Post subject: Final Fantasy pitch
Experienced player, Moderator, Senior Ambassador (897)
Joined: 9/14/2008
Posts: 1007
(Note: I'll be making individual replies for each pitch; Weatherton's MK64 pitch is fine as-is so I'll be pasting that directly in.) Final Fantasy pitch as written by TheAxeMan: A TAS on the original NES Final Fantasy takes about 70 min. SDA SS record is about 4 hours and RNG can't be gamed in realtime so it's unlikely to be in a marathon otherwise. Names can be a donation item - your name in a TAS! RNG seed is in SRAM, requiring a novel trick to deduce the value and get in sync. Very technically complex and TAS author TheAxeMan would be on hand to explain everything. Nice - just barely fits in 400 characters, but I really want to hit on the White Mage concept and that we can run it in the background... Here's my attempt: This is a technically complex TAS; Final Fantasy uses an RNG seed stored in SRAM, but this can be deduced by analyzing the outcome of the first battle. Author TheAxeMan would be on hand to commentate. This 70 minute TAS can instead be started and left to run during other games, resuming at the final battle (with a White Mage surprise ending cat.). Donation incentives for player names.
I was laid off in May 2023 and could use support via Patreon or onetime donations as I work on TASBot Re: and TASBot HD. I'm dwangoAC, part of the senior staff of TASVideos as the Senior Ambassador and BDFL of the TASBot community; I post TAS content on YouTube.com/dwangoAC based on livestreams from Twitch.tv/dwangoAC.
Post subject: Playaround TAS pitch (for RBI Baseball and/or Family Feud)
Experienced player, Moderator, Senior Ambassador (897)
Joined: 9/14/2008
Posts: 1007
Playaround TAS pitch A playaround TAS aims to entertain rather than complete a game as fast as possible. Console-verified suggestions include RBI Baseball in 4:29 which demonstrates bizarre behavior such as the pitcher pitching from first base. Another choice is a run of Family Feud in ~7:00 specifically crafted for AGDQ 2015; by using text parser abuse, various Twitch chat memes can be exhibited.
I was laid off in May 2023 and could use support via Patreon or onetime donations as I work on TASBot Re: and TASBot HD. I'm dwangoAC, part of the senior staff of TASVideos as the Senior Ambassador and BDFL of the TASBot community; I post TAS content on YouTube.com/dwangoAC based on livestreams from Twitch.tv/dwangoAC.
Post subject: Speed TAS competiton pitch
Experienced player, Moderator, Senior Ambassador (897)
Joined: 9/14/2008
Posts: 1007
Speed TAS competition pitch: A normal TAS is like a grand master in an untimed chess match playing perfectly. A speed TAS is like the same grand master playing speed chess slightly less perfectly. During a set time any viewer + Tompa can submit a TAS of a just-announced game, ending in a four-way race of the fastest viewer TAS, Tompa's TAS, and two already prepared human runners. See: http://tiny.cc/TaS (This took forever to condense down to 400 or less characters, and weighs in at 396. TODO: Update that post to be a better landing page for Mike :)
I was laid off in May 2023 and could use support via Patreon or onetime donations as I work on TASBot Re: and TASBot HD. I'm dwangoAC, part of the senior staff of TASVideos as the Senior Ambassador and BDFL of the TASBot community; I post TAS content on YouTube.com/dwangoAC based on livestreams from Twitch.tv/dwangoAC.
