Post subject: call of duty 1
Player (24)
Joined: 9/17/2014
Posts: 368
Location: France
how can tas call of duty 1 with hourglass
Warepire
He/Him
Editor
Joined: 3/2/2010
Posts: 2178
Location: A little to the left of nowhere (Sweden)
Since Hourglass has no mouse support: not at all. I am adding it but it's a slow process and I currently don't have a lot of spare time. I am also not sure if Call of Duty even runs correctly as it is now, even if there was mouse support, as it is quite complex, and many things are not handled completely.
Editor, Skilled player (1439)
Joined: 3/31/2010
Posts: 2108
Call of Duty 1 runs on a modified Quake Engine. It is probably too advanced to run in hourglass and it will stay like that for years. If you'd really want to TAS Call of Duty, your best bet are the Quake Engine demo tools.
Player (24)
Joined: 9/17/2014
Posts: 368
Location: France
ok thank's for answers
YaLTeR
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Joined: 12/2/2011
Posts: 129
Location: Moscow, Russia
TASing games with complex acceleration on Hourglass isn't really worth the effort until some kind of lua and whatnot is added for calculating the angles for perfect acceleration.