Post subject: WIP - Bomberman Saturn
Player (67)
Joined: 4/19/2014
Posts: 16
Hi there, We started working on a run of Bomberman Saturn with my brother (very nostalgic game for us) using BizHawk, and we're starting to get some results ! We're trying to do the Master mode (first anyway), it's really simpler than normal mode since the floor layout isn't random and there are less item types so less doubt in route planning (also this is our first TAS so we're fine with the lower difficulty really :). Here is what we have for now : https://www.youtube.com/watch?v=XkAneiyb6r4 The video has a couple problems (namely the boss on floor 4 not blinking and the weird pause after the Saturn logo). It doesn't show in the video as a result of this dumping problem, but the boss is taking damage non-stop (it has 180 invulnerability frames, which is longer even than a full bomb timer which is 150 frames). Also some useless inputs here and there, but they're not wasting any time and we're more focused on getting on with the rest right now, the next floors are more interesting ! Any suggestions/remarks would be nice really, we're new to this (been watching TAS videos for a while though). PS : I've done some reversing & written a Lua script to assist, I'll post it whenever it's more reliable and clean enough !
Joined: 12/10/2006
Posts: 118
I like it so far.
Player (67)
Joined: 4/19/2014
Posts: 16
We ended up not posting anything else on this thread since all our questions were answered in the Newbie Corner, but we actually completed a run of the Master Game! You can find it here. Now we're getting started on the Normal Mode, which presents a whole new batch of challenges, mostly due to the levels being very random and having to control two players at once. We'll post a WIP once we get a couple levels done, though we're not sure about our strategy yet (let's just say we have a very strong intuition that needs checking).
Active player (434)
Joined: 2/5/2012
Posts: 1687
Location: Brasil
If you can get some help with people who are keen on RNG,memory adresses and these kinds of sorcery,it would be very helpful.My TAS for bomberman 3 was very criticized for not having these,also,it eventually became clear that speed shoes are very important to be collected and even if you finish an earlier stage faster without them,the speed will snowball into faster stage completions later(specially with soft block/wall passthrough item).Go to the discussion page and see it for yourself; http://tasvideos.org/forum/viewtopic.php?t=13949
TAS i'm interested: megaman series: mmbn1 all chips, mmx3 any% psx glitched fighting games with speed goals in general
Active player (434)
Joined: 2/5/2012
Posts: 1687
Location: Brasil
Don't get me wrong,i love bomberman TASes,i just want to warn you how much harder it will be to get it published(i wish i had these tools in my knowledge but there are few bomberman fans in speedrunning,just as other games i wish to see more speedruns) RNG will combine item layout with block layout for the fastest combination possible.
TAS i'm interested: megaman series: mmbn1 all chips, mmx3 any% psx glitched fighting games with speed goals in general
Patashu
He/Him
Joined: 10/2/2005
Posts: 4014
Link to video (putting this here since this is the topic for the game)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu