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Another game from my 8-year-oldness. Cheers to dwangoAC for the idea.

Game objectives

  • Emulator used: FCEUX (syncs on 2.2.2)
  • 2 players
  • Hardest difficulty
  • Platform

Comments

2 player mode kills the dependency on RNG's will, as I'm everywhere at once!
2 PLAYER GAME B is played.
You only want to kill the last enemy in the wave ASAP.

Glitches

  • Clipping into platforms (can save time)
  • Clipping into the floor; you only can move left, up and down there, and outside the lava area (doesn't save time)
  • Vertical wrapping (doesn't save time)

Ending

I beat all unique waves (see how the platforms disappear and then get back at the second egg wave), then let the AI kill my heroes. Some fun occurs during that extra time (like, NPCs suicide twice and feed me their eggs, there also might have been a pterodactyl suicide, but enemies were faster), also you can see how the game looks normally.

Suggested screenshot

[dead link removed]

Other snaps

[dead links removed]

Nach: Normally, for situations like these, I would ignore the votes in the poll, as it's clear many are voting based on misinformation. I would then turn to the run comments, the earliest of which were based on misinformation, the latter of which had little what to say regarding the game, although it was not very positive either. I gave this run some time for more comments, but none materialized.
Regarding the run itself, while I find it to be executed well, for games like this, the rules state the criteria for completion is as follows: "Games that loop endlessly can still be defined. The completion point is one where there is no new content, and the game is no longer increasing in difficulty."
Since the game does increase in difficulty for later waves with more distractions from the pterodactyl, and spawning enemies which move considerably faster, I am deeming this run incomplete. Several more waves need to be played, and a later cycle must be reached. Rejecting.

TASVideosGrue
They/Them
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om, nom, nom... juicy!
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LOL. When all enemies die right after spawning, there's no increase in difficulty no matter how many waves you play. Pterodactyl shows up only if you don't clear the wave for too long. You are not going to see if they are moving faster or slower because they don't. But if you will feel more satisfied only after a few more waves like those, I have no problem adding it. However, I'm surprised you never even tried to request adding it before making a decision.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.