I have great news -
We're in! Three out of five categories made it past the first round of cuts - the MK64 race, the Playaround TAS, and the Total Control TAS (all of which are very likely to survive second-round cuts based on their high entertainment vs. duration ratio). Regrettably, this means that Final Fantasy and the race idea did not make the cut. Despite this, I'm hopeful that both will eventually appear in a marathon, either in their existing forms or a modified form.
I will again volunteer to serve as the project manager for TASVideos participation at AGDQ 2015; I've been humbled by how much support I've received already and I can't say thank you enough. There's a fair bit more complexity this year though, so here I am asking for more help. :) I'm going to make a separate thread for work on these projects as all of them will require a fair bit of work to get polished (especially the total control run) but in brief, here's what's needed:
- Someone who can ensure the MK64 run syncs/works (micro500 has volunteered)
- Someone who can use lsnes to create a Family Feud TAS
- Someone who knows about Twitch memes and can advise the Family Feud TAS'er
- A method for pressing the reset switch on an SNES (likely a solenoid fired by signal wire)
- A talented Pokemon Red TAS'er (yes, Red - more on this in a future post)
- A talented SNES emulator coder who can help with SGB sandbox research
- An AGDQ 2015 attendee presenter for the playaround TAS (I volunteer)
- An AGDQ 2015 attendee presenter for the total control TAS (I volunteer but request backup for someone to banter with, especially someone with deep game and/or technical knowledge)
- Donations to help offset travel costs for those of us traveling to AGDQ 2015; Any donations would be outside the context of TASVideos site management handling for a variety of hopefully obvious reasons but at least for me I could definitely use the help this year and I know others who are likely going to attend could use financial assistance as well
My internal framework deadline is December 9th, i.e. we should have the final methods to execute these ideas in place no later than 2014-12-09; any final payload must happen no later than the week *before* the marathon (I don't want to be as rushed this year! :)
Again, thank you to everyone who has supported me, and let's make AGDQ 2015 something to remember, in a good way!