Post subject: Texture Enhancement with N64 Core's Rice Plugin
Joined: 8/29/2014
Posts: 2
Hello, I have a couple of questions regarding the texture enhancement tab in the Rice video plugin's settings. If I want to use a high-resolution texture pack, where do I put my files? I've read that they must be placed in "[your_emulator_main_folder]\plugin\hires_texture\[current game name]\", but the textures don't get loaded even though I have "Load Hi-res textures if available" checked in the plugin settings. Checking and unchecking "Use CRC only to load Hi-Res textures" doesn't seem to make any difference. Also, if "Dump Textures to Files" is selected, where are textures dumped? I've read that they should appear in "[your_emulator_main_folder]\plugin\texture_dump\[current game name]\" as I play the game, but I cannot find a texture_dump folder anywhere in the emulator's folder. If it matters, I'm currently using Bizhawk 1.8.1
Editor, Emulator Coder
Joined: 8/7/2008
Posts: 1156
you can self-service your question by downloading process monitor and watching which files emuhawk.exe accesses
Joined: 8/29/2014
Posts: 2
Thank you for the pointer. I was able to find my dumped textures and was able to load high-resolution textures successfully. In case anyone is curious, I found my hires_texture and texture_dump folders in "C:\Users\[your account name]\AppData\Roaming\Mupen64Plus\" (For reference, I'm using Windows 8).
Editor, Emulator Coder
Joined: 8/7/2008
Posts: 1156
don't expect this to stay the same forever. this works by accident, and it isnt ideal to have to stash textures there. At some point we may reprogram the plugin to pull textures from an emuhawk directory.