(Link to video)
IMPORTANT NOTE: The ending credits theme, "Simple and Clean", is a copyrighted song. So in any encodes of this run, you will need to either mute the song or replace it with something else. I personally just removed the credits entirely, since they're like 7 minutes long and really freaking boring.
Time: 1:41:02.94
Rerecord count: 81,386
amount of "HAH"s: too many to count
This was originally my first TAS, but I stopped it so I could get better at TASing in general. I went through Kingdom Hearts 358/2, to Castlevania: Portrait of Ruin, to Adventure Time: Hey Ice King!, to Ikachan, to Legend of Princess, to Jenka's Nightmare, and to Shantae before finally looping back around to this. It was a long road, but it was a road worth taking.
This run beats the game over an hour quicker then the RTA run, and features many tricks never before seen.

Run comments

World 1: Destiny Islands

-At the very beginning I choose the Sword and give up the Shield in order to change what my starting commands are. This gives me a Sliding Dash and a Quick Blitz, which both skip combo lag when used.
-The third wave of Shadows in Dive to the Heart require at least one Clock Finisher to beat. Elsewise they'll just loop forever.
-I pause in the first system sector in order to spawn the enemies faster. I only do this when I need to travel a short distance to where they spawn, elsewise I don't usually bother.
-Tidus normally takes three rounds in order to kill, but I managed to manipulate a critical hit here to reduce it to two rounds.
-Throughout the first phase of the Darkside fight, I need to make sure Sora doesn't activate his Clock Finisher before the end of the fight. Elsewise, phase two would take longer.
-Phase three of Darkside takes a fixed amount of damage at any level, so it's all about attacking as fast as possible. (Just like every fight o.o)

World 2: Traverse Town

-Immediately as this world starts I pick up a Blank Chip and a Thunder. Via command fusion the Thunder is used as a Thundara, which is very helpful. The Blank Chip is used to get a Command Expansion in the Stat Matrix, which increases the amount of commands I can equip from 3 to 4.
-Occasionally there are certain cutscene triggers that wait until Sora is standing still before activating. By walking into the cutscene trigger in the side alleyway I save time.
-After the first fight I use a very accurate Slide Dash to skip a cutscene. Saves a few seconds.
-The autoscrolling section is pretty straightforward. The only notable thing is a slight glitch with the physics. If Sora rolls into a gap being filled by a Blox, he'll actually warp above the block. This saves a tiny bit of time in the second section, but is elsewise just entertaining.
-The second boss, Guard Armor, is manipulated based on how far away Sora is to him. I wait a specific distance for him to use his arm throw attack, which is easy to dodge and takes a while, and then destroy him.

World 3: Alice in Wonderland

-In order to advance the game and reach the boss, I need to collect certain Inklings to get Alice to remember where the Keyhole is. The needed Inklings are: the Queen of Hearts, the Cheshire Cat, the Peculiar Hole, and the Red Roses. All other ones are skipped.
-The shooter section is boring and takes forever. Not much else to say about it.

World 4: Olympus Coliseum

-I equip the Aerial Sweeps I collected in Alice in Wonderland in order to use useful abilities in the turn based area. A magic command followed by two Aerial Sweeps essentially acts as a field nuke.
-I also go ahead and equip the Power Armlet I got in the first world. More on that later.
-Similar to most RPGs, waiting a certain amount of frames changes the RNG. I abuse this to get critical hits, finishers, and shorter attack animations.
-Before fighting the end of world bosses you're supposed to pick up Cloud as a party member. However, it takes nearly two minutes to get him, something that's terribly slow in a TAS. So I just leave him to die or whatever.

World 5: Agrabah

-The Olympia keyblade converts my standard combos into slower, stronger ones. It also allows me to move during a loading screen, which is pretty helpful since the first hit of the combo acts like a Slide Dash.
-When I'm at it, I go to the Stat Matrix to unlock Combo Master, which allows me to continue a combo without hitting anything first. Very helpful.
-The first Jafar fight is rather complicated. In order to manipulate him to where I want him to go, I need to stand in a specific spot at the start. I also attack two bloxs during his invincibility phases in order to prevent him from wasting time warping around.
-The green Bandits in the first system sector here aren't stunned by my attacks, similar to red enemies. I use Magnera to fix that easily.
-The elevator fight is essentially the same strategy as the green Bandits: Magnera then kill.
-Jafar 2 is exactly the same as the first one, only he has a bunch of clones shooting at me.
-Genie Jafar is all about stunning Iago so he doesn't get away. This is actually pretty easy to pull off in a TAS, so I manage to kill him much faster then normal.
-Oh, and I deliberately take damage into critical range (where it starts beeping) in order to activate my Power Armlet. Power Armlet gives me an attack boost when my HP is below 25%. This helps when dealing with the damage curve later on.

