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Oh, thank you guys. And sorry for all those edits, but I don't like to double post just to say that I'm stuck or something like that. But don't worry, I'm not stuck. :) I'm just a little busy with another project. Also, I'm working on a surprise that I promised for this submission, so it will take just a little longer.
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Expert player (2467)
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That was kinda challenging! Lots of differences between the PAL and NTSC versions. It was also a fun experience, people helping out here on the forum, giving advice and stuff, thanks everybody. But sadly it won't be submitted. One of the reasons is that it's slower than the published run. And most important, the credits screen is really weird in this version. It rolls too fast and the sound crackles a lot, even when encoded. So, I think there might be something wrong with the game/emulator. anyway, here's the final result; http://tasvideos.org/userfiles/info/18975630746878529
I am old enough to know better, but not enough to do it.
ALAKTORN
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Can someone make an encode? Why is it slower in the end?
Spikestuff
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50 v 60. That's basically it. In terms of frames; Dooty is : 120320 Previous: 140801 For reference if it had the others timing: Dooty's : PAL: 40:06.06 NTSC: 33:22.04 Previous: NTSC: 39:02.82 PAL: 46:55.63 Frame Rates
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Expert player (2467)
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Yeah, it was a real disappointment when I saw the final time and realised it is so much slower than the published run. But the noisy credits screen is too much annoying for me to submit it like that. We, me and Samlaptop, are working on other projects at the moment, but I'll try the NTSC in a not so far away future.
I am old enough to know better, but not enough to do it.
Amaraticando
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Your ROM: Name: Donkey Kong Country 2 - Diddy's Kong Quest (G) (V1.0).smc (I guess) SHA1: dc6a271ad77b49e59cb86cba0b7799845d7347a0 Perfect dump: Name: Donkey Kong Country 2 - Diddy's Kong Quest (E) (V1.1) [!].smc SHA1: 29601b586c57c1f5da8956b640e5fc48dcc4364f When I initially tried your movie, it was in the "(E) (V1.1) [!]" ROM and it desynced only in the 3rd world. Someone or I should verify if your ROM is bad and if the perfect dump is somehow better. I don't think it would be so troublesome to adjust the movie to sync.
Fortranm
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Can the movies be compared in terms of frames in this case so the one with less frames can be published? I know Saturn's SM PAL run got rejected, but that one was aiming for a new branch and there aren't really any beneficial glitches in PAL that NTSC version doesn't have. This should be a different case.
ALAKTORN
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Yeah, it’s kinda sad that a technically more impressive run can’t be published because of video output speed differences.
Expert player (2467)
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Amaraticando wrote:
I don't think it would be so troublesome to adjust the movie to sync. (with (V1.1) [!])
I've tested it with (V1.1) [!], and yes it syncs pretty damn well up to Rattle Battle! (even using the same version it's impossible to sync Rattle Battle if you splice it) Other problematic stages are the Kart ones, like Haunted Hall etc., but the main problem is the team up jump, not possible on v1.1. Also, the sped up "Bonuses Fanfare" hints us that the credits will be too fast as well on (V1.1) [!]. Just out of curiosity; this run's in game time: 0:35 published in game time: 0:34 So, I must have done something wrong, 'cause even my in game time is slower. :( edit; Now, for something even weirder; the fanfare on Snes9x 1.43 with the PAL rom is at a normal speed!
I am old enough to know better, but not enough to do it.
Skilled player (1741)
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Well, if it helps, you can try submitting it and explaining why it looks slower.
Patashu
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If the physics are different enough it could be a second branch
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Spikestuff
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What desync? Cannot provide an encode for reasons. Solarplex mentioned in IRC he will provide one. This was more of a rhetorical thing as I followed what the movie told me to do and used 1.0
WebNations/Sabih wrote:
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Expert player (2467)
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Spikestuff wrote:
What desync?
It desyncs with a different rom, v1.1. But even that rom has the same speed problem as v1.0, and one less trick, so it's no use to use it.
I am old enough to know better, but not enough to do it.
