TTC: 8 Jiggies + Witch Switch, 100 notes, 5 or 6 Mumbo Tokens
1: Get 4 notes at beginning. Bottom right, top right, top left, bottom left. (It is likely faster with no talon trot.)
2: Jump over the edge and swim to the blue jinjo, swim to land
3: Climb tree to right of Blubber's ship, get 4 notes (Maybe talon trot? It's close.)
4: Jump to "Cliff Plateau" (Can be made barely without talon trot.)
5: Fill Leaky the Bucket and activate bottles during the cutscene
6: Get the shock pad mumbo token nearby
7: Get notes on sandcastle, get notes in sandcastle (You can get ejected by the entrance texture a bit to save a few frames.)
8: Go back around to the crates by bottles, jump up to crates and get all 12 notes on the "Cliff Plateau" area going clockwise.
9: Jump to the nearby tree with notes. Get the 4 notes. Jump into the hole in the side of the boat
10: Get notes and gold treasure. Exit the boat.
11: Swim to the left of the boat. Go up the left net of the boat getting the notes. Talk to bottles.
12: Jump down to the mumbo token on the pole, ground pound the hole in the boat. Get notes, gold treasure, and mumbo token.
13: Go out. Manipulate blubber position if possible, give blubber treasure, get pushed into the jiggy maybe? (I'm unsure how to do this cutscene fastest.)
14: Go up right side of boat nets getting the notes, take flight pad (Do not get the green jinjo yet.)
15: Get the jiggy and the single note in some order.
16: Fly up out the front or back of the overhang to the jiggy at the very top of the lighthouse. (Do not grab the yellow jinjo yet.)
17: Land on the jiggy and get the top notes, ground pound witch switch and *take 1 damage*.
18: Start a talon trot while falling off the ledge and get the 3 notes on the ramp slightly below.
19: Get the yellow jinjo on the tree.
20: Jump to the green jinjo on top of the boat, *taking 2 damage* intentionally on the top of the post.
21: Flap to cancel the damage animation, and land on the flight pad.
22: Take flight, get the 3 notes in the air above the shock pads
23: Fly into the cliff alcove jiggy.
24: Get the pink jinjo, then get the 6 notes on the high cliff. (It's probably faster to land than to turn around and keep flight, but it can be tested.)
25: Go get the notes in the nearby box. It will maybe be fastest to talon trot jump to the tree with the red feathers to avoid fall damage.
26: Go out to the pier ramp, getting those notes
27: Jump over to the stairs area, getting all these notes.
28: Get the two mumbo tokens in the chest.
29: Continue up the stairs getting all notes. At the top, talon trot drop into the water to grab the jiggy.
30: Drop down one floor and grab the three notes.
31: Go out to the flight pad like 6 seconds away, fly back to grab the orange jinjo
32: Drop and grab the alcove jiggy, fly back up to grab the jinjo jiggy.
33: Fly over to nipper if it is faster than landing and talon trotting.
34: Grab the mumbo token behind nipper if it costs less than 4 seconds.
35: Talon Trot or fly to nipper, do the fast fight strategy. *Taking 1 damage.* Attack nipper before cutscene to skip cutscene if faster?
36: Get notes inside nipper, grab the jiggy and die to a crab.
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CC Route: 7 Jiggies + Witch Switch, 98 notes, 3 or 4 Mumbo Tokens
Taking 4 damage needs routed still.
1: Jump on top of start.
2: Get the 4 notes to the right, then talon trot jump to the flat platform with the fire logo on the side.
3: Get the 4 notes on the left. (You don't have to drop talon trot to get up on the pipe.) (EDIT: Consider post on next page.)
4: Go back towards the beehive and jump to the pipe to Clanker. (We do not get jinjo jiggy.) Get all the notes in this pipe.
5a: Go through long pipe of notes on the right, swim down to the keyhole, get all notes and go through keyhole 3 times. (This one should be slightly faster if Gloop's air bubbles cooperate.)
5b: Swim down to the keyhole, get all notes and go through the keyhole 3 times. Swim up and go through the long pipe of notes ending by mutant crabs.
6: Go to mutant crabs, get all notes and jiggy.
7: Jump up Clanker's tail or his side depending on the floating cycle. Get the notes on the back half of Clanker and the jiggy.
8: Go all the way up Clanker's tail, get the jiggy and drop down to the pipe under you.
9: Collect the notes from ending at the side on Clanker's personal left by the grate with the honeycomb inside.
10: Go along the slope on the wall and jump to the grate. (you probably have to beak)
11: Talon trot, get the notes here on this pipe ledge
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12a-18a: Assuming Clanker's bolt cycle (10 seconds) doesn't require you to wait more than about 3-5 seconds.
12a: Jump down, beak next to the ground (you probably need to kill the enemy in the wall), shock pad forward up to the pipe.
13a: Get the notes on the climb pipe, get the mumbo token near the top.
14a: Jump over towards Clanker's blowhole bolt.
