Post subject: Pitfall II - Lost Caverns
Active player (476)
Joined: 2/1/2014
Posts: 928
Link to video Time: 4:07:018 TASed with Bizhawk 1.7.0! Any pauses were to manipulate the birds to start from a higher position so that I could easily move under them. And I made sure by testing what the difference of moving into the level and attempting to dodge the birds and it was usually around 30-50 frames slower.
Patashu
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Joined: 10/2/2005
Posts: 4043
You should get a hold of cak from the speeddemosarchive forums. He's really good at speedrunning this game.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Warepire
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Joined: 3/2/2010
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Patashu wrote:
You should get a hold of cak from the speeddemosarchive forums. He's really good at speedrunning this game.
cak posts here sometimes. It might also be possible to PM him.
Active player (476)
Joined: 2/1/2014
Posts: 928
I'm almost done with the 100% run, it's pretty identical in terms of route besides one area due to it bein a lot faster cause of where the bats were located at the time. [s]I did see cak's videos and saw he did find a early balloon glitch. I don't know if that was due to Stella emulator or not. I attempted but could not reproduce[/s] I Just wasn't trying hard enough. Waiting for RAM Address "27" to hit 159 and then attempting to walk to the next room causes that balloon to appear right away.
cak
Joined: 1/7/2010
Posts: 16
Location: Oregon USA
You can also get an early balloon in the highest room with the scorpions, saving probably 4 seconds. Also, this looks like a case where the TAS loses a bit of time compared to a RTA, due to recording from power-on.
speedrunner of SMB2, Metroid, Pitfall II, Blinky Goes Up