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Patashu
He/Him
Joined: 10/2/2005
Posts: 4017
kagemitsu2 wrote:
https://www.youtube.com/watch?v=s0NiSlU5ozs (´・ω・`)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Experienced player (703)
Joined: 2/5/2011
Posts: 1417
Location: France
2easy for you
Current: Rayman 3 maybe? idk xD Paused: N64 Rayman 2 (with Funnyhair) GBA SMA 4 : E Reader (With TehSeven) TASVideos is like a quicksand, you get in, but you cannot quit the sand
Joined: 3/15/2012
Posts: 70
Location: Canada
Glad somebody finally made a video of how Kooper Skip is done: https://www.youtube.com/watch?v=VgvhHRELJQ4 English versions only. Hard to say if skipping Kooper saves more time than the JP text, but I think the TAS should be done on English regardless, unless you can figure out how to do it on JP.
Joined: 3/15/2012
Posts: 70
Location: Canada
A series of tricks were found that will let the TAS skip the Ultra Hammer, saving maybe like 5s lol.
Experienced player (970)
Joined: 8/30/2012
Posts: 373
I worked on the first two rooms. Uploaded to show optimal spin movement. Link to video
Previous TASes: Frogger's Adventures: The Rescue Paper Mario: The Thousand-Year Door any% x 8 Paper Mario 64 Luigi's Mansion Sonic Heroes - Team Sonic Mario Kart Wii ILs
Joined: 3/15/2012
Posts: 70
Location: Canada
HYPE
Patashu
He/Him
Joined: 10/2/2005
Posts: 4017
Sexy optimal spin movement, my heart couldn't take it
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Fortranm
He/Him
Editor, Experienced player (781)
Joined: 10/19/2013
Posts: 1116
Sweet! What's your configuration on Bizhawk? I remember there was still some flickering during the very first battle against Bowser, but it was long time ago when I got that.
Experienced player (970)
Joined: 8/30/2012
Posts: 373
The flickering is fixed in Bizhawk 1.9.1. I use Glide64 video plugin for N64 too and emulation seems very smooth. Also make sure you have Interpreter Core activated.
Previous TASes: Frogger's Adventures: The Rescue Paper Mario: The Thousand-Year Door any% x 8 Paper Mario 64 Luigi's Mansion Sonic Heroes - Team Sonic Mario Kart Wii ILs
Editor, Experienced player (608)
Joined: 11/8/2010
Posts: 4012
Awesome! Great to see the optimal spins.
Player (55)
Joined: 11/28/2013
Posts: 118
Great to see you starting this.
Projects: Tetris DS Genesis Toys: Let the Toy Wars Begin
Experienced player (970)
Joined: 8/30/2012
Posts: 373
We have decided that because Kooper skip does not work on Japanese, the TAS will be done on English. Though some time will be lost due to text, time will be saved overall. That video is now obsolete since I've gained greater understanding for how to optimize in this game, so I'll upload my improvements later. Thanks for the support :D
Previous TASes: Frogger's Adventures: The Rescue Paper Mario: The Thousand-Year Door any% x 8 Paper Mario 64 Luigi's Mansion Sonic Heroes - Team Sonic Mario Kart Wii ILs
Former player
Joined: 6/30/2010
Posts: 1095
Location: Zurich, Switzerland
I'm already hyped :D What time are you aiming for?
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
Skilled player (1707)
Joined: 9/17/2009
Posts: 4952
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
Malleoz wrote:
We have decided that because Kooper skip does not work on Japanese, the TAS will be done on English. Though some time will be lost due to text, time will be saved overall. That video is now obsolete since I've gained greater understanding for how to optimize in this game, so I'll upload my improvements later. Thanks for the support :D
How about the PAL version? Or is that also in English?
Experienced player (970)
Joined: 8/30/2012
Posts: 373
I'm hoping for about 1 hour 30 minutes, but I'm not entirely sure if that's a good estimate yet. The PAL version is also English. Anyway, here are my improvements, though I also am going to try some RNG manipulation after talking to Goompa on the balcony so the Goomba by the gate doesn't move as far down. https://www.youtube.com/watch?v=yh8G2IfOSVQ
Previous TASes: Frogger's Adventures: The Rescue Paper Mario: The Thousand-Year Door any% x 8 Paper Mario 64 Luigi's Mansion Sonic Heroes - Team Sonic Mario Kart Wii ILs
Experienced player (970)
Joined: 8/30/2012
Posts: 373
Alright, well we just found Kooperless in JP. https://www.youtube.com/watch?v=TWkz9ya3a6A Officially Japanese is faster :D No more slow text.
Previous TASes: Frogger's Adventures: The Rescue Paper Mario: The Thousand-Year Door any% x 8 Paper Mario 64 Luigi's Mansion Sonic Heroes - Team Sonic Mario Kart Wii ILs
Joined: 4/18/2006
Posts: 179
Location: East Petersburg, PA
Malleoz wrote:
I'm hoping for about 1 hour 30 minutes, but I'm not entirely sure if that's a good estimate yet. The PAL version is also English. Anyway, here are my improvements, though I also am going to try some RNG manipulation after talking to Goompa on the balcony so the Goomba by the gate doesn't move as far down. https://www.youtube.com/watch?v=yh8G2IfOSVQ
I believe I've noticed a possible improvment. https://www.youtube.com/watch?v=yh8G2IfOSVQ#t=481 That's linked to 8:01 in the video. When you go to open the door, Mario needs to walk to a predetermined spot so that the door opens. The first time you go into this door (7:02), you'll see that Mario needs to walk a shorter distance as you are opening the door from the left side. For this door, you can probably save time if you find the best location on the door to open it so Mario needs to walk the least.
"I think we can put our differences behind us... for science, you monster."
ALAKTORN
He/Him
Player (99)
Joined: 10/19/2009
Posts: 2527
Location: Italy
^I said the same thing about his TTYD TAS but he said that it made no difference in that one.
Experienced player (970)
Joined: 8/30/2012
Posts: 373
It might actually be faster in this game because Mario doesn't wait before gaining the ability to move after entering buildings, so I will check that. EDIT: It's equally as fast to open the door from any position.
Previous TASes: Frogger's Adventures: The Rescue Paper Mario: The Thousand-Year Door any% x 8 Paper Mario 64 Luigi's Mansion Sonic Heroes - Team Sonic Mario Kart Wii ILs
Joined: 3/15/2012
Posts: 70
Location: Canada
https://www.youtube.com/watch?v=ryM_ekT8zfE Prologue is done, here's an excerpt.
Editor, Experienced player (608)
Joined: 11/8/2010
Posts: 4012
SpinRoll'D
Experienced player (970)
Joined: 8/30/2012
Posts: 373
Alright, the Prologue is done. I'm going to keep it unlisted until the full run is almost done. It'll be a teaser for the full thing. Working on Chapter 1 now and it is about to get really hype.
Previous TASes: Frogger's Adventures: The Rescue Paper Mario: The Thousand-Year Door any% x 8 Paper Mario 64 Luigi's Mansion Sonic Heroes - Team Sonic Mario Kart Wii ILs
ALAKTORN
He/Him
Player (99)
Joined: 10/19/2009
Posts: 2527
Location: Italy
Keeping things secret is the best way to miss out on optimization and tricks.
Joined: 4/13/2009
Posts: 431
Unlisted isn't secret, though, but yeah, seeing progress would be nice. At least a link here in the forums to unlisted would be nice.
Fortranm
He/Him
Editor, Experienced player (781)
Joined: 10/19/2013
Posts: 1116
http://www.nicovideo.jp/watch/sm25318504 Looks like a skip to Ch.4?
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