15a: If we have to wait a couple seconds, it may be fast to poop out eggs at Clanker's tooth to break it for later. (or even shooting it out normally may be useful)
16a: Go up Clanker's blowhole bolt. (Getting the notes on the front half of his back won't save any time.)
17a: Get the notes and jiggy up the blowhole.
18a: Drop down and break Clanker's tooth (jiggy side) if it hasn't been done yet. Enter Clanker's tooth (jiggy side)
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12b-18b: Assuming route A just misses the bolt cycle and has to wait closer to 9 seconds, this is an alternate path that could maybe end up faster.
12b: Jump towards Clanker's blowhole, if the blowhole isn't leaving yet, poop eggs at Clanker's tooth to break it for later if there is time and the floating cycle is right.
13b: Go up Clanker's blowhole bolt. (Getting the notes on the front half of his back won't save any time.)
14b: Get the notes and the jiggy up the blowhole.
15b: Go back near where the blowhole took you to,
16b: Talon trot slide rejump to the climb pipe with the notes.
17b: Get the notes and the mumbo token.
18b: Drop down and break Clanker's tooth (jiggy side) if it hasn't been done yet. Enter Clanker's tooth (jiggy side)
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19: Get the Clanker's tooth jiggy and all notes in this room.
20: Get mumbo token if applicable (HASN'T BEEN DECIDED YET. Kinda depends on if we got the TTC Nipper Mumbo Token and other decisions.)
21: Swim down through the tunnel to clanker's belly
22: Exit out the left side with the 5 notes. (It may be fastest to swim up to the crate, talon trot, jump to the second ring, and talon trot dive)
23: Jump onto Clanker's back, get the remaining notes, go inside the blowhole. (The cycle lines up perfectly here.)
24: Hit the witch switch. Get all the notes and the jiggy. Exit out behind the jiggy.
25: Take flight, fly to the right and get the two notes over here while maintaining flight.
26: Fly to the room across from where you took flight.
27: Do not learn gold feathers.
28: Get all notes, grab the jiggy, and die to a spinning blade.
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FP Route: (3 jiggies, 100 notes, 5 or 6 mumbo tokens)
1: Grab the first 4 notes. Avoid the Boggy cutscene. It may be faster to grab the rest of the notes after the Boggy sled.
2: Go to the left to the Christmas Tree. Get the mumbo token at the base, go inside, get all the notes, then exit.
3: Jump to get the notes around the Christmas tree ending nearer to bottles.
4: Go to bottles and learn beak bomb
5: Go around the present stack and grab the mumbo token, then the 4 notes on top (no jinjos again), then take flight.
6: Break the snowman's buttons in two shots similar to how Sami does it.
7: Fly up high, clip through the bottom of the snowman's pipe and cancel the jiggy animation while retaining flight.
8: Fly up to the hat, land and grab all notes.
9: Ground Pound at the last note, drop off and land on a button or the side of the snowman and flap down below the snowman.
10: Get the jiggy and all notes and mumbo tokens at the snowman's feet ending by the blue present with the snowman on top and 4 notes around it. It may be possible to damage cancel this jiggy with a snowball.
11: Go get the aforementioned 4 notes (if you can take damage here from a snowball to get the mumbo token inside the sir slush in under 4 seconds, do it - you may have to break a beehive later)
12: Go up by Wozza the walrus's cave and get those notes.
13: Talon trot slide rejump your way to about halfway up the hill by the base of the scarf.
14: Get all notes on scarf, ride boggy's sled down.
15: Get the rest of the notes around boggy.
16: At the bottom of the hill go to the right and get the notes by the race start
17: Get all notes in the village, taking damage, then go to mumbo's hut.
18: Get all notes in mumbo's hut and then die.
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MMM Route: (7 jiggies, 90 notes, 11 mumbo tokens)
*Note that we are down one health from FP witch switch jiggy.
1: Get 4 notes at beginning
2: Go off to the left just a bit to manipulate the bat down. Jump to the wooden deck, poop an egg to break the door, and roll towards the left pipe to kill the bat.
3: Do not grab the honeycomb. Climb the left pole and get note on top.
4: Enter the cellar and get jinjo, notes, mumbo token, and jiggy in some order.
5: Exit the cellar, climb the pole and get the note, jump down and get the 3 notes by the gate.
6: Get the mumbo token around the corner. Enter Tumblar's shack and get the 4 notes, then exit.
7: Get on top of Tumblar's shack (probably requires shock pad), and get the notes and mumbo token.
8: Jump onto the hedges and *take a damage*, jump to the well area, get all the notes then enter the well.
9: Get all notes, mumbo token, and jiggy in the well, then exit.
10: Go to the fountain and get the notes, the jinjo, and the mumbo token under the whiplash. *Take Damage* (Ground pounding to get under the whiplash has a low knockback, but there may be a faster way.)
--Get two health back somewhere after this.
11: Go out towards the house and go to the right and up the pole (not the one the pumpkin goes down.)
