Post subject: frame step and input
Former player
Joined: 7/14/2005
Posts: 103
i'm beginning work on improving acmlm's nes tetris speed run, yet i have little experience with tool assisted emulation. what is the technique required to input exactly on the frame i want. my procedure is to increment a frame, then immediately press the button i want, but this rarely works as i want it to, and i can't hold down a button, either. any help would be great.
Skilled player (1404)
Joined: 10/27/2004
Posts: 1977
Location: Making an escape
Hold down the button as you advance.
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
Joined: 6/6/2005
Posts: 124
You're supposed to hold down the button you want to register for the next frame, THEN press the frame advance button.
Former player
Joined: 7/14/2005
Posts: 103
the problem was that i pressed the same button for every frame. this was the same as holding the button, which was the reason why it messed up.
Joined: 6/6/2005
Posts: 124
Yeah, the fastest you can press buttons would be every other frame.
Former player
Joined: 7/14/2005
Posts: 103
i was almost 200 frames ahead of the previous tetris record with less than 10 tetrises to go, and i made the mistake up loading a saved game after the movie had ended, and then saving on accident. it erased my entire movie, great. i give up.
Editor, Reviewer, Experienced player (969)
Joined: 4/17/2004
Posts: 3107
Location: Sweden
1) Make backups. Constantly. 2) From the mistake you made, it doesn't sound like your movie should be deleted. But I could be wrong. 3) Did you try this?