Post subject: Total Control plus general invitation pitch
Experienced player, Moderator, Senior Ambassador (897)
Joined: 9/14/2008
Posts: 1007
This is a pitch that should cover a total control proposal and provide an open invitation to Mike to review our games list. Masterjun's SMW total control Pong and Snake run at AGDQ 2014 will be hard to top. We're testing Pokemon Yellow (using a SGB) and other Arbitrary Code Execution games to create a new surprise payload. Mike / organizers, please feel free to propose a game or concept of your choice! I (dwangoAC) will work with the TASVideos community to make it happen if feasible. See: http://tiny.cc/T- Edit: Fixed the game name and tightened some text. Is this the right tone? Should I be saying something else? OK, there's all five submission text segments. Please let me know if I should modify any of them. I plan on submitting early tomorrow in order to beat the deadline of 11:59 PM EDT by a large margin (I do *not* want to take risks). The only thing I'm concerned about is finishing the video pitch in time... A.C. ******
I was laid off in May 2023 and could use support via Patreon or onetime donations as I work on TASBot Re: and TASBot HD. I'm dwangoAC, part of the senior staff of TASVideos as the Senior Ambassador and BDFL of the TASBot community; I post TAS content on YouTube.com/dwangoAC based on livestreams from Twitch.tv/dwangoAC.
Post subject: Final TASVideos SGDQ 2015 submission video
Experienced player, Moderator, Senior Ambassador (897)
Joined: 9/14/2008
Posts: 1007
Link to video Any last comments? I'm not happy with the audio, and I'm also not happy with some of iMovie's limitations on what I can do (no ability to crossfade "myself" (the upper layer) in and out of view, problems with the timeline getting messed up when adding videos, etc.). As it is, the only way I was able to get this to work was to create the greenscreen video and export it then reimport it over the game clips. CoolMatty indicated that perfection wasn't as important as technical details. I'm hoping I have everything right here, but let me know if there's anything else I should change before I make the actual submission today. Thanks!
I was laid off in May 2023 and could use support via Patreon or onetime donations as I work on TASBot Re: and TASBot HD. I'm dwangoAC, part of the senior staff of TASVideos as the Senior Ambassador and BDFL of the TASBot community; I post TAS content on YouTube.com/dwangoAC based on livestreams from Twitch.tv/dwangoAC.
Post subject: TASVideos AGDQ 2015 submsission done! I need to rest now. :)
Experienced player, Moderator, Senior Ambassador (897)
Joined: 9/14/2008
Posts: 1007
After many, many hours on my part organizing the submission ideas thread, organizing the trial TAS race, creating run descriptions, and creating the video, I'm proud to say that I have submitted 5 ideas we came up with (with several hours of time left to spare :). I'm now going to have a little rest and spend some time with my wife and kids, but I'll be keeping an eye on the submission process to see what gets in and what gets cut. My hope is that everything makes it in (it won't, the statistics show that only one of the ideas will likely be accepted) but I'm especially hopeful for the TAS race - I know I sound somewhat haughty pushing my own creation but at the same time I think it would be a great way to bring the two communities together and increase audience participation. Thank you again to everyone who helped support me in this process, and here's to a great TASVideos showing at AGDQ 2015!
I was laid off in May 2023 and could use support via Patreon or onetime donations as I work on TASBot Re: and TASBot HD. I'm dwangoAC, part of the senior staff of TASVideos as the Senior Ambassador and BDFL of the TASBot community; I post TAS content on YouTube.com/dwangoAC based on livestreams from Twitch.tv/dwangoAC.
Patashu
He/Him
Joined: 10/2/2005
Posts: 3999
Best of luck! :D
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Joined: 8/28/2014
Posts: 7
You have been putting in a lot of effort. Good going.