Active player (476)
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Dooty wrote:
Spikestuff wrote:
What desync?
It desyncs with a different rom, v1.1. But even that rom has the same speed problem as v1.0, and one less trick, so it's no use to use it.
Link to video Works with (G V1.0)
ALAKTORN
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^At 11:45, would it not have been faster to make Dixie fall on the vines and then use the invincibility to run across the end of the level? I think Diddy gets transported to where Dixie dies after an up throw, or am I wrong? At 22:07 I feel like you could’ve gone faster if you kept rolling into the 2 porcupine enemies. I’ve speedran that level myself and I know that you can be too fast for the ghostly rope to appear by boosting off all those enemies, but with TAS you should be able to time it right and I think it should be faster. If the in-game timer is slower, maybe the two versions calculate it differently? Or I don’t know, maybe it’s a normal 50 fps / 60 fps conversion thing.
Expert player (2467)
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1) Taking damage there would be a lot slower; if you enter a boss battle with just one kong you'll be forced to break a DK barrel. Also, Dixie is the preferred character for almost all boss fights, so you'll need to switch to her. 2) Those porcupines tricked me on the 100% run, but not anymore; you can spawn the last ghostly rope before the porcupines! And since rolling through an enemy stops the screen for one frame, it's faster to avoid them. I've asked a question on BizHawk's bug report, and adelikat suggested me to try the Performance mode. I did it and the bonus fanfare plays at a normal speed. Now I'll try it on Snes9x 1.51 and I'll post the results here. edit; On Snes9x 1.51 it's super smooth and the fanfare plays just fine, but the frame skip must be adjusted as follows; Config/ Speed/ Frame Skip/ Detailed Settings.../ Otherwise it'll play too choppy with automatic frame skip. (or too fast with auto frame skip turned off) So, the problem is the BSNES Compatibility mode. But it's kinda late to regret my decision to use the PAL version with BizHawk...
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ALAKTORN
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Dooty wrote:
1) Taking damage there would be a lot slower; if you enter a boss battle with just one kong you'll be forced to break a DK barrel. Also, Dixie is the preferred character for almost all boss fights, so you'll need to switch to her.
The DK barrel would cost time, but I thought that overall it might’ve been faster anyway. The boss fight is only barely faster with Dixie I believe, all it is is throwing the TNT barrel on the first vulnerable frame the boss is, can’t Diddy do that too? And also, after the boss level, you do a raw switch from Dixie to Diddy, which costs time and probably makes up for the loss in time breaking a DK barrel would have at the boss… Am I wrong about the boss fight being the same with Diddy? I’m probably overestimating how much time, if any, sacrificing Dixie there would save, though.
Joined: 7/2/2007
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Are we talking about the boss with the giant club? Klubba? Pretty sure Dixie hits him earlier because she holds barrels above her head, while Diddy holds them in front of himself; thus she can hit the boss while he's on the way down from a jump while Diddy has to wait until he's level with the boss. Dunno how much time it saves; probably on the order of 10-20 frames per cycle.
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ALAKTORN
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^Uhm, you can easily change your height by jumping if that’s the problem.
Expert player (2467)
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Oh, sorry about my lame explanation of why Dixie is the preferred kong, or a lack of... Her guitar solo is way faster than Diddy's boom box. It's so much faster that even a switch back to Diddy on the next stage is still worth it.
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ALAKTORN
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Wow, I see. Didn’t think about that.
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If PAL is so different, couldn't it be published as an entirely different version?
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If it's only a minute different in a 40 minute TAS, does that really warrant a new version?
Former player
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To my understanding (please correct me if this is wrong), the PAL version is quite different and faster in terms of actual gameplay, but becomes slower overall simply because of the framerate. So in this case, the time shouldn't be that important when deciding if it deserves a separate publication.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
Expert player (2467)
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I'm still a little confused about the timings, but even if I have messed something up during the creation of this run, it wouldn't be a minute slower. So, the problem seems to be BSNES not emulating the game properly, and that's why it'll not be submitted.
I am old enough to know better, but not enough to do it.