- 1 Player
- Complete all unique content (plays until no new content appears)
- Makes speed vs. entertainment trade-offs (focus on maximum bird-to-bird bashing)
This 1 Player TAS of the NES version of Joust focuses on showing off the strange physics of the game. Instead of focusing on being surgically accurate I worked on creating long chains of bird bouncing madness, frequently bashing my mount into the ceiling and into the heads of other mounts. I hope you find this run entertaining!
Nach: I for the most part liked this run, but thought it lacked much in the way of optimization. Feedback wasn't too great either.
This run is also incomplete, as the
rules state the criteria for completion is as follows: "Games that loop endlessly can still be defined. The completion point is one where there is
no new content, and
the game is no longer increasing in difficulty."
Since the game does increase in difficulty for later waves with more distractions from the pterodactyl, and spawning enemies which move considerably faster, I am deeming this run incomplete. Several more waves need to be played, and a later cycle must be reached. Rejecting.