post do not necessarily reflect the views, opinions, or position of Nach himself on the matter(s) being discussed therein.
Joined: 1/9/2005
Posts: 219
Location: The Netherlands
Well, i was cursing the original VBA 1.7.2 to lag more than necessary.
http://www.megazpeed.com - THE site for the ultimate MegaMan Zero superplay movies.
Emulator Coder
Joined: 3/9/2004
Posts: 4588
Location: In his lab studying psychology to find new ways to torture TASers and forumers
Try VBA 1.8.0?
Warning: Opinions expressed by Nach or others in this post do not necessarily reflect the views, opinions, or position of Nach himself on the matter(s) being discussed therein.
Joined: 1/9/2005
Posts: 219
Location: The Netherlands
Hey, didn't know that one was out yet... This one seems to run much smoother... Thanks for the tip.
http://www.megazpeed.com - THE site for the ultimate MegaMan Zero superplay movies.
Emulator Coder
Joined: 3/9/2004
Posts: 4588
Location: In his lab studying psychology to find new ways to torture TASers and forumers
Warning: Opinions expressed by Nach or others in this post do not necessarily reflect the views, opinions, or position of Nach himself on the matter(s) being discussed therein.