Post subject: Shovel Knight
Joined: 3/11/2014
Posts: 2
Location: United States
I want to start TASing Shovel Knight. However, when I start the game in Hourglass, it loads just fine except that it won't read any input at all. All of Hourglass' tools do work though If anyone else is interested in TASing there is glitch discussion and such going on here.
Patashu
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Joined: 10/2/2005
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IIRC the reason Shovel Knight doesn't work in Hourglass is because Hourglass doesn't support XInput yet. I'm pretty hype for a Shovel Knight TAS, so I hope it is possible in ~2015.
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Joined: 3/11/2014
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Location: United States
Does that still apply even if I'm using keyboard?
Warepire
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For some reason, yes. Still trying to find time to look into this. It's a known bug.
Patashu
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Someone suggested using this for Shovel Knight: https://code.google.com/p/x360ce/ Also, this should be in Windows Games not Hourglass (Windows), I think.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Warepire
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If they hook some of the same functions as us, there could be hook-races. But feel free to give it a try, if it works fine, then it's a temporary solution until I can get around to fix the Xinput problem.
Player (142)
Joined: 7/16/2009
Posts: 686
I never noticed that x360ce is open source, despite having used it often myself (until I bought a 360 pad for Windows, that is). They managed to correctly hook the Xinput calls, so there's a good chance there's some useful stuff in their code.
Experienced player (703)
Joined: 2/5/2011
Posts: 1417
Location: France
I bought this game yesterday and it's so nice! All the best 8bits game into ONE game Kappz I'll TAS it probably when Hourglass will work with:p
Current: Rayman 3 maybe? idk xD Paused: N64 Rayman 2 (with Funnyhair) GBA SMA 4 : E Reader (With TehSeven) TASVideos is like a quicksand, you get in, but you cannot quit the sand
Warepire
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Scepheo wrote:
I never noticed that x360ce is open source, despite having used it often myself (until I bought a 360 pad for Windows, that is). They managed to correctly hook the Xinput calls, so there's a good chance there's some useful stuff in their code.
Due to license stuff we're not allowed to just merge that code though, but we might be able use it as a reference to fix up our own code.