WST
She/Her
Active player (441)
Joined: 10/6/2011
Posts: 1690
Location: RU · ID · AM
I joined TASvideos because it seemed to me a good way of doing impossible :-p
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
GoddessMaria
She/Her
Experienced player, Reviewer (836)
Joined: 5/29/2009
Posts: 514
Location: Hell...
For me, it had all started with these movies: Genesis Streets of Rage 2 (USA) in 30:42.82 by SprintGod SNES Donkey Kong Country (USA) in 24:23.88 by Arnethegreat SNES Super Mario All-Stars: Super Mario Bros. 3 (USA) in 1:06:46.28 by Genisto GBC Pokémon: Yellow Version (USA) in 02:06.28 by gia I was always curious at the time of seeing them. Wondering how did they do the things that they did and how amazing it was. Once I found the link to TASVideos, I was browsing the numerous different runs of my favorite games. From Pokémon, to Mario; Sonic to Fire Emblem. I then came to the knowledge of the re-recording emulators used to make these movies and used them fun while playing back my favorite TASes. Eventually, I wanted to make a TAS or so of my own. And that led me to join the site officially.
Current projects: failing at life
Joined: 6/4/2009
Posts: 893
Inzult wrote:
Morimoto's SMB3 run.
Editor, Player (53)
Joined: 12/25/2004
Posts: 634
Location: Aguascalientes, Mexico
Nicos wrote:
Inzult wrote:
Morimoto's SMB3 run.
Same I was looking for more information about how this was done, so I stumbled to this site.
I'm the best in the Universe! Remember that!
Banned User
Joined: 3/10/2004
Posts: 7698
Location: Finland
Before the site even existed, Bisqwit drew my attention to Morimoto's runs and Famtasia. He actually challenged me to make a faster SMB run with Famtasia than he did (but I never made anything complete). As the community grew from just a couple of people to something like ten or twenty, he started collecting those runs into his own server (under something like http://bisqwit.iki.fi/nesvideos/ which was the name of the old site for a couple of years). This forum was added at some point, as the community grew, so I joined pretty much from the beginning.
marzojr
He/Him
Experienced player (742)
Joined: 9/29/2008
Posts: 964
Location: 🇫🇷 France
This. It was the first TAS I ever saw, shown to me by a colleague. By then, it had already been obsoleted twice; he had shown me an encode, and my colleague wasn't aware of TASVideos himself. After I discovered TASVideos, and I found out it was made in frame advance, my thoughts were along the lines of "hey, I can do that too!". After getting Gens rerecording and half an hour later, I came to the conclusion that no, I could not; at least, not yet. So I decided to start with something easier. The second TAS I saw was this one, and I was already aware of the Tails in Sonic 1 hack; so I decided to try it, as Sonic 1 is a lot simpler, even as Tails, than S3&K. The rest shows up on the forum history. Edit: Huh; links show up even in spoiler tags. CSS error, maybe?
Marzo Junior
WST
She/Her
Active player (441)
Joined: 10/6/2011
Posts: 1690
Location: RU · ID · AM
Almost the same as for me (“hey, I can do that too!”). I found Qwerty/NaturelLorenzo’s TASes on YouTube first, and at first I did not think of trying it myself yet, but after finding a Crramalama’s TAS finally decided to start learning how to TAS. I tried hard until being able to beat all of his results. That run is also the main reason why Amy is special for me in Sonic games — probably as Tails for marzojr.
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
Joined: 8/1/2004
Posts: 2687
Location: Seattle, WA
Lurked for a very long time, finally registered about 10 years ago to chat about a possible Demon's Crest "timeattack." It's been terrible ever since.
hi nitrodon streamline: cyn-chine
Joined: 6/9/2006
Posts: 614
Location: Mettmann
Nicos wrote:
Inzult wrote:
Morimoto's SMB3 run.
Editor, Skilled player (1502)
Joined: 7/9/2010
Posts: 1317
I was already TASing for a year at the moment when I joined tasvideos. But I thought it would be better to do, so I can get better at TASing.
Favorite animal: STOCK Gt(ROSA)26Sortm1.1(rtTA,EGFP)Nagy Grm7Tg(SMN2)89Ahmb Smn1tm1Msd Tg(SMN2*delta7)4299Ahmb Tg(tetO-SMN2,-luc)#aAhmb/J YouTube Twitch
Joined: 3/12/2013
Posts: 36
Location: Bullhead City, AZ
Because I wanted to be a contributing member of society, but realized that all I ccould do was vote on submissions to this site, so here I am.
Skilled player (1703)
Joined: 9/17/2009
Posts: 4952
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
Antronach wrote:
Because I wanted to be a contributing member of society, but realized that all I ccould do was vote on submissions to this site, so here I am.