12a: Shock pad to the upper part of the house and get the one note on the left.
12b: Break the nearby window, back flip and ground pound up and get the one note on the left.
13: Break the window and talon trot while entering. Get the notes and the yellow jinjo, then exit. Get *one health* in here.
14: Get the right note, then go across and get the other note, then enter the window
15: Get all notes in this room counterclockwise. (don't forget bottom right note) Kill the second wall enemy before getting the 5th note to set up the honeycomb. Talon trot initiate while crossing the loading zone.
16: Get the other note at the corner, get the green jinjo, then go in the chimney.
17: Get the mumbo token, all the notes, and the jiggy inside. Then exit out the door.
18: Get the health from the bat you killed earlier.
19: Climb the left pole, then talon trot rejump to the nearest note in the hedge maze. (This is probably slightly faster than just going there normally.)
20: Get the first 4 notes in the hedge maze.
--Get two health back before this.
21: Attract a ghost and have him *damage boost* you up on top of the hedge.
22: Attract a ghost and get the orange jinjo, then *damage cancel* the jiggy.
23: *Damage boost* back onto the wall.
24: Jump to the notes near the beehive.
25: *Damage boost* up onto the back wall and jump towards the pot in the back corner.
26: Fill all pots with eggs clockwise and grab the mumbo token. (Maybe kill a tombstone to set up the jiggy bounce from the last pot. Do not grab jiggy until pumpkin.)
27: Jump on the roof, go directly up top skipping some notes. Get the notes up top and the jiggy.
28: Jump down to the far part of the roof, get all notes ending nearest mumbo's skull.
29: Jump to mumbo's, transform into pumpkin
30: Get pots jiggy and go to the roof of the chimney house via the ramp. (grabbing the mumbo token.)
31: Go directly down the storm drain to grab the jiggy, grab the notes, and exit the level.
CCW Route (0 jiggies, 78 notes, 5 mumbo tokens)
*Note that we reset after pumpkin water switch, so we are at 5 health
*We need to take 4 damage before the end, it is not fully routed.
*This might not read 100% correctly due to recent changes.
1: Go hit the switch to open spring. Get the two notes to the left of spring. Enter spring.
2: Get the mumbo token in the plant by the start.
3: Backflip up twice, get the 3 notes to the left, climb the tree.
4: Get the mumbo token out on the first branch.
5: Continue climbing and hit the switch to open summer.
6: Either ground pound down the tree or jump down and bounce off an enemy at the bottom. Leave spring.
7: Get the two notes to the right of spring and enter Summer.
8: Backflip up and get the two notes on the leaves.
9: Go left and climb the tree again. (There is an alternate path up the leaves, but it seems slower.)
10: Get the 3 notes by the Zubba Hive, continue climbing.
11: Get the 4 notes by the house on the branch, continue climbing.
12: Get the 5 notes across from nabnuts house from left to right.
13: Continue up the tree slightly, get the mumbo token.
14: Work your way around the tree to the switch to open fall below in the drained river. Probably falling one tier at a time from somewhere near here would be optimal:
http://www.mediafire.com/?d7g7beeba1hbe76
15: Hit the switch to open fall
16: Go to the beaver dam, ground pound or beak barge it open. Get the 2 notes and the mumbo token.
17: Exit summer, enter fall.
18: Get the mumbo token in the flytrap by the beginning. You should be able to maintain talon trot.
19: Go up the left stack of leaves. Get 9? notes counterclockwise (to the right.) (Stop before the note in front of the bird?)
20: Drop down and get the 3 notes in the flytrap.
21: Go towards the outer edge of the level and get the 5 notes from right to left.
22: Go back towards the center of the level and climb the leaf ramp right by the water.
23: Get the note in front of the bird. It might be possible to jump, get the note, get damaged, and get knocked back to the side you want. Otherwise just jump across and jump back. (Possible 1-2 damage)
24: Get another 5 notes counterclockwise.
25: Start climbing the tree, get the 1 note, continue up the tree to the Zubba Hive.
26: Get the 4 notes in the Zubba Hive. (Unsure if clockwise or counterclockwise is faster.)
27: Continue climbing the tree. Get the mumbo token on the leaf you pass right by.
28: Enter nabnuts house from the right. Get the 3 notes. Exit nabnuts house from the inside right (which puts you on the left outside.)
29: Climb up the tree and get the 8 notes on the nest in the clockwise direction.
30: Fall down towards the ramp far to the right of mumbo's. (Maybe it's faster to land on the branch under you so as to not cause fall damage animation.)
31: Go out of bounds back to the beginning.
32: Enter spring.
33: Backflip up the leaves, go around the stage counterclockwise collecting the rest of the notes..
34: 3 notes on the ledge near the start, 3 notes on the higher ledge, 4 notes in the dirt by the plant, 3 notes on the low ledge
35: Enter mumbo's hut, change into bee, die to torch and exit the level.