Post subject: Sega-CD emulation has no audio
Sonia
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Joined: 12/6/2013
Posts: 435
Location: Brazil
Check this out: https://www.youtube.com/watch?v=PX0FwngHDIs Basically, I tried the 3 versions of Sonic CD. (Japanese, European and American) Japanese and European has no audio, but the American one does. That's because they're on different formats: -JP and EU have an .iso, a .cue and a bunch of .wavs -NA has only a .bin and a .cue So... when the games are on JP and EU style, what should I do to make them reproduce audio? should I convert the .wavs into a single .bin, or merge the .wavs with the .iso, or do something similar...? Please, I'd like some help.
Dimon12321
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Joined: 4/5/2014
Posts: 1124
Location: Ukraine
Had the same problem with other game (SNES version is TASed, I know): http://youtu.be/tFLPJVZu0sM Someone told to download Sega CD .cue Maker, but I had XP then and to open the programme I had to replace comdgl32.ocx file in the system folder and I gave up: http://softadvice.informer.com/Sega_Cd_Cue_Maker.html I don't know how it works on Win 7/8, so you can try it. I read that foobar2000, CUE tools and xrecode II had .cue making function, so you can try 'em too. EDIT: This is a quote from a SonicCD submission: "This movie happens to stay synchronized regardless of whether "Perfect SegaCD Synchro" is on, so if SegaCD emulation is chuggy on your computer, it might help to turn that option off for this movie. It would also help to use BIN+CUE instead of ISO+MP3, because it takes more processing power to decode MP3s than to not decode them. Desync Issues If you're getting desyncs, first make sure you're using the correct ROM and BIOS and emulator version and settings as described above. And don't try to load a mounted disc with "Boot CD", just use Open ROM on the file like normal. Also make sure you have the right number of audio tracks on the CD... if you're using a cue file that means your cue file needs to have the right number of correctly indexed audio track sections, if you're using MP3s that means you need exactly 34 MP3s named properly and in the same directory as your ISO (if the ISO is "Sonic CD (U).iso" then the MP3s should be "Sonic CD (U) 02.mp3" through "Sonic CD (U) 35.mp3"). The actual contents of the audio tracks can be almost anything, but the number of audio tracks has to be correct otherwise the emulated loading times will be different enough to cause a desync. Music This was made with the US version of the game, but if you prefer the music from the Japanese version, you can tell Gens to run the US game but use the music from the Japanese game. The way of doing this depends on whether you are using ISO+MP3 or BIN+CUE. If you are using MP3s, simply replace the MP3 files with the ones from the Japanese version. If you are using BIN+CUE, you can edit the CUE file of the (J) version to use the (U) version for track 01 (data) and use the (J) version starting at track 02 (audio). It should look like this, except with the filenames matching the ones you have: FILE "Sonic CD (U).iso" BINARY TRACK 01 MODE1/2352 INDEX 01 00:00:00 FILE "Sonic CD (J).iso" BINARY TRACK 02 AUDIO PREGAP 00:02:00 INDEX 01 12:14:49 TRACK 03 AUDIO INDEX 00 12:18:63 INDEX 01 12:20:63 TRACK 04 AUDIO ...and so on... One thing those won't work for, though, is the ending music. For that, you'll have to use the actual Japanese version of the game, not only the Japanese audio tracks. You'll also have to use a different version of the movie file for it to sync and version 1.00 of the Japanese MegaCD BIOS. Be warned that Quartz Quadrant has slightly slower in-game times than in the US version (differences during lag frames) even though the movie is about 10 seconds shorter (mostly due to shorter level end music)." I think this is useful information!
TASing is like making a film: only the best takes are shown in the final movie.
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Joined: 5/11/2011
Posts: 1108
Location: Murka
Edit: Disregard all of this. I thought we were talking about Bizhawk. Well, maybe Discohawk can still help you, I don't know. Assuming they were made correctly, cue/iso/wav should work. Load the cue, not the iso. The discohawk tool is supposed to fix these sorts of things, but I don't know much about how it works, so YMMV.
Sonia
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Joined: 12/6/2013
Posts: 435
Location: Brazil
I want to know one thing. Why are NA games on .bin + .cue format while JP ones are on .iso + .cue + .wavs? If JP games were on .bin as well, my life would be much easier. Is there not a way to make JP work as .bin format at all?
Editor, Emulator Coder, Site Developer
Joined: 5/11/2011
Posts: 1108
Location: Murka
Probably the people who originally dumped them used different tools. Format conversion is possible.
Citan
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Joined: 2/12/2017
Posts: 10
Location: Canada
I too am having the same issues (and my case is worse, since none of the versions of Sonic CD has audio that works).
marzojr
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Joined: 9/29/2008
Posts: 964
Location: 🇫🇷 France
FYI, there are bin/cue versions of all SCD regions, including JP. Moreover, the ISO versions need properly named mp3 files or you won't have pcmdigital audio because it is in audio tracks which are not contained in the ISO.
Marzo Junior