Well, you can also rate movies. My reason for joining was to post this. :P
Experienced player (870)
Joined: 4/11/2008
Posts: 157
Location: Anime land
this I'm not sure why I started smrpg TAS later. I've never tried speedrun until that time.
nesrocks
He/Him
Player (240)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
Inzult wrote:
Morimoto's SMB3 run.
Same here. The video was too mind blowing to just watch and ignore how it was made.
Skilled player (1077)
Joined: 9/15/2013
Posts: 116
I made a joke TAS of some dumb game called Symphony of the Night to epic troll the TASing community (and especially that nerd arukAdo) but I enjoyed making it so I jumped at my chance for easy internet fame after arukAdo vanished into forever into the night while updating any% and it only took me like 5 tries or something to make a run that isn't garbage. I had become the very monster I had set out to slay on day 1
Player (79)
Joined: 8/5/2007
Posts: 865
A lot of things led me here. I remember finding Morimoto's Mario 3 run way back in the day. I must have seen it on eBaum's World. I remember watching it in high school with my friends and being blown away at the tricks he pulled. That got me into the general idea of speedrunning and I must have at some point discovered both Speed Demos Archive and TASVideos. But that's kind of a common story here, so I'll focus on another aspect: what led me to botting. Back in 2007, Adam Sweeney completed this run of Solstice, a game I had never played or even heard of. Still, something in his commentary stood out to me:
Adam Sweeney wrote:
My previous effort on this game was very popular among the other seventeen people in the world that care about Solstice, and received a mention in a 1up.com article for my "borderline pathological" mastery of the game (which is true; I once had a minimalist speedrun that was faster than the tool-assisted emulator run at the time, meaning that I effectively beat the game faster than a computer [Emphasis mine.]). So, I'm very happy to have trumped the previous run, and to provide a much better-looking one in the process. Have fun.
It touched a nerve. I'd never participated in speedrunning, but I'd watched enough videos and was a big enough fan at that point that I was bothered by what he said. Of course, tool-assisted speedruns aren't completed by computers. What the heck was he talking about? How the heck does this guy think that a computer can be "told", hey, beat this game as fast as possible! I was right, to some extent. His success over the TAS came in large part due to simple route-planning differences. Still, I wasn't familiar with the tools of tool-assisted speedrunning, so I didn't really know what I was talking about. When I joined the site, I discovered Lua scripting and wanted to incorporate it into my runs. It started with simple RAM watching scripts and then quickly ballooned into basic look-ahead scripts. For Skitchin', I put together a script that would, among other things, tell me when I could successfully execute a high jump at any given time. I got hooked. I don't quite understand my own psychology. Back then (and to a certain extent, even today) I thought Adam Sweeney was dead wrong. One can't ignore the human element to TASing. Efforts to make a bot that beats a game aren't unheard of, but are still more dream than reality. And yet, paradoxically, I also want to prove him right. I want people to see that computers are capable of incredible things. I want to push the boundaries of human involvement in TASing. I realize that doesn't exactly address the topic, but I thought I should share my experience. It's baffling to me that an offhand comment had such a profound effect on my approach to TASing.
Warepire
He/Him
Editor
Joined: 3/2/2010
Posts: 2174
Location: A little to the left of nowhere (Sweden)
I picked up an interest in TASes when I saw the published Soul Blazer TAS, and then it all went from there.
BigBoct
He/Him
Editor
Joined: 8/9/2007
Posts: 1692
Location: Tiffin/Republic, OH
Around the time I joined, I had been optimizing my general-purpose emulator gameplay with savestate abuse for a while; the thing that actually got me curious about tool-assisted runs was seeing nitsuja's first Sonic 3 and Knuckles run linked on the GameFAQs private board Life, the Universe, and Everything.
Previous Name: boct1584
Joined: 2/18/2010
Posts: 156
Location: home
The TAS works of Cpadolf, Hero of the Day, Saturn, Kriole, and Taco.
My user name is rather long, feel free to call me by htwt or tape.
Active player (303)
Joined: 8/21/2012
Posts: 429
Location: France
I learned what TASes were and more or less how they were made thanks to 88mph. From there, I really liked watching each episode, learning some basic stuff, and watching good runs at the same time ^^. But, it took me a while to really ask myself: "hum, why not play with a TASing emulator and try to do something with it?". Then I started with Castlevania; I was in the middle of a test run in the "minimalist, pacifist" category (because that category allowed me to learn how to TAS more easily at first, removing the need to manage items, for example) when I decided to join this site to get some feedback and also bring a small contribution to the game resources page for Castlevania. I then finished that test run and shortly after made the "real" version of that run. It was before the tier system and I wasn't expecting to have my first TAS published so soon. I guess the game + weird category (yo scrimpy ^^) was a lucky combination.