World 6: Hollow Bastion

-I lose my keyblade for most of this world, so expect lots of dodging.
-Manipulating my AI allies to do what I want is a gigantic pain.
-Right before the end of world boss fights, I finish synthesizing a Judgement Triad. Judgement Triad sends three spinning blades after enemies, which are all very powerful.
-Pete can easily be manipulated via my attacks to do what I want. I manipulate him at the start to get me into critical range, so I can deal more damage.
-Pete 2 automatically starts with the lightning vortex, so I just Judgment Triad his face beforehand. He's supposed to use the lightning vortex again once he reaches low HP, but I kill him too fast for that.
-Riku can somewhat be manipulated with his attacks, but it's mostly jumping and attacking.
-Riku 2 is the same, but with a warping ability you never see.
-Riku 3 is the same as Riku 2, but with a very easy to dodge 'Desperation Move'.

World 7: Inside Riku's Data

-Beating the 6th world grants me the Oblivion keyblade, which is essentially the Kindom Key with automatic Attack Haste. It also has Two-Edged Blade, which means I deal increased damage at the price of HP. Combined with the Power Armlet, I'm literally unstoppable.
-I also get Dodge Roll LV2 and a Finishing Plus. Dodge Roll LV2 has more invincibility frames and travels farther, which the Finishing Plus gives me a second finisher to my combos.
-Not much to say about the world revisits.
-Riku 4 is the same as Riku 2, but with some silly fire nonsense. I managed to loop him into doing his guard move.
-Another sidescroller section, only this time it's determined by how fast I go. How nice.
-Dragon Maleficent automatically does attacks after a certain number of hits. Pretty simple.
-What you do in Sora's Heartless 1 changes what Sora's Heartless 2 does. In order to prevent him from doing an instant death move I can't dodge, I manipulate it away here.
-Sora's Heartless 3 and 4 are exactly the same, in that he'll automatically do his finishing move once the clones die.
-Sora's Heartless 5 is the hardest boss battle in any game ever.

World 8: Castle Oblivion

-After already revisiting worlds, let's revisit worlds again!
-Roxas automatically does his Faith attack at certain HP points. That's why he does it twice. When he reaches low HP he can do a final version of it, which takes much longer. I managed to kill him before that though.

Known Improvements
-I discovered in Hollow Bastion that you can press Select in the Stat Matrix to move around it faster. Would save a few seconds.
-Blue Rhapsodies in the Wonderland system sector can drop Aerial Sweeps. Would save about 20 frames over getting them earlier.

Thank you to Spikestuff, solarplex, and ForgoneMoose_ for showing a lot of interest in this project. Gave me the motivation to finish it.
Also thanks to the Kingdom Hearts speedrunning community. Without them I probably wouldn't have even started TASing.

feos: Accepting to Moons.
Spikestuff: Publishing... Correction, this is going to take some time to upload...

EgixBacon
He/Him
Player (182)
Joined: 4/15/2013
Posts: 331
Location: In the attic
Woo-hoo, that took a while. Nice to see that it's finally published.
FanFiction|Youtube Still on Win7! Take that, Microsoft!
Joined: 2/7/2009
Posts: 52
Location: 127.0.0.1
So before I try to watch this, anyone have any advice for dealing with the undf error with VLC for the mkv format? i want dat commentary.
Joined: 2/21/2008
Posts: 255
GHNeko wrote:
So before I try to watch this, anyone have any advice for dealing with the undf error with VLC for the mkv format? i want dat commentary.
Use MPC? I don't even like KH and I'm watching this for the commentary. PS: I know Hi-Res encodes are a thing for PSX/N64 and later systems. Since DeSmuME X432R is a thing now, will we be getting Hi-Res encodes on certain DS games? I tried Mario 64DS but got desynchs. So I guess someone will have to apply the patch to a TAS-ready DeSmuME build or something.
"The guy was fatally injured and wants to be covered by God's tears (rain) before he dies. God is too busy to bother because it wastes frames." Frames 16:26
Joined: 2/7/2009
Posts: 52
Location: 127.0.0.1
xnamkcor wrote:
GHNeko wrote:
So before I try to watch this, anyone have any advice for dealing with the undf error with VLC for the mkv format? i want dat commentary.
Use MPC? I don't even like KH and I'm watching this for the commentary. PS: I know Hi-Res encodes are a thing for PSX/N64 and later systems. Since DeSmuME X432R is a thing now, will we be getting Hi-Res encodes on certain DS games? I tried Mario 64DS but got desynchs. So I guess someone will have to apply the patch to a TAS-ready DeSmuME build or something.
Ah forgot about MPC. Thanks! Still watching the video. Almost done. This part made me giggle.
Phase 5 took about 10,000 rerecords. He's that difficult."
Good show.