Game objectives

  • Emulator used: lsnes-rr2-beta17
  • Aim For Fastest Time
  • Manipulates luck
  • Takes Damage To Save Time
  • Plays at hardest level
  • Genre: Action

About the run

This is TAS of Super Valis 4 out by SNES. It cancel, although The Dust Bunny submited before. Japanese Version ROM is used this time. This is because the attack point of Sword is twice USA Version. Although another skill is instead weak, even if it deducts, the way of Japanese Version can clear early.

Tricks

Most the tricks used in this run can be The Dust Bunny's Submission This is optimized although submit of The Dust Bunny is followed about.

Special thanks

  • The Dust Bunny: It referred to created TAS.

feos: Judging...
feos: Updated the movie file.
feos: Accepting to Moons and publishing...

TASVideoAgent
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This topic is for the purpose of discussing #4362: mtbRc's SNES Super Valis IV in 12:43.46
Joined: 7/2/2007
Posts: 3960
Nice work! I enjoyed watching this, since the game is really a lot harder than it looks. ...in retrospect, this is also pretty obviously based off of some magical-girl anime or manga. Anyway, the run looks good. I didn't see anything obviously amiss. Thanks for making it!
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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I haven't watched it yet, but does hard mode need a branch?
Former player
Joined: 9/1/2005
Posts: 803
Having made the majority of a TAS of this game at one point, but never finished due to my dislike of redoing stuff, I am glad to see someone did actually finish one. Really nice inventory management, and you got way better luck in stage 5 on the moving pillars than I did. Easy yes vote, though I think there's room for minor improvement.
mklip2001
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This was a pretty fun-looking "run right for justice" game. I like the boss fights. I'm not particularly familiar with the game, though, so I have two questions: 1) How does your health work? In Stages 4 and 5, you take hits but don't seem to lose health. This seems to be related to the color of your armor, but I couldn't figure out anything else. 2) If the USA version is harder than the Jap version, shouldn't a "hardest difficulty" run use the US version instead? TASVideos doesn't seem to have any clear precedent concerning version choice in this way...
Used to be a frequent submissions commenter. My new computer has had some issues running emulators, so I've been here more sporadically. Still haven't gotten around to actually TASing yet... I was going to improve Kid Dracula for GB. It seems I was beaten to it, though, with a recent awesome run by Hetfield90 and StarvinStruthers. (http://tasvideos.org/2928M.html.) Thanks to goofydylan8 for running Gargoyle's Quest 2 because I mentioned the game! (http://tasvideos.org/2001M.html) Thanks to feos and MESHUGGAH for taking up runs of Duck Tales 2 because of my old signature! Thanks also to Samsara for finishing a Treasure Master run. From the submission comments:
Shoutouts and thanks to mklip2001 for arguably being the nicest and most supportive person on the forums.
Skilled player (1264)
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Location: Japan
mklip2001 wrote:
This was a pretty fun-looking "run right for justice" game. I like the boss fights. I'm not particularly familiar with the game, though, so I have two questions: 1) How does your health work? In Stages 4 and 5, you take hits but don't seem to lose health. This seems to be related to the color of your armor, but I couldn't figure out anything else. 2) If the USA version is harder than the Jap version, shouldn't a "hardest difficulty" run use the US version instead? TASVideos doesn't seem to have any clear precedent concerning version choice in this way...
I reply to your questions. 1) armer defends damage and knockback. armer has the durability of 5. Whenever it receives a damage once, it decreases one. The color of armer will be set to yellow if this is set to 1.knock back is not received between 2-5.Moreover, if set to 1, damage will defend, but knockback cannot be defended.damage and knockback are received when armer is not equipped. 2) It waits for judgment of judge. I chose the early clearable simply version. If it is not USA Version and will not Accept, it will remake there.
Former player
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mtbRc wrote:
 armer has the durability of 5.
Actually, depending on the frame you activate it, it can have a durability of 6.
mklip2001 wrote:
2) If the USA version is harder than the Jap version, shouldn't a "hardest difficulty" run use the US version instead? TASVideos doesn't seem to have any clear precedent concerning version choice in this way...
The difference of 'difficulty' is that all they did was play with numbers on what attacks do what level of damage. The previous submission thread more or less suggested that the run was better done on the JP version as a result.
Skilled player (1264)
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Atma wrote:
mtbRc wrote:
 armer has the durability of 5.
Actually, depending on the frame you activate it, it can have a durability of 6.
oh, I did not know :-o.It is checked whether it can improve.
Skilled player (1264)
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mtbRc wrote:
Atma wrote:
mtbRc wrote:
 armer has the durability of 5.
Actually, depending on the frame you activate it, it can have a durability of 6.
oh, I did not know :-o.It is checked whether it can improve.
I found about 120F improve. I want me to set this submission to delay.
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今度はユーチューブにアップしてください。ニコニコはものすごくおそいよ。
Skilled player (1264)
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MrTickles wrote:
今度はユーチューブにアップしてください。ニコニコはものすごくおそいよ。
ユーチューブにアカウントを持っていないので、できるかどうか分かりませんが善処します。
Skilled player (1264)
Joined: 6/8/2011
Posts: 25
Location: Japan
armor use of the stage5 (CLISTAL PILLOR) was fixed and it saved 132Frames. Since it stops at the floor to go up and down, armor is unnecessary. Moreover, it saved a little using armor of the durability 6. Can you replace the file ? -> http://www1.axfc.net/u/3277111.zip ステージ5(CLISTAL PILLOR)でのアーマー使用を修正して132フレーム更新した。 上下する床で止まるのでアーマーが不要となる部分がある。 また、耐久性6のアーマーを使用して若干更新した。 ファイルを差し替えていただけますか?
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mtbRc wrote:
It waits for judgment of judge. I chose the early clearable simply version. If it is not USA Version and will not Accept, it will remake there.
I think there's no need to redo anything. Especially if the only difference is damage. I'd also clear the branch name, because it's default, and there are no counterpart runs on other difficulties.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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feos wrote:
mtbRc wrote:
It waits for judgment of judge. I chose the early clearable simply version. If it is not USA Version and will not Accept, it will remake there.
I think there's no need to redo anything. Especially if the only difference is damage. I'd also clear the branch name, because it's default, and there are no counterpart runs on other difficulties.
I agree with you. a ROM region does not change. Thank you very much.
Post subject: Movie published
TASVideoAgent
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [2638] SNES Super Valis IV by mtbRc in 12:43.46