Post subject: Bilinear filter getting reset...
Joined: 6/10/2014
Posts: 4
Hi I just tried this emulator, and its quite amazing to get that all in one killer package :) I first enabled "bilinear" in "final filter". Then I enabled "scanlines" in "scaling filter". It looked very fine to me, very smooth (even though not as good as my cg scanline in snes9x). Then I loaded another game, and it was like the bilinear filter was desactivated. I checked the display menu, it was still checked (when i unchecked it it was even less filtered). The only way to get the setting i want is to enable the bilinear "final filter" FIRST, THEN to enable the scanlines scaling filter. And I have to do it again each time i load another rom. Im using a NUC with intel hd5000 graphics. Thanks
Post subject: Re: Bilinear filter getting reset...
Editor, Emulator Coder
Joined: 8/7/2008
Posts: 1156
I couldnt repro this, but...
geoslake wrote:
I checked the display menu, it was still checked (when i unchecked it it was even less filtered).
this sounds dangerous, like you havent described or understood what's happening properly. Bilinear filtering is either on, or it isn't. Theres no 'low-power' bilinear filtering which can be reduced further to 'no-power' bilinear filtering by unchecking the option. You'll have to post some screenshots, all this stuff works perfectly to my knowledge.
Joined: 6/10/2014
Posts: 4
Okay, here you go. I have scaling filter set to scanlines, 40%, and final filter set to bilinear. This is how it looks when i start the emu, and load a game : Thats what I called "filtered a bit" :) This is how it looks after I disable final filter (bilinear), so no bilinear filter at all (scanlines looks bad because of a aspect ratio thing i guess) : This is how it looks (and how Id like it to look), after I disable all filters then re-enable final bilinear first, then scanlines : thanks
Editor, Emulator Coder
Joined: 8/7/2008
Posts: 1156
there was a bug, and i fixed it in r6847/r6848. under some conditions, an extra bilinear filtering pass was getting applied to the input to the scanline filter. however, the way you like it was the buggy way, an accident. The scanline filter is available for you to edit in BizScanlines.cgp and BizScanlines.glsl, the .cgp using retroarch standard. You can add this line to get what you want filter_linear0 = 1
Joined: 6/10/2014
Posts: 4
I see, you mean I have to edit both ? I added this line to the cgp file, and it doesn't filter... Thanks again for your support.
Editor, Emulator Coder
Joined: 8/7/2008
Posts: 1156
i added that line to the cgp file and it _did_ filter, since im using r6848. make sure you restart emuhawk.
Joined: 6/10/2014
Posts: 4
Hi again So I downloaded latest svn (6867) from Emucr, and those lines are not present... But still I added it to the cgp, and now it works. Thanks for the support :)