Post subject: Last Action Hero
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I've been working on this game for a couple weeks now as a bit of revenge for the annoyance it was for me as a kid. I made a TAS that I'm pretty happy with for now, but I feel with some work could be torn an even bigger new one. Link to video I have some annotations to explain what I currently know about the game, but being fairly new I haven't examined things as thoroughly as I know some of the more experienced TASers would (yet). I'm hoping this will interest others in TASing this as well. http://tasvideos.org/userfiles/info/16969479035459497
Somewhat damaged.
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Joined: 11/8/2010
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The platforming stages look solid; good job on those and the entertainment in them! I'm wondering if there's a way to speed up the driving stages though. Did you figure out what cycles the RNG? Maybe wasting frames or entering different input? For the final boss fight, I think it would look more impressive if you stayed near the middle of the screen and weaved between the little spitballs. I'm assuming the collision detection in this game would be lazy enough to allow that. By the way, those annotations really help a viewer understand what's going on. They'll have to included in the final movie as soft subtitles.
Patashu
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^ Pretty much what CoolKirby said. If you can convert those annotations into soft subtitles for the submission, I'll vote yes!
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Active player (264)
Joined: 8/14/2014
Posts: 188
Location: North Kilttown
CoolKirby wrote:
I'm wondering if there's a way to speed up the driving stages though. Did you figure out what cycles the RNG? Maybe wasting frames or entering different input?.
For the driving stages, there were some instances in which, after destroying a car, I found delaying my acceleration resulted in different ticket patterns (since it affects what frame window you reach certain lanes in). As far as I know the only way I was able to change the RNG for the ticket drops was A) which lane I was in, B) when I was in it, and C) which objects other than the tickets (since the car and obstacle spawns are also random) I spawned. I actually had to redo this TAS 7 times before I realized these things affected RNG. The best way to speed up the stage, really, is to pick up the booster ASAP. If you can keep destroying cars to a minimum then it really saves a lot of time (like in stage 6). P.S. I might redo the final boss fight with your suggestion in mind.
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So I made an improvement to the final boss fight now. I not only stayed more towards the center of the screen for the majority of the fight, I also found that I could kick the spitballs back 7 frames faster for each attack (12) and by standing a few pixels closer the spitball had to travel back a few frames less as well. All of this leading to a 2.1 second improvement. Literally everything else is the same in this TAS besides the final boss fight so you can skip to 9:20 to see the improvements. Link to video (Also, Patashu, I'm creating an .srt file for the subs, but I don't know how it would be implemented into an actual encode. So I would have to learn more about that before I could promise anything.) http://tasvideos.org/userfiles/info/17079088928234305
Somewhat damaged.
Patashu
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For youtube videos, read this: https://support.google.com/youtube/answer/2734698?hl=en For the person who will make your official encodes, upload the .srt and link to it in the submission description and say this should be used for encodes.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu