Post subject: For all of you programmers out there..... theprodukkt.com
nesrocks
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Player (241)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
http://www.theprodukkt.com/ man... what can these guys do with 64 kb... look at those demos. they even made a tool to generate your own graphics at lowest byte cost, and they provided the tool! arrrrr its unbelievable, you gotta see it to understand it. i dont know if this is old news or what, just go download it! especially this one: .kkrieger - chapter I. but beware. its a 96 kb game that requires HIGH-END pcs.
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Joined: 6/28/2004
Posts: 219
Location: Raccoon City
.krieger sweet edit: holy crap. i actually played it. if the sounds were a little more robust, and there was a run feature, i would have believed you if you told me this was a real game for sale in electronics boutique. wow. 96 kb....you can fit that and a floppy disk...
nesrocks
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Player (241)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
You can fit 14 games like that in a single floppy disk.... The amount of detail is impressive, especially if you're a 3d modeler / game programmer, you'll know, its amazing. It has detailed bump, glow, meshes, textures, character animation (many), many weapons, shot types, particle effects, smooth camera movement, dynamic shadows and a working first person shooter engine...
Spacecow
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Joined: 6/21/2004
Posts: 247
Location: New Hampshire
I remember first seeing the product demo years ago and being completely blown away by it. It is, after all, a 10 minute movie crammed into 64kb. What they're doing is unreal... which reminds me, Will Wright was inspired by demos like these for a lot of how his new game Spore is going to work, if I recall correctly...
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Joined: 6/28/2004
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I didn't realize how many fyad people have accounts on the Bisqwit forums.
nesrocks
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Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
Wow... i read about spore.... its instantly became the most anticipated game by me. Already a classic and i'll be adicted.
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Joined: 3/10/2004
Posts: 7698
Location: Finland
Spacecow wrote:
It is, after all, a 10 minute movie crammed into 64kb. What they're doing is unreal...
People are way too accustomed to bloatware, thanks to the big software developers. Those developers don't care about optimizations. Heck, most of them don't want to optimize. They want and in fact need to get results fast and they don't care if it takes 100 times more memory and disk space. Memory is cheap, disk space is cheap, why would they want or need to optimize the size of their software? This has caused people to grow into the belief that all programs are big by necessity. A program which draws pretty graphics on screen has to be big, a 3D engine has to be big, graphics take a lot of space, there's no other way. Then when someone shows them that it's not the only way, they get amazed. They can't understand how it is possible.