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Golden Sun 1 any% clear TAS without Retreat Glitch. Used Sanctum Return to shorten the walking.

Any% Clear without Retreat Glitch

  • Emulator used: VBA v23.6 svn480
  • Clear the game without Retreat Glitch
  • Final Time is 777305 frames, 3:35:55 with 13841 re-records. Current RTA world record is 2:46:48+38 min intro with Retreat Glitch By Tl_Plexa. (No intro run described by him in [dead link removed])
  • fastest No Retreat Glitch TA I found is 4:20 in game time by Asrite (http://asrite.blog.fc2.com/blog-entry-288.html)

feos: That's a tricky case. Conceptually, the "no retreat glitch" category is perfectly valid. Here it was executed at an average level (TAS wise), and it might be acceptable, if not the following:
This category isn't vaultable, so if the reception was good, it could be mooned, and then, after the "retreat glitch" version is done ultimately, it might have been obsoleted by it, if content is mostly similar (that can happen for different branches). Or they could both remain published, if different enough.
But right now, people don't have what to compare this run too, and also aren't sure they like this version. It very well can happen so that after the "retreat glitch" run is done (which doesn't need to be well received to be accepted, and which all hope to see) this branch is redone on a more professional level (if possible), and they finally like it!
Currently though, the numbers are:
  • 1 user enjoyed the run.
  • 2 users said it's an "okay" category, but didn't address the entertainment value.
  • 6 showed interest towards the "retreat glitch" branch instead.
  • Meh votes overweight all the rest (in total, 59% support).
We can't say it's a well-received Moon run with such statistics. Rejecting for now.


Joined: 9/8/2014
Posts: 19
Patashu wrote:
(Make sure to put this in Gruefood Delight if it's rejected.)
Great Idea. After all, it is quite interesting to a reasonably large subset of people, and IMO is optimal enough that it would have been vaulted it glitch skip were a valid category.
Former player
Joined: 9/2/2014
Posts: 3
Kirkq wrote:
He ends with 5/6 of each djinn type, which I really don't feel is optimal, but it's very hard to calculate the time gains/losses. Bosses are either weak to fire or water, and most major bosses are weak to water, but a summon from 4 earth and 4 jupiter isn't bad at all. Djinni also make your characters stronger when not in summon mode. My best guess is probably 4/4/4/4 is optimal, but that's mostly speculation. Adding more would save time in battles and lose time acquiring them. I'm not sure if it's faster or not.
4/4/4/4 is not very possible due to the ground and flash. their effects are so important in fight bosses and dijines, and they can only acquired at late game. I'm thinking that the cost of time produced from only use lv3 summons to bosses is larger than the time saved from not to take the dijin. It is same to say to water dijin, can deel more damage to final bosses. Wind may ignore the bleeze, due to its effect is not useful and cost some times to acquire it.
Kirkq wrote:
EDIT: I'm wondering if sacred feathers would've been a good investment. They double distance to next encounter for a while. Most encounters are run from pretty quickly though, so I'm not sure. They take some time to buy and some time to use as well.
The Sacred Feathers and avoid acts same. When your level is above a certain amount determined by area, it will stop the counter of encounter. So the only place this is after Saturos until the toret. If there have some sentence make someone feel bad, i will apologize, my English is not very good =)
ALAKTORN
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Joined: 10/19/2009
Posts: 2527
Location: Italy
feos wrote:
it'd need to be well received, and I see little to no enthusiasm about this goal.
Really? Where do you see posts against this goal? I only saw posts in favor of it. The lack of enthusiasm is because this is a 3 hours and a half long movie, and I bet most people won’t have the time / be willing to sit through it. About the lack of optimization, that may be true, but other than a seemingly 4 frames bad movement, possibly improvable djin management and seemingly low rerecord count, we don’t have much to go on. I would watch it and have a better opinion on it if I had the time.
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ALAKTORN wrote:
feos wrote:
it'd need to be well received, and I see little to no enthusiasm about this goal.
Really? Where do you see posts against this goal?
Where did I say I saw posts against it?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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feos wrote:
ALAKTORN wrote:
feos wrote:
it'd need to be well received, and I see little to no enthusiasm about this goal.
Really? Where do you see posts against this goal?
Where did I say I saw posts against it?
You didn't. I think what were getting at right now is that the majority of posts aren't against the submission; everyone just hoped for a retreat glitch Golden Sun submission.
ALAKTORN
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Former player
Joined: 10/19/2009
Posts: 2527
Location: Italy
feos wrote:
ALAKTORN wrote:
feos wrote:
it'd need to be well received, and I see little to no enthusiasm about this goal.
Really? Where do you see posts against this goal?
Where did I say I saw posts against it?
I misread you or something. But the point is that I don’t see the goal as an issue, it’s rather everything else.
Zarmakuizz
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Joined: 10/12/2013
Posts: 279
Location: France
Most posts are hoping for a glitched (and shorter) run, so we could look at the votes, where "Meh" is currently the most voted option. I think that feos looked at the vote to conclude that the current goal doesn't look like appropriate for the Moon category.
TASVideosGrue
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