Qlex
He/Him
Joined: 2/25/2006
Posts: 193
Location: Available
Best of luck. Things are in good hands =)
Post subject: 3 out of 5 categories are in! MK64/Playaround/Total Control
Experienced player, Moderator, Senior Ambassador (897)
Joined: 9/14/2008
Posts: 1007
I have great news - We're in! Three out of five categories made it past the first round of cuts - the MK64 race, the Playaround TAS, and the Total Control TAS (all of which are very likely to survive second-round cuts based on their high entertainment vs. duration ratio). Regrettably, this means that Final Fantasy and the race idea did not make the cut. Despite this, I'm hopeful that both will eventually appear in a marathon, either in their existing forms or a modified form. I will again volunteer to serve as the project manager for TASVideos participation at AGDQ 2015; I've been humbled by how much support I've received already and I can't say thank you enough. There's a fair bit more complexity this year though, so here I am asking for more help. :) I'm going to make a separate thread for work on these projects as all of them will require a fair bit of work to get polished (especially the total control run) but in brief, here's what's needed: - Someone who can ensure the MK64 run syncs/works (micro500 has volunteered) - Someone who can use lsnes to create a Family Feud TAS - Someone who knows about Twitch memes and can advise the Family Feud TAS'er - A method for pressing the reset switch on an SNES (likely a solenoid fired by signal wire) - A talented Pokemon Red TAS'er (yes, Red - more on this in a future post) - A talented SNES emulator coder who can help with SGB sandbox research - An AGDQ 2015 attendee presenter for the playaround TAS (I volunteer) - An AGDQ 2015 attendee presenter for the total control TAS (I volunteer but request backup for someone to banter with, especially someone with deep game and/or technical knowledge) - Donations to help offset travel costs for those of us traveling to AGDQ 2015; Any donations would be outside the context of TASVideos site management handling for a variety of hopefully obvious reasons but at least for me I could definitely use the help this year and I know others who are likely going to attend could use financial assistance as well My internal framework deadline is December 9th, i.e. we should have the final methods to execute these ideas in place no later than 2014-12-09; any final payload must happen no later than the week *before* the marathon (I don't want to be as rushed this year! :) Again, thank you to everyone who has supported me, and let's make AGDQ 2015 something to remember, in a good way!
I was laid off in May 2023 and could use support via Patreon or onetime donations as I work on TASBot Re: and TASBot HD. I'm dwangoAC, part of the senior staff of TASVideos as the Senior Ambassador and BDFL of the TASBot community; I post TAS content on YouTube.com/dwangoAC based on livestreams from Twitch.tv/dwangoAC.
Qlex
He/Him
Joined: 2/25/2006
Posts: 193
Location: Available
Nice! Hopefully all three of them get past second round of cuts. The Family Feud thing will be entertaining indeed, but I'm not sure I have enough knowledge to manage that stuff. Best of luck for the rest in any case!
Editor, Skilled player (1502)
Joined: 7/9/2010
Posts: 1317
I could help with Family Feud. Good thing: There are list with questions and answers on the internet, so I just need to pick the right ones where a twich meme would fit in and manipulate to get the right questions.
Favorite animal: STOCK Gt(ROSA)26Sortm1.1(rtTA,EGFP)Nagy Grm7Tg(SMN2)89Ahmb Smn1tm1Msd Tg(SMN2*delta7)4299Ahmb Tg(tetO-SMN2,-luc)#aAhmb/J YouTube Twitch
Experienced player, Moderator, Senior Ambassador (897)
Joined: 9/14/2008
Posts: 1007
Thank you to everyone who helped out with this. Now that we've been accepted into AGDQ 2015 I've created a new thread to track preparations for AGDQ 2015. I can't say thank you enough to the people who provided feedback and helped me create the submissions. Here's to a great AGDQ 2015!
I was laid off in May 2023 and could use support via Patreon or onetime donations as I work on TASBot Re: and TASBot HD. I'm dwangoAC, part of the senior staff of TASVideos as the Senior Ambassador and BDFL of the TASBot community; I post TAS content on YouTube.com/dwangoAC based on livestreams from Twitch.tv/dwangoAC.
Editor, Player (68)
Joined: 1/18/2008
Posts: 663
What is Reset used for? Is it timing-sensitive? This is something as yet untested and could be problematic.
true on twitch - lsnes windows builds 20230425 - the date this site is buried
Editor, Player (44)
Joined: 7/11/2010
Posts: 1022
Reset-during-saving glitches in Pokémon are time-sensitive, but not to the extent that they can't be done by humans. So you'd only need to get more accurate than a human. (There's some doubt about whether they'd console-verify, but there's only one way to find out. Even if the resulting state of the game wasn't 100% the same each time, so long as the TAS was designed to not worry about the difference, it'd be fine.)